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No Multiplayer in Fallen Enchantress.

No Multiplayer in Fallen Enchantress.

I'll be blunt. I can understand the reasons for not including MP, based on time, budget, or a combination of the two. What is really, and I mean really rubbing me the wrong way is how the information regarding the complete removal of MP was just kind of dribbled out two days before beta. I would not have purchased Elemental without MP, and while that game was a bust I've been patiently waiting for a year as Stardock has stated they would like to make things right. It's not an issue of money for me, it's the fact that I feel that I've been strung along for years now.

If Fallen Enchantress was an attempt to "make things right" with the customer base, it has certainly had the opposite effect for me. I fully acknowledge that, as a TBS gamer who gets the most enjoyment from coop with friends, I'm in the minority. I get that. But I feel I've been lied to and strung along and it's left me more than a little pissed off.

I honestly and sincerely wish the people working on FE the utmost success, but I think I'm done with Stardock. I'm not going to do anything silly like a boycott, it's not that, it's just that I don't feel like I can trust a damn thing they say, so why bother following their game development? 

Anyway, this isn't some righteous crusade or anything, I just wanted to make my voice heard. Don't worry, I'll let myself out and make sure the door doesn't collide with my backside. ;) For the majority of people who were only interested in single player, I hope FE turns out to be everything you hoped!

733,357 views 254 replies
Reply #226 Top

Quoting willie, reply 221


(I know at least 6 more people I know would buy FE if it had working multiplayer.)

Yeah yeah blah blah typical generalized statement just like I know 100 people who BOUGHT this game because of SOLO play being more important than multiplayer play. It has no value to me that you know 6 people that would buy to play multiplayer. There's also no real value in WASTING resources for a handful of people who would play multiplayer. MOST publishers tac on a multiplayer just for a few add COINS they get from those that do buy but you can bet your bottom dollar the majority of them make these games for SOLO single players cause THAT's where the real money is.

It's been PROVEN over the years (go do a websearch) that only around 2% of those that buy a particular game buy it for the multiplayer aspect. Hardly worth wasting prime resources adding it to the games. But, many publishers following the yellow brick road do. I'm glad to see STARDOCK isn't and putting ALL EFFORT into the single solo player game. Now, I'm not opposed when they have PERFECTED the single player game of them adding a multiplayer feature as long as they DONT BALANCE IT and ruin the single player experience like they did with the AGE of WONDERS series.

My statement about my friends was clearly anecdotal, as was yours. I wasn't saying it was anything else, but just showing that in my personal experience a far larger number of gamers I know who would have bought the game if it was multiplayer. Your personal and subjective experience was different. If you know 100 people that bought the game because solo play was more important than multiplayer, then you know 100 odd people in my opinion, (and probably hit 'confirm' on facebook too easily) since they go out of their way to find games which try to limit multiplayer rather than just look for good solo play games.

However, if you meant that they were only interested in solo play, then fine; but so what? That doesn't mean that the other market doesn't exist. I agree that mose publishers tack on multiplayer, but I had an extended point beyond that.

Using capitals for the word 'PROVEN' and using the word 'websearch' does not count as a valid research methodology or any sort of viable source of information.

But I agree that the multiplayer game shouldn't damage the single player game. That's counter-productive. (Although the game should really be balanced properly for each faciton anyway, unless the AI isn't written very well and the computer just gets resourse boosts to balance it.) I just think that there are opportunities to make multiplayer games, and it shouldn't need to be a focal point for an argument. If games are designed well from the off, then they should be able to manage both and reach a wider audience (and also be more profitable).

Reply #227 Top

Quoting willie, reply 221


(I know at least 6 more people I know would buy FE if it had working multiplayer.)

Yeah yeah blah blah typical generalized statement just like I know 100 people who BOUGHT this game because of SOLO play being more important than multiplayer play. It has no value to me that you know 6 people that would buy to play multiplayer. There's also no real value in WASTING resources for a handful of people who would play multiplayer. MOST publishers tac on a multiplayer just for a few add COINS they get from those that do buy but you can bet your bottom dollar the majority of them make these games for SOLO single players cause THAT's where the real money is.

It's been PROVEN over the years (go do a websearch) that only around 2% of those that buy a particular game buy it for the multiplayer aspect. Hardly worth wasting prime resources adding it to the games. But, many publishers following the yellow brick road do. I'm glad to see STARDOCK isn't and putting ALL EFFORT into the single solo player game. Now, I'm not opposed when they have PERFECTED the single player game of them adding a multiplayer feature as long as they DONT BALANCE IT and ruin the single player experience like they did with the AGE of WONDERS series.

 

I can argue against that statement. Heroes of might and magic IV did not contain any multi-player options at all when it first came out. The uproar was so loud that they added it to the very first expansion. Not all muti-Player gamers play online. I personally love hotseat games. Me and a few friends get together and make a day of taking turns playing the game. Unfortunately this game chose not to even allow that and so I play it by myself and my other friends have no interest. Adding hotseat capability would be a huge asset to this game in my personal opinion. However since hot seat is considered still to be a single player mode for many games and not tracked on line, the players do not get counted in the statistics.

Reply #228 Top

Quoting telgar, reply 227

I can argue against that statement. Heroes of might and magic IV did not contain any multi-player options at all when it first came out. The uproar was so loud that they added it to the very first expansion.


A minor point: Multiplayer was intended for the initial game, but because it was underfunded, this was planned long before release for addition in the first expansion.  It wasn't a response to an "uproar."

 

I'm sympathetic, but forums tend to generate an isolationist view as though the majority of those hundred or less taking part somehow are all of the tens or hundreds of thousands who buy a game.  They aren't; I'm sure my disgust with how diplomacy doesn't work isn't reflected by the majority of people who bought FE, for example.  Customer outrage from heavily bugged, heavily sold releases (Sword of the Stars II) are one thing; companies do pay a lot of attention to that.  But most developers lay their plans long in advance.  They have to, in order to prepare code for additions to be made down the line.  Multiplayer is a bitch to add, especially for a game where it wasn't intended in the first place.  I suspect Stardock might be convinced to make a different game based on FE that had this, but it would take a lot of time and resources from a moderately sized company. 

Reply #229 Top

It's been a year, seems like MP is cut forever. Any official word if MP is ever planned for the future?

Reply #230 Top

Quoting Glazunov1, reply 228

Quoting telgar, reply 227


I'm sympathetic, but forums tend to generate an isolationist view as though the majority of those hundred or less taking part somehow are all of the tens or hundreds of thousands who buy a game.  They aren't; I'm sure my disgust with how diplomacy doesn't work isn't reflected by the majority of people who bought FE, for example.  Customer outrage from heavily bugged, heavily sold releases (Sword of the Stars II) are one thing; companies do pay a lot of attention to that.  But most developers lay their plans long in advance.  They have to, in order to prepare code for additions to be made down the line.  Multiplayer is a bitch to add, especially for a game where it wasn't intended in the first place.  I suspect Stardock might be convinced to make a different game based on FE that had this, but it would take a lot of time and resources from a moderately sized company. 

I understand your point, and sort of agree. (And agree about diplomacy too)
But Elemental was meant to include multiplayer. That's why I bought it. I know the FE is a different game, but it's based on the same game, which was meant to be multiplayer and so (you would have assumed) was designed with it in mind. I still haven't got the game I originally thought I had bought, even though I got FE free. (Not that I really expect to now.)

Reply #231 Top

Devs, if you can read this, please answer our question.

 

Will Fallen enchantress have multiplayer?

It has been too long since you last shed the light on the subject when you stated if the game did well, you might consider.

 

/beg

Reply #232 Top


In your latest survey Frogboy I hit develop FE gameplay. I meant by that adding hotseat.

Reply #233 Top

Quoting Replicators, reply 232
Devs, if you can read this, please answer our question.

 

Will Fallen enchantress have multiplayer?

It has been too long since you last shed the light on the subject when you stated if the game did well, you might consider.

 

/beg

 

It's already been answered by them.

 

Some people just don't like that answer.

Reply #234 Top

Quoting Glazunov1, reply 234
n answered by the

 

They stated they wouldn't have it by launch, and would consider adding it afterwards.

 

Unless there is a newer post on the subject that I;m not aware of, if so, please enlighten me.

Reply #235 Top

Quoting Replicators, reply 235

They stated they wouldn't have it by launch, and would consider adding it afterwards.

Unless there is a newer post on the subject that I;m not aware of, if so, please enlighten me.

 

This is a case of a previous thread (one of several) on multiplayer.  I'm sure I saw Derek or Brad respond directly to this point--I think it was Brad--that there would be no multiplayer in this game.  But if you've ever tried the search mechanism in this forum, you'll find it's inadequate to pinpoint much of anything.  So think what you will; and so will I.

Reply #236 Top

It's looking increasingly unlikely.

We only have 1 network engineer and he's on a different project.  We ARE hiring so if you know anyone who's looking to make multiplayer games, send in a resume.  I have a situation where I have the budget to add MP but I don't have the people.

Reply #237 Top

Hmmm, with those priorities that other project has to be GalCiv3. The first GalCiv with MP. Would be awesome. 

 

Well, hope you'll find some good network engineers Frog. FE would be perfect fun in MP, for us who play grand strategy MP.

Reply #238 Top

Quoting Frogboy, reply 237
It's looking increasingly unlikely.

We only have 1 network engineer and he's on a different project.  We ARE hiring so if you know anyone who's looking to make multiplayer games, send in a resume.  I have a situation where I have the budget to add MP but I don't have the people.

 

Thank you for your reply.

I too wish you guys find someone who could do this, because, while the AI in the game is good, it is predictable, boring, and unresponsive (dialog).

it would be utterly sad to see this game without multiplayer, just like GalCiv2. :(

 

Although, the networking aspect of the game shouldn't be that difficult to accomplish. Look at the Elderscrolls modders, they have created from scratch, a working multiplayer platform, with limitations only by what the engine could offer.

Reply #239 Top

That's a shame, I don't even bother playing games I can't play with friends these days. Even massive games like Skyrim get boring fast when you could be playing with a friend. I guess some people like playing alone for hours but that just seems really unhealthy on many levels.

Reply #240 Top

Quoting Ratatosk7, reply 240
That's a shame, I don't even bother playing games I can't play with friends these days. Even massive games like Skyrim get boring fast when you could be playing with a friend. I guess some people like playing alone for hours but that just seems really unhealthy on many levels.

Some people are almost forced to play alone, or something similar to alone...
Other people enjoy it more.

I prefer playing with my friends too, but find games wanting, and life an obstacle xD.
(Lets get rid of this idea of jobs and having to work, and just put every single human in a basement and play games.... xD)

~ Kongdej

Reply #241 Top

Quoting Kongdej, reply 241

Quoting Ratatosk7, reply 240That's a shame, I don't even bother playing games I can't play with friends these days. Even massive games like Skyrim get boring fast when you could be playing with a friend. I guess some people like playing alone for hours but that just seems really unhealthy on many levels.

Some people are almost forced to play alone, or something similar to alone...
Other people enjoy it more.

I prefer playing with my friends too, but find games wanting, and life an obstacle .
(Lets get rid of this idea of jobs and having to work, and just put every single human in a basement and play games.... )

~ Kongdej

 

Sounds like a hell of a party! Either that or the dorm of a university during a LoL tournament :grin:

Reply #242 Top

I still vote no against any sort of multiplayer that hasn't been in the design since the beginning.  Resource division and the need to balance would be drawbacks in my book.   If it was there from the start and all decisions for the past 2 years had been made with MP in mind I would be more enthusiastic.  

Reply #243 Top

Quoting jutetrea, reply 243
Resource division and the need to balance would be drawbacks in my book.

for a MP feature, you don't need to rebalance the game to some other form, if nothing else thats why players can modify these kind of numbers.

The only part of MP that would take time from the developers is the developping of a stable multiplayer platform that also supports mods or at least detects them to some extent and yells up.

Sincerely
~ Kongdej

Reply #244 Top


and that platform was mostly done for WoM. the only part that needs rewriting is tactical battles.

but they need to be rewritten anyway (as they are too shallow), which I hope some future expansion will address.

Reply #245 Top

hmm, why not unlock the hot seat option which is possible immediately?

I think theyll add it in a DLC later on.

 

But, not many people play such games in MP. They be long......

Reply #246 Top

Quoting athelasloraiel, reply 246
hmm, why not unlock the hot seat option which is possible immediately?

It is not possible "immediately", you still need to work with tactical combats, and also just plain develop the hot-seat coding.

~ K

Reply #247 Top

Quoting Frogboy, reply 237
It's looking increasingly unlikely.

We only have 1 network engineer and he's on a different project.  We ARE hiring so if you know anyone who's looking to make multiplayer games, send in a resume.  I have a situation where I have the budget to add MP but I don't have the people.

Would the same thing apply if we were to ask for social networking integration?  Send screenies to Twitter from in-game, for example?

Reply #248 Top

Quoting MarvinKosh, reply 248
Would the same thing apply if we were to ask for social networking integration?  Send screenies to Twitter from in-game, for example?

Am I the only one getting annoyed at these things, connecting to facebook and twitter and whatever? I would be delighted if I could turn them off in the options though ^_^
I know how to copy a screenshot and post it on FB manually if the need ever arises. (I really never post gaming stuff on my fb... I actually rarely use fb for anything but planning events.
I might just be a sad old man though ^_^

Edit: Clarified.

Sincerely
~ Kongdej

Reply #249 Top

I don't know what you find annoying, personally I get a little vexed that I have to use GIMP (or Paint) and my web browser (or Trillian) each time I want to post a screenshot of what I'm doing.  And if I want to upload a high-quality screenshot to my own web space, then I just have to throw an FTP client in there.

It's a smegging screenshot, why do I need so many programs to get it out there?

Reply #250 Top

Quoting MarvinKosh, reply 250
I don't know what you find annoying, personally I get a little vexed that I have to use GIMP (or Paint) and my web browser (or Trillian) each time I want to post a screenshot of what I'm doing.  And if I want to upload a high-quality screenshot to my own web space, then I just have to throw an FTP client in there.

It's a smegging screenshot, why do I need so many programs to get it out there?

Clarified it for you, (and for future readers).

Its mostly because I have fat fingers though, if there is a button, I am sure to click it by mistake ^_^.
So as I said, feel free to add these things, just give me the options to remove said buttons too, there is no reason for me to post this nonsense on FB for all to ignore.

Sincerely
~ Kongdej