There are 175 potential *tactical spells* in FE so far
In the debugger right now working on tactical AI. And I’ve wondered just how many spells there potentially are in a given game. The current number: 175 (not counting strategic).
In the debugger right now working on tactical AI. And I’ve wondered just how many spells there potentially are in a given game. The current number: 175 (not counting strategic).
Not knowing what will be avaiable later on during the game is what makes this game so interesting,.
You choose and hope for the best.
Actually its not a calculated risk, because the player does not know how high the chances are that a fire shard is close to his starting position and there could be no fire shard on the complete map. It would be a calculated risk if the player knows that there is chance of 50 % to get no fire shard, a chance of 25 % to get one fire shard and a chance of 25 % to get two fire shards.
I have underlined the random parts and added the word probably to show the high randomness in FE.
If you are really that worried about it, increase the shard distribution. You can also just be a Fire Wizard without any Fireshards. Evoker I-III will boost Fireball enough to kill just about anything.
If you want to calculate the risk, look in the xml for resource distribution. You can figure out exactly how likely you are to get a Fireshard. I think each start has around a 15% chance to have any one shard near the start. There are usually two there. Another 33% at your first expansion radius as well. I have yet to play a game where I couldn't find the shard I wanted. The random map generator is great at distribution.
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