The injuries we can get when a champion dies in 0.75 are pitifully weak. They have practically no impact on the game. I would suggest you increase their strength by a lot. I've made a "before and after" list below with my suggestions. The important thing here is to make injuries 1) more significant as to be actually debilitating and 2) to make injuries scale with the power of the character.
Amnesia
Before: -10 xp
Suggestion: Champion loses every XP gained in this level. Also, future XP gained is reduced by 33%
Blind in one eye
Before:-2 accuracy
Suggestion:-25% Accuracy, -10% dodge
Broken Nose
Before: -1 Hitpoint
Suggestion: -0.5 faction growth. -3 hitpoints.
Chipped Tooth
Before: Nothing
Suggestion: +20% vulnerability to poison
Flesh Wound
Before: -1 constitution
Suggestion: -15% hitpoints
Gangrene Hand
Before: -1 str
Suggestion: -15% str
Missing Ear
Before: nothing
Suggestion: -15% dodge
I haven't changed these
Pneumonia
Before: Double Damage from cold attacks (by the way this tooltip is wrong, the XML says its +50% damage not +100%)
Suggestion: same
'Tis but a scratch
Before: nothing
Suggestion: nothing
Typhoid Fever
Before: -1 to army constitution
Suggestion: same
Further suggestions for new ones
Cracked Mind - -20% spell mastery
Disturbed Aura - -20% spell resistance
Nerve Damage - Double damage from lightning attacks