I AM LOVING THIS! Here are new features that I think will become the norm

Great game concepts are ones that seem obvious in retrospect. Here are some things I am really loving!

THE LOOT. I love this. Standard RPG stuff in a strategy game. I love it when I find a rare item. So cool!

THE PERKS. Standard RPG fare but made to feel natural in a strategy game. HOMM has something like this in FE it feels more natural. Plus, the AI seems to use it well.

QUESTS THAT CHANGE THE GAME. The Quests in WOM were lame. I love getting quests that end up giving me a special unit. More please! 

THE MONSTERS. My first game I got killed by monsters and worried about the balance. Now I understand them better. They aren't random. Don't build a city next to one and stay away from them if you can't kill them. 

THE SPELLS. Usually Spells are an RPG thing. Here the spells feel like tools of a strategy game. I love that you only want to imbue heroes that have the spells you want to access. It's simple and fun.

OVERALL I am just loving the way features usually thought of a role playing are rethought out to be in a strategy game. They didn't try to make FE a strategy/RPG. They made it a strategy game and rethought how features in RPG could be done in a strategy game. That's the biggest change in FE over WOM is they made decisions and focused on those decisions instead of tried to do everything [badly]. That's good game design. Making tough design choices. Good Job Stardock/Kael

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Reply #1 Top



OVERALL I am just loving the way features usually thought of a role playing are rethought out to be in a strategy game. They didn't try to make FE a strategy/RPG. They made it a strategy game and rethought how features in RPG could be done in a strategy game.

VERY encouraging statement.

I need to find the time to play the Beta...

Reply #2 Top

I agree with everything Xan said.  I also love the unique items and rewards from the quests.  Getting a special item or a unit (even a Pioneer) is great.

Reply #3 Top


I agree also - for those of you not yet in the beta this is far closer to what I had hoped WoM would be - a strategy game that feels like a role playing game.  takes me back a bit to the wonder of playing Lords of Midnight on a Spectrum.

 

Now lets polish it till it shines.