Textures, Entities, UV maps (Softimage, PS)

Hi all.
First, please excuse my English ...
A few weeks ago with a friend, I ventured into modding this great game.
We have learned what it takes but a few things we still can not ...

1) UV Maps - How to model modeled in Softimage to create a UV map? Part of it goes, but it's still not it. Always there is only a look, but never UV map made ​​up of all views, as is common.

How does it work?

2). .dds format - I can create the texture UV mapsbut I can not help with the alpha channel ...
For examplecreate a texture-FrigatePsiLight cl.ddsFurthermore, I need textures FrigatePsiLight-nm.dds and FrigatePsiLight-da.ddsAs correctly createI use the Nvidia DDS plugin in Photoshop

3). Entities - How to insert mode, such as the modified file FrigatePsiLight.entity to work?
 
Thank you for your help :)
 

 

13,218 views 8 replies
Reply #2 Top

Thanks. But, from these pages I drew most. I guess I'm stupid (:)), but my answer to three questions did not find them in search of ...

Reply #3 Top

1 : cannot help you... i UV in wings3d because XSI hate me... do you have the forgetool from Stardock? in the "documentation" directory, open the "Modding_XSItoSins_ModdingSupplement.pdf"

2 : i use gimp and the dds plug-in... don't understand what is your problem with the alpha channel ( used for team color )... forge tools documentation is not updated about the textures... nm map are made using gimp/photoshop plug-in or using nvidia melody tool if you use a low and high poly model... when save to .dds, use mip mapping and dxt5 format... beware that the nm map red channel need to be moved to the alpha channel  if you save in dxt5 format... not needed if you save in dxt5n format... a great tool to use for make your .dds is the http://developer.amd.com/tools/compressonator/Pages/default.aspx 

3 : Do you ask how to create a mod?

Reply #4 Top

Thanks for help.

1) Resolved. Thanks

2) The Compressonator reported fatal error. Even try Gimp.

3) No. I ask how to put the edited file, for example FrigatePsiLight.entity, to the mode.


 
 
 
Reply #5 Top

Quoting SGCTJimy, reply 4
2) The Compressonator reported fatal error. Even try Gimp.


For the compressonator, maybe you have use the 64bit version on a 32bit version... well, you first problem seem to be the alpha channel... before you try to made the final conversion to .dds, in what format do you save your work? If it is .jpg, alpha channel will be discarted... use .png ... best, use .tga who use a loosless compression...

Will help if you post your files...

Quoting SGCTJimy, reply 4
3) No. I ask how to put the edited file, for example FrigatePsiLight.entity, to the mode.

Entity File need to go in "/Documents and Settings/Administrator/Local Settings/Application Data/Ironclad Games/Sins of a Solar Empire/Mods-Entrenchment v1.053/g4_test/GameInfo"...

well, it is true only if your mod is for Entrenchment... and if your mod is called "g4_test"...

http://soase.weebly.com/placing-mods.html

Reply #6 Top

2) Still look at it.

3) I know where to insert the file, but when I try to turn it on game stops responding... (btw. I play Diplomacy 1.32 ;))

Reply #7 Top

Quoting SGCTJimy, reply 6
3) I know where to insert the file, but when I try to turn it on game stops responding... (btw. I play Diplomacy 1.32 )

Use the dev.exe when you are modding... in case of problem, check the huge log... only way to find what go wrong...

+1 Loading…
Reply #8 Top

The file was wrong. I replaced it everything works as it should...

The textures - again, I viewed the web about modding and I found what I was looking for .... irony :D

Resolved. Very thanks for your help...