[eINFO] Creating mutually exclusive buildings (beta 0.77)
Someone asked how we could put together mutually exclusive buildings, and they've changed a few parts in E:wom so what used to work won't be viable any longer. This is a new method that I've come up with, but it has one huge limitation: the actual mutually exclusive buildings must be completed in a single turn.
I've posted some example buildings here: http://pastebin.com/raw.php?i=EvmTb0Br
There is also <!--comments--> in the code, which will explain what is done where and why. The example is a single level 1 merchant available from start, that unlocks a choice of 2 buildings.
Now, with the implementation in mind, there are two possible improvement structures that will work. But keep in mind that the actual mutually exclusive building will take only 1 turn to complete.
Also those combinations can obviously be combined or expanded as you see fit.