A few user interface improvement suggestions and an AI bug
While playing today I kept a log of items that annoyed me during play.
Suggestions:
1. I found it hard to identify which units had remaining moves. It would be great if you showed the remaining stack moves in the unit tree - ideally directly, but a tool tip would be better than nothing - or some symbol like the "Zzzz" on idle cities. Was there not a feature in WoM that activated the next unit with available moves left?
2. Please make the active unit blink on the minimap
3. Targeting tiles in the strategic map is, as in WoM, imprecise, which leads to erranous moves. I suggest that the "pointed at" tile should be highlighted e.g. with a golden border
4. There is a lot of micro management in pushing units to the front line. I would like a "rally point" feature for armies that allows a city's unit production to automatically be sent marching to a user defined location.
Bugs:
Monsters standing on a tile with "pillar of flame" should move out of the way, even if it requires fighting rather than stand around die over a few turns
Unit scaling is disproportionate between cloth map and the normal map. Selecting huge is rediculous on the cloth map, but useful on the normal map.