Titans need to be more than just raw muscle

Titans need to have some sort of strategic significance other than just raw power otherwise they wont be worth building. If they are going to turn out how I think they are, Titans are going to be balanced so as to be worth the same fleet supply and cap points as a bunch of smaller ships that match it, meaning Titans will be worthless like caps are. Its only ever worth building one cap because... I dont know its a fleet anchor and it looks cool and if I dont build one all that experience will go to waste.

The titan needs to have some strategic value other than raw fleet destruction. I say it should be a planet eater. I say it should move ridiculously slow, and act in much the same way the death star did in Empire at War (no I dont play that game anymore). This will be balanced out by the fact that it has counter units. Perhaps due to its size, its considered a structure and that damage bonus applies to it so that ogrevs and other structure busters can target it?

Maybe Titans will be anti fighter and corvettes will be anti titan or some other such thing that forces players to diversify their fleets, but I still think thats boring. Titans need to be more.

What do you guys think?

16,747 views 21 replies
Reply #1 Top

Titans are going to be balanced so as to be worth the same fleet supply and cap points as a bunch of smaller ships that match it, meaning Titans will be worthless like caps are.

I agree with you in that Titans should not be just raw power, and should have other things too. Like maybe being a mobile factory for TEC, or a constant Mobile Phase Stabilizer for Advent. I don't know.  But I am fairly sure that they will be all this and more, because these guys haven't disapointed me yet.  Also, they gave a few hints in their last interveiw.

And another thing. I happen to enjoy capital ships. >_>

Reply #2 Top

Quoting LupusVir, reply 1




quoting post
 constant Mobile Phase Stabilizer for Advent.

I meant Vasari, of course.

Reply #3 Top

I would highly recommend you read the Gamestop review. It gives many clues. The Titans and Capitols are of great strategic importance. Their abilities are force multipliers. With the targeting ability on the ?Dunov? your ships all get range and damage bonuses. Also try checking other posts the forums under Sins Rebellion. There have been a lot of discussions on this.

Reply #4 Top

Quoting sulley1, reply 3
?Dunov?

Akkan.

@OP-

As mentioned, read the Gamestop review/interview. Also, stop being butthurt because capital ships are massive force multipliers if you use them correctly- which you apparently do not. Capital Ships=! DPS units*. Capital Ships=AWESOME FORCE MULTIPLIER.

*Usually. The Kortul, however, likes to take this idea and rip its head off.

@Sins Devs-

I can haz Titan Bridging/Hot Drops?

Reply #5 Top

Quoting Whiskey144, reply 4

Quoting sulley1, reply 3?Dunov?

@OP-

Also, stop being butthurt

Y U SEZ AHYEE IZ BUTTHURT?

because capital ships are massive force multipliers if you use them correctly- which you apparently do not [KNOW]. Capital Ships=! DPS units*. Capital Ships=AWESOME FORCE MULTIPLIER.

Hmm? If thats true then it only applies to the dunov and akkan, and I dont feel like they are oozing with that much damage potential.

*Usually. The Kortul, however, likes to take this idea and rip its head off.

All the battleships do this. I dont know about the advent, but I just played a game with my brother in which my single Kol took on his fleet multiple times. Of course I would have to make it retreat, but for it being one capital ship it really tore shit up. I was so pissed when he finally cornered it on one planet. Level six battleship=dont mess with that shit.

@Sins Devs-

I can haz Titan Bridging/Hot Drops?

This made me laugh pretty hard. When I first read I thought it said hot dogs. Good thing I wasnt drinking anything.

Oh and, youve met me. Im shooter. I made a "starship" thread a long time ago?

 

Reply #6 Top

The editer is basically saying to me "FUCK YOU" and it keeps doing stupid shit with the quotes even though it should be working. So rather than edit the existing comment I am going to purposely double post:

Quoting LupusVir, reply 1


I agree with you in that Titans should not be just raw power, and should have other things too. Like maybe being a mobile factory for TEC, or a constant Mobile Phase Stabilizer for [VASARI]. 

I was thinking something similar as well. what if... okay heres a list:

TEC

 Loyalist: Titan serves to redefine "planetary bombardment" as on par with TEC tradition. Basically it viciously rapes planets to death at a rapid pace. All planetary bombardment gets a small buff as well.

 Rebel: Titan serves to be different as the faction it left and embraces new ideas; has a large constant culture bonus and acts like a phase stabalizer. Rebels can build phase stabilizers and have culture bonuses and ships synergy bonuses. These combined attributes are watered down for balance.

Advent

 Loyalist: Titan can take over ships using mind control, and has a huge culture repel and broadcast rate. All culture and ship synergy attributes get a buff.

 Rebels: Seeing they want to be different, like above they embrace the other two faction's ideas. The titan has about half the planetary bombing capability of the TEC loyalists and serves as a stabilizer. Gets phase tech and planetary bombardment tech (and other such TEC and Vasari mimicing techs) though half as strong.

Vasari

[insert same pattern]

 

I can see balance issues, but what about something LIKE this if not exactly like it?

Reply #7 Top

Quoting JCD-Bionicman, reply 5
All the battleships do this. I dont know about the advent, but I just played a game with my brother in which my single Kol took on his fleet multiple times. Of course I would have to make it retreat, but for it being one capital ship it really tore shit up. I was so pissed when he finally cornered it on one planet. Level six battleship=dont mess with that shit.

If you are playing unmodded Sins the Kortul is both the only battleship worth building and the only capitalship period that stands a decent chance in the middle of a long mid-late game firefight. The radiance does not have much staying power, even with its armor enhancing ability, and is only useful for detonate antimatter to shut down other people's caps. The Kol is even worse, its only use is as a hail marry counter to mass bomber swarms late game thanks to flak burst. And since you really need a level 5 Kol to be effective with this its hard to get the levels when your capitalships will get destroyed in a few passes by 100 bomber squadrons.

No offense, but clearly your brother doesn't play that well or correctly realized the Kol wasn't a big threat and focused on other ships. ;)

But as to your original post, I'm sure Stardock and Ironclad are not as simple minded as to make Titans remarkable only because of their stats. Maybe one or two will specialize in that (Athena and perhaps one of the Vasari ones), but even these will have some sort of ability to make them more unique (especially since we now know Titans can level up).

Reply #8 Top

I dont get it... the Kortul is pretty much equal to the Kol. It has nano jammer (vs strikecraft) the power diverter thingy (shield and weapon buff) and... what was it... anyways it doesnt have an ability that even comes close to finest hour. Yeah you mentioned that the Kol has to level up to get there, but even before then it has pretty much equal abilities to the Kortul.

I could be wrong, but I think your praise of the Kortul is a bit biased.

Reply #9 Top

Quoting JCD-Bionicman, reply 8
I dont get it... the Kortul is pretty much equal to the Kol. It has nano jammer (vs strikecraft) the power diverter thingy (shield and weapon buff) and... what was it... anyways it doesnt have an ability that even comes close to finest hour. Yeah you mentioned that the Kol has to level up to get there, but even before then it has pretty much equal abilities to the Kortul.

You are forgetting disruptive strike, the second best capitalship killer ability after disrupt antimatter, and its passive. But I'll break it down for you by capitalship battle.

Level 1 Kol versus level 1 Kortul. Kol can pick Gauss rail gun for extra damage or Adaptive force field for endurance. The Kortul will pick Power surge, which by itself protects to Kortul better than Adaptive forcefield, plus give the Kortul a damage boost. Kortul wins.

Level 2-5 Kol versus same level Kortul. Kortul gets disruptive strikes, which is passive, depletes the Kols antimatter and make it longer for it to use its abilities. The Kortul will be able to use the much better power surge for the whole battle while the Kol, which always has antimatter issues until it gets finest hour anyways, will quickly run out of antimatter. Kortul probably won't even have much damage at the end as power surge will have healed it all one on one.

level 6+ kol versus level 6+ Kortul. You are right that finest hour is a better ultimate ability, but at this point the Kortul will have tier 3 power surge and disruptive strikes. Kol will be able to get more Gauss rail guns off but disruptive strikes will negate most of the extra antimatter finest hour gives, while perhaps doubling the cooldown time of finest hour. Meanwhile the Kortul is healing 55 shields per second most of this match, which is far more than the Kols normal weapons can do to it. Once the Kol runs out of antimatter to fuel GRG, it has no chance of overcoming power surge.

Granted, you will almost never have a 1 on 1 capitalship battle without supporting ships. But since neither of these ships have abilities that help its fleet, it doesn't matter, if the two fleets are equal the Kortul will beat the Kol every time.

But hey, don't take my word for it. Test it yourself. Or go online, and find out that pretty much any cap is more useful than a Kol. Getting a Kortul as a second or third capitalship can be a good move. Building a Kol outside of facing insane amounts of strikecraft is just suicide in a competitive match.

Reply #10 Top

I am Quoting

[/quote]
Quoting LupusVir,
reply 1


I agree with you in that Titans should not be just raw power, and should have other things too. Like maybe being a mobile factory for TEC, or a constant Mobile Phase Stabilizer for [VASARI]. 


I was thinking something similar as well. what if... okay heres a list:

TEC

 Loyalist: Titan serves to redefine "planetary bombardment" as on par with TEC tradition. Basically it viciously rapes planets to death at a rapid pace. All planetary bombardment gets a small buff as well.

 Rebel: Titan serves to be different as the faction it left and embraces new ideas; has a large constant culture bonus and acts like a phase stabalizer. Rebels can build phase stabilizers and have culture bonuses and ships synergy bonuses. These combined attributes are watered down for balance.

Advent

 Loyalist: Titan can take over ships using mind control, and has a huge culture repel and broadcast rate. All culture and ship synergy attributes get a buff.

 Rebels: Seeing they want to be different, like above they embrace the other two faction's ideas. The titan has about half the planetary bombing capability of the TEC loyalists and serves as a stabilizer. Gets phase tech and planetary bombardment tech (and other such TEC and Vasari mimicing techs) though half as strong.

Vasari

[insert same pattern]

 

I can see balance issues, but what about something LIKE this if not exactly like it?
[/quote]

I like it ok, I just don't see why the Rebels need to embrace other races' best stuff, even if it was toned down a bit.  They should find new stuff to have on their ships.  One could be a mega-carrier, for example. And how do you really water down a phase stabilizer node?

Reply #11 Top

Lupus, to quote someones reply, use the little "Quote" button at the down right corner of the reply you selected. You can of course combine multiple quotes in a single reply. I don't know if you are already familiar with this function, but I thought this would be helpful in case you are not.

Reply #12 Top

Quoting Teun-A-Roonius, reply 11
Lupus, to quote someones reply, use the little "Quote" button at the down right corner of the reply you selected. You can of course combine multiple quotes in a single reply. I don't know if you are already familiar with this function, but I thought this would be helpful in case you are not.

The thing is, I am familiar with it. I use it all the time. I don't know what happed.

Reply #13 Top

Quoting LupusVir, reply 10
And how do you really water down a phase stabilizer node?

Well thats easy. The vasari can, through research, upgrade phase jump speed through created phase lanes by up to 50% for a total of 150% of normal phase jumping speed. Have rebel factions for example start at like 50% and max at 100%.

Reply #14 Top

@OP I agree

 

Quoting Whiskey144, reply 4

Quoting sulley1, reply 3?Dunov?

As mentioned, read the Gamestop review/interview. Also, stop being butthurt

I can haz Titan Bridging/Hot Drops?

 

Is it possible for you to post without being a complete douche?

Reply #15 Top

Quoting LupusVir, reply 10
I am Quoting


Quoting LupusVir,

Advent

 Loyalist: Titan can take over ships using mind control, and has a huge culture repel and broadcast rate. All culture and ship synergy attributes get a buff.

 Rebels: Seeing they want to be different, like above they embrace the other two faction's ideas. The titan has about half the planetary bombing capability of the TEC loyalists and serves as a stabilizer. Gets phase tech and planetary bombardment tech (and other such TEC and Vasari mimicing techs) though half as strong.

[/quote]

'

As for this it should be noted that the Loyalist advent are the crazy fanatical blow shit up advent. And the rebels I believe will be the more peaceful ones(could be wrong.

 

Oops didnt mean to double post.

Reply #16 Top

Quoting MayallCommunion, reply 14
Is it possible for you to post without being a complete douche?

Clarify.

Reply #17 Top

Quoting Whiskey144, reply 16

Quoting MayallCommunion, reply 14Is it possible for you to post without being a complete douche?

Clarify.

 

" stop being butthurt"

Reply #18 Top

Quoting MayallCommunion, reply 17
" stop being butthurt"

OP sounded butthurt. Can't help what the OP sounds like, now can I?

Reply #19 Top

Oh Whiskey...

Reply #21 Top

Quoting JCD-Bionicman, reply 20

Quoting JCD-Bionicman, reply 13
I like it ok, I just don't see why the Rebels need to embrace other races' best stuff

Its kind of like the rebels in Star Wars who basically stole everybody elses tech, including the empire's. Thats mainly where the idea stems from. Granted, the rebels would still be their own thing, just more diverse in their technology.

I think this would open up faction choice a bit more because players could combine faction strengths more freely. For example, I love the TEC's novaliths, but I also love the vasari's phase stabilization tech. I can choose a rebel faction and get both, but depending on the faction, either element might be weaker or stronger. So I can choose the TEC rebels, who have stronger planetary bombardment specialization seeing they are more closely related to the original TEC but at the expense of the the vasari tech they have being a bit weak, or I can choose the vasari rebels who have stronger phase stabilization tech due to them stemming from the original vasari.

However, if I want to eat planets, dominate the phase lanes, or be the master of mind control I would have to pick a loyalist faction.