Advice needed from veterans

Hello to all,

I have decided to play this game. I have installed the ultimate edition and before I start have some questions. I hope you good people can help me out.

First of all, I want to play a long, slow game. I don't care if it takes me days or weeks to complete I love sci-fi and I want a space epic. I have strategy experience but I'm not a great player. What galaxy settings would you propose or races? I want the A.I. to be tough but fair.

In addition, I read there are some serious problems with the tech trees of some races, which kinda bumped me out since this game had more than enough time to iron those serious bugs. After doing some digging I read there are some mods that fix some of them? Can you point them out so I know for sure please? Do they make the game more difficult?

Last but not least, any other mod suggestions?

Many thanks for your time. :)

43,011 views 37 replies
Reply #1 Top

Welcome aboard Avalastrius.   :beer:  

The tech tree bugs are confined to TA.  If you'd like a relatively bug free and fun game, I'd suggest playing DA instead.  DL might be a tad primitive these days, but it can be a good diversion as well.

To start, I'd probably go with the Terrans as a beginning race.  Their diplomatic skills are a bit overpowered, but you'll need them if you don't want to get squashed like a bug in year 1.

Gigantic map, abundant everything and scattered stars makes the game run a bit smoother and you won't be bored waiting until you finally get to see another star.  If you clump them together, you'll spend a lot of time travelling in empty space.

I'd go with at least 4 enemies, but 9 makes for a nice crowded galaxy.  You should pick the max minor races (8) as they can be key to recovering from the inevitable economic crunch.

Economy is very important.  More population = more tax money, but less approval (morale).  Your morale and population needs to be balanced or you'll either be broke but happy or rich but miserable.  Either of these extremes will change quickly to broke, miserable and dying.  If your approval (morale) drops below 20%, your people start dying from depression.  At 100%, they multiply like rabbits.

Easy difficulty is way too wimpy, even for a beginner.  The AI sits and drools enough even at normal difficulty to make you want to upgrade to something harder quickly.  I'd say normal for absolute beginners and challenging for those with some good 4x experience.

Reading the AARs helped me a lot in the beginning and they can be entertaining after you've mastered the game as well.

Good hunting.

Reply #2 Top

Many thanks for the reply. Probably a silly question but shouldn't I be starting with DL, which is the first game? How can I pick to start only an expansion? Sorry if it's a completely dumb question but I'm not on my gaming pc now and I can't check.

Reply #3 Top

If you must play the Twilight of Anor, then take note that some of the AI's (Drengin, Korath, Drath, Iconians, Acereans, and Yor) is somewhat broken and does not play optimally. This can be rectified by switching the AI personalities to something more challenging (Generic or Thalan personality gives out big challenges).

Reply #4 Top

I started with DL, so sure, you could take that route.  DA is a more finished product though.

The DL icon is orange, the DA one is red and the TA one is kind of a dark blue/gray looking thing.  All of them should be listed after you press the start button and you should be able to choose between them.

 

Reply #5 Top

Quoting Avalastrius, reply 2
Many thanks for the reply. Probably a silly question but shouldn't I be starting with DL, which is the first game? How can I pick to start only an expansion? Sorry if it's a completely dumb question but I'm not on my gaming pc now and I can't check.

The Ultimate Edition will automatically start TotA. To play DL or DA, you must use the exe in the game folder. For a standard installation this is: "C:\Program Fils (x86)\Stardock Games\Galactic Civilizations II - Ultimate Edition". For DL use GalCiv2.exe and for DA GC2DarkAvatar.exe in the DarkAvatar subfolder.

 

There are currently two mods available that fix the tech tree issues. "Space Weapons Fix" by MarvinKosh and "TotA Tech Tree Fix" by Tolmekian. You can find both in the modding subforum. One word of caution though. Both alter the layout of the tech tree. Especially MarvinKosh is quite radical in his approach. You should probably familiarize yourself with the game first, before deciding to use them.

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Reply #6 Top

Good info Gaunathor.  I didn't know that Ultimate was so different than Gold Edition+TA.  I'll try to remember that.

+1 karma to you.   :beer:

Reply #7 Top

Quoting MottiKhan, reply 6
Good info Gaunathor.  I didn't know that Ultimate was so different than Gold Edition+TA.  I'll try to remember that.

+1 karma to you.  

Thanks! 

Reply #8 Top

Hi!

QUOTE "First of all, I want to play a long, slow game. I don't care if it takes me days or weeks to complete I love sci-fi and I want a space epic." END QUOTE

Be sure to not set the tech rate too high. Setting tech to "Very Fast" will result in a much faster game. Try setting it at normal for a more leisurely pace.
As far as i am concerned TA is broke, and unless it's with mods, i don't play it. Dark Avatar is the choice for bug free (reasonably, nothing game breaking anyway) gaming.
When you set up your race, the ability points you choose are crucial. Much gan be gained late game by some wise choices here.

I would not go with any points in Research, late game, those points have become worthless, and early game it will only serve to speed up your tech and propel your game along somewhat faster than i think you want.

Being new to the game, you will go broke at some point. Taking points in Economics will serve you well here, though the fruits of this won't be readily apparent to you till mid game.

Moral, always take some points in morale. high morale = high taxes = more money. 'Nuff said...

There are no right and wrong choices though, it all comes down to style of player and the style of game your after. the set up of a galaxy can give you very different games each time, don't be afraid to mess with it and see how it goes!

Quoting MottiKhan, reply 6
Good info Gaunathor. I didn't know that Ultimate was so different than Gold Edition+TA. I'll try to remember that.

+1 karma to you.

I was unaware of this too, so +2 for you.

 

 

 

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Reply #9 Top

what in the hell is up with the quotes today??? Look at my edits for the above post...if you dare..

;P

Reply #10 Top

<many...many edits>

Wow...i think i broke something...lol

Reply #11 Top

Quoting Neilo, reply 8

I was unaware of this too, so +2 for you.
  

I'd give +2 also, but I never made it to ambassador.  Remember to hit the finger thingy there.  It hasn't shown up for him yet.

Quoting Neilo, reply 9
what in the hell is up with the quotes today??? Look at my edits for the above post...if you dare..

Looks good to me.  (LOL) But you should see my edits on a normal basis.  

And yes, you've made some very good points.  Fast tech would run counter to his needs and econ will come in handy for the whole game. 

+1k   :beer:

Reply #12 Top

Quoting MottiKhan, reply 11
I'd give +2 also, but I never made it to ambassador.

Nor i. I'm only Veteran which allows me the +2. Mumble made it to Ambassador i think, which allows him to give up to +6! though with his efforts over on JoeUser over the last two years he may have been demoted!!
:grin:

Reply #13 Top

Quoting Neilo, reply 9
what in the hell is up with the quotes today???

  I thought I was the only one that got the quotes problem *_* .

Reply #14 Top

Quoting Zarnick, reply 13
I thought I was the only one that got the quotes problem

I've often noticed errors when trying to quote an OP (or part of at least) and a reply. They just don't seem to like to live in the code well together.

Reply #15 Top

It's all those darned ribbons on your chest.  ;P

 

I dunno really.  Maybe Brad is resynchronizing the warp field structure of the server.

Reply #16 Top

Quoting Donfield, reply 15
Maybe Brad is resynchronizing the warp field structure of the server.

No, no come now, its the secondary backups on the induction coils that are failing to initialize. A level 5 diagnostic will reveal that an isolinear chip malfunction is the cause. Should Brad phase shift the servers it may result in full compliance, but i suspect if he doubles up the main sensor bandwidth everything will be fine.

:fuzzy:

Reply #17 Top

I really appreciate all the answers people, I can't thank you enough.

Are the tech tree problems mainly for TA (because I'll start playing this only after DL and DA and hopefully there will be a patch by then or mods)?

 

Also, about the difficulty, should I be using bright or normal for my DL game? Should I tick "allow CPU to use intensive algoritmhs?)

Reply #18 Top

Quoting Avalastrius, reply 17
I really appreciate all the answers people, I can't thank you enough.

No problems. :thumbsup:

 

Quoting Avalastrius, reply 17
Are the tech tree problems mainly for TA

Yup, the DL/DA tree is fine. I wouldn't think a patch will be forthcoming, Stardock are well into developing their latest title, but there are mods out there.
The best one to address the tree issues for TA is the TotA TechTree Fix by Tolmekian. I don't know too much about it, since i have rarley played TA myself and only do so with my own mod. Any questions you have about TA, i'm sure Tolmekian will be able to help you out.

As for the difficulty, thats a subjective question your best suited to answer. Have you played on either level as yet and had success?
I can only say, from my own experience when i was newbie, that i quickly moved to challenging to play as the lower levels were far too easy. If you have RTS experience, i think you would be fine with a move to challenging.

And yes, tick the CPU option, it will make the AI a little bit more reactive to your own ships and what tech they posses.

 

 

Reply #19 Top

Quoting Neilo, reply 8

Quoting MottiKhan, reply 6Good info Gaunathor. I didn't know that Ultimate was so different than Gold Edition+TA. I'll try to remember that.

+1 karma to you.

I was unaware of this too, so +2 for you.

Thanks!

I only recently bought the UE, because I didn't want to install Gamestop/Impulse on my new computer and the old versions aren't yet available to download directly from Stardock. 

Reply #20 Top

Thanks again people.

Is there any way to see my population growth rate at DL? I can't seem to find it anywhere.

 

edit: Also, any tips on how the sliders (miliatary, social, etc) work? I can't seem to pin down why my bc go up or down when I move some sliders.

Reply #21 Top

Hey there, and welcome to the game.

It's true that Twilight has some serious issues, but there is hope.  My mod has been mentioned as one that fixes many of the issues.  If you're interested, here it is: Tolmekian's TechTree Fix

It's on version 2.0, with 2.1 to be released soon.  So, if you're going to start at the beginning, I guess you should wait for a while to download it.

I'm sorry, I was going to try to comment on the sliders, but I think that others can do a way better job of explaining it. It's both simple and complex.

 

Reply #22 Top

Quoting Tolmekian, reply 21
I was going to try to comment on the sliders, but I think that others can do a way better job of explaining it. It's both simple and complex.

I started writing up an explanation and the more i wrote the more confusing it became. Odd for such a simple topic really, but i can't put into words the explanation i have..

i'll try again in a minute.


Tolmekian, a question for you good sir. Your probable best to answer, how is the Terran tree in TA? (Vanilla version) As you may know i never got into TA, but id like to try out the Terrans, but only if their tree is not flawed.

Thoughts/opinions...ta.

Reply #23 Top

Quoting Avalastrius, reply 20
Thanks again people.

Is there any way to see my population growth rate at DL? I can't seem to find it anywhere.

 

edit: Also, any tips on how the sliders (miliatary, social, etc) work? I can't seem to pin down why my bc go up or down when I move some sliders.

Population growth in DL is a value of between 3 to 7% (Torians are the only 7%) up to a maximum of a base growth of 75M population/turn, before bonuses (which are shown under Civilization Manager-->Stats & Graphs:Abilities).  Unfortunately, there's nowhere in the game that this value is actually shown, but 4% is a safe estimate.

In DA/TA, the 75M maximum base is calculated with growth factored in, which means that if you have say 1250M pop with a 4% racial growth factor and a 50% pop growth bonus (Aphrodisiac, for instance) that gives you a 50 base times the 1.5 = 75 base (maximum base) times 1.5 pop growth bonus (again) = 112 (the .5 is truncated) actual base growth, times approval bonus.  But this extra term doesn't apply to DL; in DL it would only be 50 base growth times 1.5 racial bonus = 75 base pop per turn times approval bonuses.

Hope that made sense.

The sliders have been explained as employment, but that doesn't make a great deal of sense, either.  In any case, in order to build improvements, build ships, or research, you must have the appropriate infrastructure: factories, factories, or labs.  But your total infrastructure funding must add up to 100%, which means you can't run all three (or even two) of them at 100% capacity simultaneously.

How much you pay is equal to total funding * individual funding * infrastructure capacity (counted on a planetary basis) * (1 + racial bonuses / 100) * (1 + building bonuses / 100).  Research is summed at the end of this, but industry is on a per-planet basis.  Oh, and as with almost everything in GC2, the final result is truncated (rounded down to the nearest 1).

Side note: In the above equation, bonuses from techs, anomalies, customization points, inherent abilities, political parties, both planetary and civ-wide events, mining starbases, and economic starbases, are all considered racial bonuses; they stack, rather than multiply.

Additionally, in TA 2.x, the Technological Capital no longer increases actual research output by 100% (doubling effect assuming no other research-modifier buildings are present) for the planet, but instead is counted as a racial bonus, which means that due to the hidden research bonus on higher difficulties than Tough, at a certain point that is achieved relatively early, you'll actually have less research output as compared to the same setup in DA.

I've forgotten how asteroid mines factor in, though.  Apologies for that.

And, in the above equation, you pay for all of the (funded) base production of a given type, but only half of the (funded) bonus production-the other half is free.

Finally, there's the focus mechanic, which allows you to transfer (funded) base production only to another production type, losing 25% of your (funded) base production of type A and transferring it to type B at an efficiency of 100% (DL/DA) or 80% (TA)-and after it is transferred to type B, it gets type B's bonus, not type A's.

Let me know if that wasn't clear enough, or if you were asking questions that I didn't answer.

One last thing: The Artificial Slave Center, which increases your military production by 50% via a multiplier (that is, *1.5, not +base*1.5) interacts in strange ways with how military costs are calculated, so if you have it built and you see numbers that don't match the above, then that's why.

Reply #24 Top

The Terran tech tree in TA most resembles the tech tree from DA and DL, but with some TA-related updates.  It's the least alien of them, obviously.

Because like a long slow game, one of the things I did with my mod was to reduce the tech points from initial colonies.  It has the side-effect of not bankrputing you with research costs when you do a colony rush (which was intended) but neither do you have a great ability to research simply because of your many colonies, you need to build a research infrastructure now, when the tech becomes available.

A lot of the basic improvements have been eliminated because they do not give a very good output and basically jam up the AI's precious tiles early on, and then cost even more to run with every successive upgrade.  Super Projects are available in certain places on the tech tree to help specialise some of the early planets you find.  Got a 300% research tile?  Put a Mitrosoft Labs on it (same output as Invention Matrix).

Reply #25 Top

Quoting MarvinKosh, reply 24
The Terran tech tree in TA most resembles the tech tree from DA and DL, but with some TA-related updates. It's the least alien of them, obviously.

Good to know, cheers mate.