Snotrus Snotrus

Boarding Party addin Idea

Boarding Party addin Idea

These numbers and suggestions are only examples. Give every ship and station a static Crew number.  Like this. * Crew People and souls. It uses a pretty simple concept. You can take other peoples teknology, ships and structures. And the ships and teknology are added to your own tech trees. But only the exotic teknologies.

A Boarding frigate have 8.500 Soldiers and 2.500 crew.  

Colony Frigate 15.000* 

Trade ship 1.200*

Refinery ship 2.400*

Titan 100.000*

Research station 20.000*

NOW

1 soldier can take out 2 crewmen. One crewman can take one soldier if the ship is one level higher than the enemy boarding vessel.

Now boarding is static yes ,and what you see is that the boarding ship attaches itself to the enemy ship. The ship that is attacked will react slower and come to a halt.

The battles are then decided by dices but conditioned by the experience of the crew and the soldiers.

This works in most games.

Think about the boarding frigates in Homeworld 2 but just a little more fair and more sophisticated. (new)

Of course you do not need another boarding frigate to combat the enemy boarding frigates attacking your ships or structures. You can simply destroy the boarding vessels before they manage to take over the ships.

Now think about this what if SINS get this boarding party thing and it WILL change you online experience. A Lot.

It actually will make the online players more carefull about where thay place their things or not guarding a trade route.

And the pirates has alot of these boarding vessels. They do not gain any tech or whatnot but they gain control over structures and ships if you fail to defend them. And only way to get back if you fail would be like always take your property back with your own boarding vessels or destroy what the enemy took.

Maybe add a new research function named "Ransom" wich will make the pirates surrunder the property they took from you at a high price.

Also a new research tree about soldiers and crewmen so you can train them and meybe get so strong soldiers that nobody can take your property at expense of not getting other research done.

Main Keywords: Civilivan, Economic, Attack, Defence, Exotic. --- Then add Boarding.

Some players may then military focus on attack upgrades some may focus on defence upgrades and some boarding upgrades. So this will make strategy even more diverse.

The boarding action would have an outcome based on the experience of the crew, what defences you have given the crew. Medic learning, bulletproof vests, armory upgrades and so on etc. 

This way you would never know if your boarding goes well or not. Strong is better than quantity. But i guess an inexperienced huge titan crew would win over a experienced small boarding crew. Unless the ship is attacked by another boarding vessel afterwards. Let Crew and soldier be a REGEN thing.

 

You may have seen Star Trek and that they boards enemies. You may have seen Star Wars boardings. Piretes of the caribean boardings or some other boarding of drug dealers on the open sea.

My point is that you know that a game with SHIPS is SUPPOSED to have BOARDING Action!

who supports me? 

 

Sorry for my unpleasant spelling. 

 

 

 

 

 

 

 

 

 

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Reply #26 Top

Quoting Dragoon4ever, reply 23
If you want to get a taste of this feature, fight a cruel borg AI from Sacrifice of Angels 2.

If you want to see the mayhem this can cause you should have played as borg vs borg before a patch was implemented to make it so it cannot taget borg ships. The battles at that point degenerated from killing the enemy fleet to capturing the better ships and blowing up weakened ships before they switched sides again, wasn't pretty.
End of Dragoon4ever's quote

Just because the feature was overpowered in that such game doesnt mean it cant be reworked to balanced with vanilla.

I challenge all of you to stop coming up with reasons to say no, and try to find reasons to say yes. I know, its against human nature (and sometimes I can be a no-man myself) but try it sometime. Be a yes-man.

Reply #27 Top

Quoting JCD-Bionicman, reply 26
I challenge all of you to stop coming up with reasons to say no, and try to find reasons to say yes.
End of JCD-Bionicman's quote

OKay

Can this concept be put into Sins? - Yes

Do we all but one want this thread to die? - Yes

Reply #28 Top

Yes, the ability would either be overpowered (such as with Borg vs. Borg in SoA2).

or

Yes, the ability would end up being ignored as a whole (such as in Homeworld2 where you just pop off the frigates quick).

Yes, in large fleets it provides a degree of micromanagement that none are interested in.

Yes, it would cause lag since it requires a calculation for every crewman/soldier (same reason the fighters are allowed to pass through planets, an extra pathing calculation).

Yes, similarly small changes have been created and caused massive lag.

Yes, Rebellion and Trinity use the same engine. The area of conflict and shaders have been changed, but these are not core engine mechanics.

Yes, the idea could be converted into something useful by making it into salvage corvettes (see Homeworld) rather than marine frigates, but you didn't offer up any gameplay ideas.

Reply #29 Top

Quoting Draakjacht, reply 10
To sound like the Bionic Man... Why the hell are we wasting time having modders do this when we can demand the devs do it?!? It's never gonna be as cool if they don't!
End of Draakjacht's quote

Man, you got this close to get a cussing.....As long I have been a member of these forums, I watched people like Theophantus go out and learn and modded the game he wanted it himself, he created ships, imported them in and other people played and liked what he did.

The bottom line is, learn and do it yourself and be proud of the accomplishment. When single guys like BailknightMansh00ter or boshimi or whole teams like DS or DANMANGAMES create something the other gamers like myself play. I am appreciative of what they have done and I thank them for not only improving an already great game, but increasing the replay value that much more. 

That's why Sins is modifiable, have you seen what they have done in "Dawn Of Victory".

Did I mention they are doing this for free.....Thank You Guys......I really mean it...... 

Reply #30 Top

Quoting G_Bison, reply 29
Man, you got this close to get a cussing
End of G_Bison's quote

I assume you mean the Bionic Man. Being a member of a mod team, you can imagine that I'm cool with it.

And your welcome, from the DS team.

Now get back to work and write some lore! :P