Enemy Champions

I haven't had much time to play the game, but one ting I have noticed is the free-agent enemy champions.  I don't really find it a lot of fun to walk around murdering them.  They're not really a challenge, and it feels like killing them so easily is taking away from my own fun, like I should let them live and be hired, so I can get a real fight out of them later.  I know someone has suggested they have an army with them if they are attacked by the opposite faction, I think that would really help.  Right now it feels strange, "there's a lone, fairly unarmed guy of a different faction minding his own business, lets go over and murder him"  Says the good king...

32,299 views 41 replies
Reply #1 Top

+1

 

Reply #2 Top

Maybe word will spread when you murder champions giving a cumulative -1 to all relations.

Reply #3 Top

I agree with Xia's sentiment and giving neutral champions an army would be one interesting solution.

I'd actually like to see champions not locked to faction. I don't see any good gameplay advantage to having champions locked to a faction. It would be far more interesting to implement a system that checks for affinity (race, alignment, maybe might vs. magic) between the champion and the sovereign trying to hire them and bases their price on a combination of the potential champion's power/level and their affinity.

This system would give the player interesting choices between killing a potential champion with a different alignment to farm them for XP and to deny them to the enemy versus waiting until you can afford their outlandish hiring price.

Reply #4 Top

It's not senseless murder, sometimes they have really good stuff. I think of them as just another green treasure node.

Reply #5 Top

I see it as a way of denying the champion to another faction.

Reply #6 Top

  Right now it feels strange, "there's a lone, fairly unarmed guy of a different faction minding his own business, lets go over and murder him"  Says the good king...

Who says I'm a good King.  I only believe in my right to impose my will on the world for the good of my followers.  Those who oppose me must be crushed.  There can be only one!

Reply #7 Top

Quoting Heavenfall, reply 5
I see it as a way of denying the champion to another faction.

 

... which is what the AI was doing to me, end result is that I have one sovereign and one champion. I'll be pumping troops this game.

Reply #8 Top

k1   I agree with OP

I would prefer if champions were quest rewards.  They look odd just standing there with a red lock over their head.

Reply #9 Top

Mostly, I just don't find it a fun game mechanic.  I think enemy champions, even when free agents, should provide a challenge.  Just standing there waiting to be murdered, just isn't fun.  I'm fine with them staying in one place, and killing them to prevent other factions from using them, I just want defeating them to be more fun and interesting.

Reply #10 Top

I also prefer the MoM way where the unhired Champions aren't on the map but show themselves randomly. Maybe some of them could be tied with quests and such on the map but I think most of them should be kind of random events, influenced by your prestige.

 

Anyway champions just standing on the map waiting for recruitment or death is kind of unexciting (especially if they block a tile so you can't build on it...).

Reply #11 Top

The optimal solution would be if they TALKED! Then they could, even briefly, explain their hostility towards the player, like "Ho, ho, er... give me your... er... salted pork or die!", or "I am your long lost uncle Marrr-Hagma, and I still hold a grudge for the bottle of apple wine you stole from me. Die!", or "I am booored, let's spar a bit. I promise I won't use the sharp side of the hammer... much"

Reply #12 Top

Quoting Kamamura_CZ, reply 11
The optimal solution would be if they TALKED! Then they could, even briefly, explain their hostility towards the player, like "Ho, ho, er... give me your... er... salted pork or die!", or "I am your long lost uncle Marrr-Hagma, and I still hold a grudge for the bottle of apple wine you stole from me. Die!", or "I am booored, let's spar a bit. I promise I won't use the sharp side of the hammer... much"

 

I would certainly feel better about murdering them if they at least insulted or threatened me first.

Reply #13 Top

I think that champion locations should be allegiance neutral. Kingdom players will always get kingdom champions from them and Empire players will always get Empire champions from them. Also while some should just cost gold other champions should ask you to do a quest before they join you.

Reply #14 Top

Quoting DsRaider, reply 13
I think that champion locations should be allegiance neutral. Kingdom players will always get kingdom champions from them and Empire players will always get Empire champions from them. Also while some should just cost gold other champions should ask you to do a quest before they join you.

I detest the current recruitment system, but this is a decent patch to a crappy mechanic.

Reply #15 Top

I would like to see champions put up more of a fight when you attack them.   At least put them at the level of your highest champion in the army.  That would be fun.  :)

Reply #16 Top

Quoting DsRaider, reply 13
I think that champion locations should be allegiance neutral. Kingdom players will always get kingdom champions from them and Empire players will always get Empire champions from them. Also while some should just cost gold other champions should ask you to do a quest before they join you.

 

Good idea!

 

if not they could challenge you to single combat, with a hefty diplo penalty if you ignore it & hit them with your army. 

Reply #17 Top

Quoting Lord, reply 12

Quoting Kamamura_CZ, reply 11The optimal solution would be if they TALKED! Then they could, even briefly, explain their hostility towards the player, like "Ho, ho, er... give me your... er... salted pork or die!", or "I am your long lost uncle Marrr-Hagma, and I still hold a grudge for the bottle of apple wine you stole from me. Die!", or "I am booored, let's spar a bit. I promise I won't use the sharp side of the hammer... much"

 

I would certainly feel better about murdering them if they at least insulted or threatened me first.

 

What? Emperor with a conscience? Why Lord Xia! I never thought you had it in you!

 

 

It would make recruitment more amusing, and I agree that adding armies to standing champions would be fun. But what would happen if you hire the champion? Do you get the army? Can you imagine that...

"Ho there mighty warrior, want to join my case?"

"Sure, me and my fellow knights stand ready to join you oh mighty King."

"Fellow knights are not invited." 

"Well then Merry Men, be on your way. I, your Glorious Leader, will now follow this King, You go home. Shoo! Shoo! Away with you!"

 

If I were King, I'd have an army with the champion please.

Reply #18 Top

If you got rid of the pointless "imbue" mechanic, champs would also be able to cast spells in their own defense.  Give them a couple units backup and a mana pool and then you better know what you're doing when you mess with them.

Reply #19 Top

I like when my victims fight back.

 

My only issue with getting rid of the imbue mechanic, is that it's an important part of the lore of the game.  There aren't suppose to be hundreds of channlers running around, there are suppose to be a few, and those few start kingdoms/empires and then their champion can use magic through the Sovs.  

Reply #20 Top

An unintuitive 25 mana imbue mechanic is not a good way to present lore. Present lore through good storytelling, graphics, quests, items, heroes, empires, terrain, and so on, not through bad gameplay :P

(ditch imbue)

 

Reply #21 Top

I have a few issues with champions in general, but this issue doesn't bother me so much.

It could me made more compelling if there was a serious diplo hit with every slaughtered champion, although since there is basically no diplomacy whatsoever at this point, it would be a worthless mechanic.  And if an enemy murders one of your potential hires, there should be a pop-up saying such.

Maybe you should be able to kidnap enemy heroes and hold them for ransom, so you can gain the money they were originally seeking.

Reply #22 Top

Sometimes gameplay trumps lore.

Though I doubt it's part of the lore that the champions for the opposing factions broadcast their presence to everyone and make themselves easy prey for their natural opponents.

Reply #23 Top

Quoting sweatyboatman, reply 22
Sometimes gameplay trumps lore.

Though I doubt it's part of the lore that the champions for the opposing factions broadcast their presence to everyone and make themselves easy prey for their natural opponents.

 

Haha, that's true.  And I agree that gameplay trumps lore.  I was more being the devils advocate.  I imagine that would be one maini reason given as to not just make all champions casters.

Reply #24 Top


Suggestion: A chance (10% + 5% per free-agent champion level) for a free-agent champion that you slay escaping to join a randomly selected enemy fraction (50%) or another similarly aligned free-agent champion (50%) - with a randomly selected pithy saying appearing - "You have not heard the last of Refred the Brave." or "I shall be back." PS: The escaping champion also gains a level.

Suggestion: Give some (not all) the enemy free-agent champion followers (based on alignment and champion level) to make combat more interesting. A 5th level free agent  Empire champion might have a pair of trolls as followers. A 2nd level Empire free-agent champion might have a pack of pet wolves. A 3rd level champion might be accompanied by 2 first level champion followers.

Reply #25 Top

I kill them all, less champions for the enemy factions. You can click on them for equipment details too, you always get the weapon they are using in my experience, sometimes this is really high level stuff. Can be nice to have a Boreal Blade or Spell Staff, some are really unique too like the mace that casts shrink (at 100% every time I think).