Frogboy Frogboy

FE 0.80 random notes

FE 0.80 random notes

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In today’s game it’s a 4-way battle on a small map.

I’m still in the stage of trying to keep the world from murdering me.

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Playing with a couple of new spells.  Destiny’s Gift sucks up 100 mana but increases a random stat. Given enough time…and enough mana you can make a champion a god. Which is the caveat. The spell can’t be cast on the Channeler, only a champion.

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61,644 views 83 replies
Reply #76 Top

Quoting Frogboy, reply 59
A good suggestion example:

Archers don't scale up. Can we make accuracy be to ranged units what strength is to Melee units.

A suggestion example we can't use:

I think FE should be the best of Master of Magic (well the one that was modded over several years, not the original release) PLUS Age of Wonders:SW (not the original AOW or AOW2 but AOW2:SW) PLUS Total War. 

 

 

I love both those ideas :D

Reply #77 Top

Quoting mqpiffle, reply 70
Don't forget Pool of Radiance...

OMG - I played that so much, while playing hookie from school. Hadn't thought about it in years.

Reply #78 Top

I remember it on the Apple IIe with a chromatic green-screen monitor.  It was the first graphical RPG I had ever played.

Reply #79 Top

Quoting mastroego, reply 75

Quoting seanw3, reply 74
Were you here several years ago when Elemental was being thought up? As I recall, the game did start out as MoM and the community, most of whom have since left, wanted the game to be significantly different.

I read about WoM maybe a couple of months before its release. Regardless of what you just said, at that time it was still advertised as MoM's spiritual successor. Which is the one and only reason I preordered it (well, I liked the graphics too, and I still do). I'll say it again: there was not even a trace of MoM in WoM, and it was not certainly a case of "too much added stuff" hiding them. 

By the time you started looking at WOM, there was very little of the original design left.  The nice thing about the Internet is that stuff lives on forever.  The early discussions and forums posts (including the early concept drawings, one of which I posted here) are still out there somewhere.  You can easily look at the image I pasted and the final game and see how different they were. 

It has often been the case that forum users overstate their role in the development process.  You don't use forum beta testers as your primary QA. Even in terms of forums, we have forums within forums that most users don't see where interim builds are released under NDA. And beyond that you have the external QA group and then the internal QA group and so on.  This particular forum is just one layer of a larger process.

The problem with WOM was that it lacked any sort of project management process. That led to everything such as poor internal QA, haphazard inclusion of fan requests, scattershot implementation of content, etc.  It had over 3 years of development. It wasn't rushed. It was just managed more like a hobbyist effort and it was far too ambitious to be run that way.

Not "listening" to the public forum posters was not even remotely a significant issue.  You can, on any game, always find someone who wrote a forum post demanding X or Y be done.  That is, after all, the nature of forums.

Now, bear in mind, I am not in charge of Fallen Enchantress. I didn't design it and I don't run the project.  It's Kael's baby.  My role is to help ensure his vision is realized.  So my agreeing or disagreeing with someone's idea is just my own 2 cents.

Reply #80 Top


By the time you started looking at WOM, there was very little of the original design left.  The nice thing about the Internet is that stuff lives on forever.  The early discussions and forums posts (including the early concept drawings, one of which I posted here) are still out there somewhere.  You can easily look at the image I pasted and the final game and see how different they were. 

It has often been the case that forum users overstate their role in the development process.  You don't use forum beta testers as your primary QA. Even in terms of forums, we have forums within forums that most users don't see where interim builds are released under NDA. And beyond that you have the external QA group and then the internal QA group and so on.  This particular forum is just one layer of a larger process.

The problem with WOM was that it lacked any sort of project management process. That led to everything such as poor internal QA, haphazard inclusion of fan requests, scattershot implementation of content, etc.  It had over 3 years of development. It wasn't rushed. It was just managed more like a hobbyist effort and it was far too ambitious to be run that way.

I remember that, it was definitely the case of almost everything we wanted/suggested/hinted at was thrown into the game, it got kind of messy with patches trying to fix everything but the kitchen sink (that was always backed up).  I think the dev's are keeping note, just don't expect everything all at once in the first release.  Or everything YOU think should be because "xxx had it". 

There's going to be a lot of balance changes as they go, I hope, but it will be tweaking, not wholesale changes.   FE may not end up being for everybody, but I'm pretty sure it will be a well thought-out game.  Restraint is good, beware of creeping elegance.

Oh, and yeah, this forum doesn't seem to be as much fun as some of the other, older forums were, maybe because I see hardly any of the old nyms, changed out of disgust and remorse?

 

pek

 

Reply #81 Top

Quoting Frogboy, reply 79


Not "listening" to the public forum posters was not even remotely a significant issue.  You can, on any game, always find someone who wrote a forum post demanding X or Y be done.  That is, after all, the nature of forums.

You still seem to rather flippantly dismiss what was rather large. When you announced your plans to go gold it wasn't "someone who wrote a forum post". I remember reading the forums that week and skimming the titles of threads and just going "oh my". It should have been a red flag moment, and why can't it happen again?

Clearly you had ears to the forums for things you liked. But it seemed like putting blinders on when you already asked before hand how the economy should be and got responses after the fact as well.

If you had seriously been "listening" to the beta testing forums here, you would have rethought a lot of things such as going gold in the condition you did. You didn't "Filter out the noise", you basically filtered it in. As I said before it isn't about incorporating ideas which you seem to be hung up on as all you use these forums for, it was that you didn't have the good tester communication. I hope you are not taking it personally, but it was a massive failure of War of Magic that you should fix. Otherwise there is no point to even having the FE public beta test forums at all and they only add detrimental off the wall ideas and aren't used as a source of mass feedback & reactions.

 

Reply #82 Top

Quoting Frogboy, reply 51

How do you think we got quests and dynasties and multi-tile cities in the first place? Those were user requests.

Those are all good ideas, though. They just needed more depth and attention than they got. If they received the attention they require* to be truly noteworthy they would have made the game exemplary. The fact that these things were used wasn't the problem.

A good suggestion example:


Archers don't scale up. Can we make accuracy be to ranged units what strength is to Melee units.

That would take a good bit of reworking to make the difference and not kill the viability of archers. I'm not sure it's mathematically possible to do with the current systems.

I think FE should be the best of Master of Magic (well the one that was modded over several years, not the original release) PLUS Age of Wonders:SW (not the original AOW or AOW2 but AOW2:SW) PLUS Total War.
The first Age of Wonders was way better anyway.

It has often been the case that forum users overstate their role in the development process.  You don't use forum beta testers as your primary QA. Even in terms of forums, we have forums within forums that most users don't see where interim builds are released under NDA. And beyond that you have the external QA group and then the internal QA group and so on.  This particular forum is just one layer of a larger process.
How do I get into those forums?

*Quests as an element need only a bit more capability, although quest design in general could benefit from a lot more attention. Multi-tile cities will be fine with the building placement (and thus emphasis) stripped away but could excel with the addition of roads and location-based efficiency boosts, to make something somewhere between a super simplistic SimCity and SupCom. Plus a bit of siege-related stuff to round it out. Dynasties were pretty much where they needed to be, only thing is characters needed personalities and interactions.

Reply #83 Top

Aye, the basic foundation of the Dynasty system was fine.