Remember Treasure Maps?

Remember the summer before WoM came out and we were asked to think of little things that could be added in 6 hours? One of the best things you guys added were treasure maps in the loot. I think it would be pretty sweet to try these out in FE. Knowing where a good resource area is or some dangerous wildlands is hand over fist more valuable than a mere purse of gold. I am not sure why these were taken out, but since there is still so much time before the beta is going out, it would sure be nice to think about adding these to the loot options. I just know some reviewer is going to be wowed by it! Never hurts to get an extra star, especially if it's someone like Yahtzee. 

5,607 views 13 replies
Reply #2 Top


Yes, please.

Reply #4 Top

I wasn't here for that but it seems like a total waste of loot. Why the hell would I want a part of the map uncovered when I could get a good sword? I literally can't think of anything I would less rather have than a treasure map. From what you describe, it doesn't even have any treasure on the map. Don't make this the yellow skittle everyone throws away. 

:puke:

Reply #5 Top

A treasure map in action: an item you click, and it reveals a "treasure quest" location on the world map. You can go to the location, and you'll enter a bear cave, or you'll have to nab the treasure from some pirates.

Sounds like an easy thing to mod, if they don't include it.

 

Reply #6 Top

Sounds good to me.

Quoting Detridus, reply 4
I wasn't here for that but it seems like a total waste of loot. Why the hell would I want a part of the map uncovered when I could get a good sword? I literally can't think of anything I would less rather have than a treasure map. From what you describe, it doesn't even have any treasure on the map. Don't make this the yellow skittle everyone throws away. 

If you want the game to always give you something awesome, you can mod that in. Make every pickup location give you the might sword of dragon bashing or something. But most of us don't look at something and say "this option isn't as powerful for the player, it shouldn't exist".

That said, I don't think this actually is less powerful. Exploring is going to get more difficult soon. This could be a pretty significant advantage. Certainly not less so than a bit of gear. 

Reply #7 Top

Quoting Heavenfall, reply 5
A treasure map in action: an item you click, and it reveals a "treasure quest" location on the world map. You can go to the location, and you'll enter a bear cave, or you'll have to nab the treasure from some pirates.

Sounds like an easy thing to mod, if they don't include it.
Unless the treasure isn't a quest thing, it's a resource.

Hell, a map that isn't a treasure map would be a good thing to find.

Reply #8 Top

I too would vote for maps in the base game to either treasure quest items, resource sites or to an area you haven't discovered yet.  With the apparent lethality of the FE landscape, as you say Cruxador scouting info could prove to be *more* valuable than a one off stat-boosting item.

Reply #9 Top

Information is very valuable. I would even say trading maps would be a huge addition to diplomacy. Remember how crucial it was in CivIII to get all the maps you could? I would spend hundreds of gold to have the information to plan an attack, raid a wildlands, or even just settle in a spot that has excellent resources. 

 

P.S. What do you have against yellow skittles? I am pretty sure one of them is a dev. 

Reply #10 Top

Okay it would be fine for diplomacy but as you said, a scout unit can be made and does pretty much all the scouting one needs. If you can't get there with a scout army how will knowing about it help your cause? Loot is pretty standard in this kind of game. I don't think FE is ready to be pushing boundaries and trying new things. It just needs to do what worked for the other great TBS games. Okay so you might lose a scout in the early game where a map would have warned you. That doesn't even compare to the joy I get when i find a pot of gold. Scouts are expendable. Gold will never disappoint. I think the "devs" will agree with me. They have better things to do.

The fact that you went all zany with the skittles bit kind of shows your lack of reason on this issue. Yellow skittles are the ones you give to your friends if they ask for some of your candy.  :)

Reply #11 Top


These ideas are real treasures.  Please put maps back in the game.

Reply #12 Top

Quoting Detridus, reply 10
Okay it would be fine for diplomacy but as you said, a scout unit can be made and does pretty much all the scouting one needs.
Scouts aren't free, they're not fast, and they can't do shit if they're dead.
If you can't get there with a scout army how will knowing about it help your cause?
You can send actual military forces there.
Loot is pretty standard in this kind of game.
Not really. A very few 4x games have it in some form. More don't. There are also plenty that have ways besides scouting to expand your map.
I don't think FE is ready to be pushing boundaries and trying new things. It just needs to do what worked for the other great TBS games.
We may as well play the other great TBS games then.
Okay so you might lose a scout in the early game where a map would have warned you. That doesn't even compare to the joy I get when i find a pot of gold.
That is your personal taste. It is not universal.
Scouts are expendable.[/quote]Scouts aren't free. Gold will never disappoint.
They're no more expendable than gold is.
The fact that you went all zany with the skittles bit kind of shows your lack of reason on this issue. Yellow skittles are the ones you give to your friends if they ask for some of your candy. 
I didn't touch your stupid metaphor. But the yellow skittles are awesome, almost as good as the orange ones.

EDIT: Damn, the forum software can't even handle quotes from a single source now.

Reply #13 Top

I am bumping this as it would seem to be a solution to some of the scouting hardships in the beta. Just showing the player a quest location or goodie hut and a few tiles radius would really help survivability in the early game. It would also rock for helping the AI.