Elemental Forum
is it me or Elemental forum looks dead? or not very active at all?
is it me or Elemental forum looks dead? or not very active at all?
Its pretty active for a game that flopped well over a year ago.
Only the best people are left.
Yeah, not much going on here. A dev journal every now and then, usually worth reading.
It will probably pick up for a while when the beta is released. After that, it all depends on the game's quality.
yes I only see like 10 core forum people that are lefted like Lord Xia Raven X, and others. pretty much the people who really supported the Element WoM before it was out. it wasn't as active as when Elemental first started 3 years ago
We who are about to die salute you!
Most of them have been eaten. I don't really want to expand on that.
Yep. The regurgitation/resurrection stuff could get very messy.
I'm saving all my constructive criticism for EFE.
I have been saving mana so that I can cast mass resurrection before the beta opens. That should help. Does anyone know if the bodies were mutilated or buried on unholy ground?
I heard of a spell involving a Frog dancing on a keyboard in front of a Computer Screen can bring the dead back
if they are mutilated into 5 pieces and you cast the mass resurrection spell, does this mean we get 5 times the amount of original?
if that was right than let re-mutilated them again and recast the spell and get 1000 times more back?
Actually I need to know how much sowing will need to be done. I could do a troll transmogrification spell and turn every body part into a forum user, but they would all be trolls and who can find so much troll blood on short notice?
Have we taken this too far yet?
Interest fades after a while. I am sure many were checking regularly and posting waiting for word of beta. Now we know it's not coming out this month, they are probably not visiting as much. Also there were lots of big titles released last month so I image that also has something to do with it.
It might come out this month. But as I look at the calendar I see that we are nearing the check out phase of the holidays. Maybe January then.
There's been a ton of new games out in the past couple of months, FE isn't available yet, and there really isn't anything left to say about WoM.
So, not that surprising that it's quiet. If FE turns out good then it'll pick back up.
Skyrim, BF3, Old Republic.
Holy cow.
We're lucky that anyone is working on FE this month. Every day I work on FE is a day I am failing mother Russia in BF3.
I was hoping the beta would be out by now so I don't have to buy those games.
Except Old Republic.
<Rant>
Hey guys, remember that awesome game KOTOR? Well we have used it to make yet another MMO that ignores the basics of the FPS genre and yet uses it as the foundation for our game! There will be some token dialogue and characters in the quests, but it all ends up being an xp grind so most of you won't even read them past get 5 bantha skins and return.
Remember when Jabba the Hutt was scared of that wierd detonator bomb in Return of the Jedi? Well now you can throw an infinite number of them every 1.6 seconds (1.3 if you get the skill rank two).
Remember those lightsabers that cut through metal and bone like butter and I can't believe it's not butter? Well now you can sit there for minutes, hacking and slashing and do the same damage as someone with a tuning fork that is a higher level than you!
I really dislike the way MMO's choose to make their games. I also hate it when they take a nearly perfect Star Wars RPG and devolve it into something brutish. There is so much unrealized potential in the MMO genre. I am not really sure why using WoW's system is favored over expanding the gameplay to something fun to play. I mean you don't even have to aim your gun... how is that acceptable?
</Rant>
Sean, an mmo that requires skill, in a starfighter or on the ground, is a risk that no company wants to take right now. It would involve a system of consequences for your actions, and would require people to learn and improve upon the game, instead of just being stat whores and tapping a few keys on there keyboards. I would play eve online, if I could use my joystick, then I would show some punks how to really fly a starship.
The thing is, games are escapism, why complicate them with tactile gameplay, tactics, and teamwork? ;-)
So I am looking forward to World of planes, and there joined release tank game when it comes out afterwards.
But KOTOR is largely heralded as one of the best RPGs ever made. So how is it a risk to make that game only larger and with several thousand people? Maybe I am simplifying it too much... no wait, they are.
No kidding. Haven't even touched MW3 yet. Still find time to play Elemental every week. Finally broke down and got Civ5. So many games, so little time......
Yes, KOTOR was an awesome game! Hmmm...I remember it taking quite awhile to even get a starter light saber let alone one of those tuning forks you're talking about
Looking forward to Old Republic, even if I do wish it had been Kotor3, 4, & 5 instead. I'm not a real big fan of MMOs. But I did really like the story and voice acting during the Beta. Also, a lot of Sean's rants are problems with everything in video games. Those are arguments against video games in general not just old Republic or MMOs. Have to balance realism, or source material, with fun. I threw a lot of Thermal detonators in KotoR to fairly mediocre results. I do strongly agree that I also wish they had not followed the tired old Tank/DPS/Healer WoW formula and gameplay.
I remember years back, I was playing Dungeons and Dragons and my DM instituted MMO rules like taunting for tanks, etc. This was before 4th edition. It was sooo stupid. Why would all the enemies be targeting that one guy, the one guy who seems the hardest to hurt and ignore the mage throwing fireballs or the priest healing the fighter? Makes for really stupid combat scenarios, over and over.
It would be really great of Stardock could buy the rights to KOTOR so that I could mod Thermal Detonators to my liking. :')
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