Frogboy Frogboy

Double kill

Double kill

So I was trying to figure out why AI players dropped like flies in the game.

The reason is a bit funny.  So, a sovereign goes and gets killed by a monster. The monster has targeted that unit. The unit isn’t dead (it’s a sovereign) but merely transported home to its capital. Monster follows and double kills sovereign – and city he’s in. Game over.

184,450 views 43 replies
Reply #26 Top

On aggressive monster AI: can we get the monsters to lower their hostility toward independent champions?  I have noticed that playing with "Dense" monsters means that often the level 4 & 5 champs I want to recruit are all wiped out and dead when I can finally get the tech.  This seems to happen to the Kingdom / Empire champs equally, meaning I don't get them for my side or a chance to murder them for equipment.  Maybe give them a large bonus VS beasts while they stay independent to let them level? 

Reply #27 Top

I just want to point out that the monster are F-ing awesome.

In my latest game, my civ started out in a little corner of the world surrounded by armies of trolls, Drakes, and a Death Demon. They were far enough away that I could build up, but were effectively blocking me from expanding much. I literally had to blaze a trail a through them to reach another habitable zone for another city.

 

I think this was exactly the right feel. Taming the world was actually something I had to plan for an work towards, rather than something that happened naturally as I expanded.

 

You done good, Stardock.

 

AI Factions need some help though. Never really much of a threat.

 

Reply #28 Top

Quoting Uncle11, reply 24
While we're on the topic of AI player behavior: would it be possible to get the AI to stop violating my territorial boundaries without a declaration of war? It's bad enough having a faction plant a flag in the middle of 5 of my cities. But when pioneers stroll through the outpost I purposely built at a geographic chokepoint, then I start getting miffed. Who's manning these outposts anyway? Gomer Pyle?

 

"Hooooogaaaaaaaaaan!!!!"

Reply #29 Top

:rolleyes: I just won a conquest victory in less than 40 turns....

And here I was excited because I founded my capital on a 5 grain/ 3 material plot :'(

Reply #30 Top

I've noticed this trend too, its funny and sort of realistic given how ridiculous the monsters can get during some phases, still it takes away from the challenge. Since the latest patch I'm constantly seeing 5 team games roll down to 3 teams quite quickly, sometimes well before I even run across the kingdoms that fall.

 

Reply #31 Top

Quoting Uncle11, reply 24
While we're on the topic of AI player behavior: would it be possible to get the AI to stop violating my territorial boundaries without a declaration of war? It's bad enough having a faction plant a flag in the middle of 5 of my cities. But when pioneers stroll through the outpost I purposely built at a geographic chokepoint, then I start getting miffed. Who's manning these outposts anyway? Gomer Pyle?

That's what diplomacy is for. Tell the AI to stop violating your borders once a violation occurs; If it accepts, it will withdraw them, just the same as happens when you violate AI borders.

Reply #32 Top

This "double kill" thing is pretty much game breaking on maps bigger than Large.  I'm playing on 11x8 maps and the AIs are getting knocked off one by one usually before I even meet them.

Reply #33 Top

There was a second bug we found and that was a repeat in the AI battle resolve code that resulted in an AI city being destroyed every time an AI champion or sovereign was defeated (regardless of where the battle took place or where).  Obviously this will have a massvie impact on how "good" the AI seems.

Reply #34 Top

So you are doing a "double kill" on the bugs?

Reply #35 Top

This has happened to one of my cities in one of my games as well. :(O

Thread for reference, has a saved game with repeatable problem. -> https://forums.elementalgame.com/416896

Reply #36 Top

Quoting Frogboy, reply 33
There was a second bug we found and that was a repeat in the AI battle resolve code that resulted in an AI city being destroyed every time an AI champion or sovereign was defeated (regardless of where the battle took place or where).  Obviously this will have a massvie impact on how "good" the AI seems.

So it was more like a triple kill? Or maybe a quadruple kill? ^_^

This should help a ton, too. Keep it up, Brad!

Reply #37 Top

Here is an idea: If the AI loses to certain monsters, have certain things happen. Like turn the AI into a beast or have the monster who slayed the AI get some of the AI's magic and become sentient and assume control of their team, with beast like changes to the race... 

Reply #38 Top

Quoting TLamming, reply 37
Here is an idea: If the AI loses to certain monsters, have certain things happen. Like turn the AI into a beast or have the monster who slayed the AI get some of the AI's magic and become sentient and assume control of their team, with beast like changes to the race... 

I was planning to have dune buggies in the game instead. ;)

Reply #39 Top

Quoting Frogboy, reply 38
I was planning to have dune buggies in the game instead.

No wink face.  I expect dune buggies now.  Or at least a quest involving a choice for pacov to get into a dune buggy.  Your customers demand it!

Reply #40 Top


Chariots (aka Dune Buggies) in battle would be cool.

Reply #41 Top

Quoting Frogboy, reply 38

Quoting TLamming, reply 37Here is an idea: If the AI loses to certain monsters, have certain things happen. Like turn the AI into a beast or have the monster who slayed the AI get some of the AI's magic and become sentient and assume control of their team, with beast like changes to the race... 

I was planning to have dune buggies in the game instead.

 

I'm confused here but approve

Reply #42 Top

Frogboy,

Would this have anything to do with the mis-spelling of Likelihood as Liklihood in the EXE. Same issue exists in the item and weapon xmls and causes those items to not spawn when lairs are cleaned out.

Reply #43 Top

..and yes I've had two games where after exiting from a battle and winning, one of my cities vanished leaving just an army of the folks that were in it. Really need that bug knocked out. >:(