[eINFO] Modding Sovereigns

What is What: My Notes

Disclaimer: This is basically my notes on for sovereigns, much like the one I did for WoM. Expect this to be WIP and feel free to add to it.

Goal: To encourage sovereign, unit, and NPC modding and to make more interesting and unique characters.

TO DO: Get normal NPC data.


 

Codes and brief descriptions:

Internal Name - Basically the game's name for the unit, only for the game's organizational purposes. Not displayed.

DisplayName - The name displayed for the unit

UnitDisplayName - The name for the unit when you click the unit (in the UI)

Class - A definition of the unit's class... seems unused.

Allegiance - Kingdom or Fallen  - Who's side are they on? Defines units and buildings.

RaceType - ??

Unique - 0 or 1 - "There can be only one"... is this unit unique?

CanBeDesigned - 0 or 1 - Editable by unit designer?

FactionToLead - [faction internal name] - Which faction do they lead?

Gender - Male or Female - Do they stand up or sit down? Duh.

HasWages - 0 or 1 - Do they cost anything to maintain?

IsSovereign - 0 or 1 - Are they a sovereign?

GameModifier - These are basically bonuses. Usually related to faction prestige.

LevelMilestone - Defines unit's default stats. Perhaps we can raise them over time?

SelectedAbilityBonusOption - (see below) - Bonus abilities or skills.

AutoCreateEquipment - (see below) - Starter equipment.

Equipment - (maybe see below) - The default face, hair, clothing, and equipment is defined here.

Backstory - A text background of the character for when you are in the "Sovereign Selection" screen.

LoreBookIntroText - A text background narrated about your character for the player to read upon starting the game.

PossibleAITrait - (see below) - This defines possible AI personalities the sovereign can have while CPU controlled.

Medallions - You can assign a custom image for their portrait here.

AnimationPack - (possibly listed below) - The selected default animation pack.

AnimationParticleEffect - ??

BattleAnimationBehavior - Seems to be only Melee ??

ClothMapScale - Unit's scale on clothmap.

ClothPoseIndex - Pose for clothmap.

CutSceneDataPack - Special animation for cutscenes. I suspect this is for diplomacy scenes.

SoundPack - (see below) - Soundpack for unit (can make noises for selection, attack, ect)

 

SelectedAbilityBonusOption:

[TODO]

 

AutoCreateEquipment:

[TODO]

 

PossibleAITrait:

Expansionist

Builder

Adventurous

MonsterHunter

Diplomat

Proud

Greedy

Manipulator

Paranoid

Isolationist

Expansionist

Unstable

Sorcerer

Manipulator

Aggressive

Militaristic

WarMonger

 

SoudPack:

SoundPack_Generic_Male

SoundPack_Generic_Female

SoundPack_FemaleAdv1 - Lady Irane

SoundPack_FemaleAdv2 - Porcipinee

SoundPack_Relias

SoundPack_MaleKnight1 - Verga

SoundPack_MaleKnight2 - Carrodus and Kul-Al-Kulan

SoundPack_BlkKnight1 - Karavox

SoundPack_Ceresa

SoundPack_OldWizard1 - Magnar and Markinn

SoundPack_Catapult1

SoundPack_Darkling1

SoundPack_DarklingShaman

SoundPack_Demon1

SoundPack_SuperDemon1

SoundPack_Drake1

SoundPack_LargeSpider

SoundPack_Wolf1

SoundPack_Dragon1

SoundPack_Bear1

SoundPack_Giant1

SoundPack_Golem1

SoundPack_Slag1

SoundPack_Snake

SoundPack_RockGolem1

 

Equipment:

[TODO]

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