Go bug a programmer...

more than 5 meshes per planet entity

TXT
entityType "Planet"
meshInfoCount 5

 

that's the limit.  Tried to get 6 in, but SOASE had a hemorrhage.  How about 10?

Can't something be done about planets so they look damaged by bombardment and progressively become healthier looking other than planet elevators?  Might have to make the hit effects on planet last a lot longer than they do now and a smoking cloud for a nuclear winter.  Can a particle effect like this last 5-6 minutes without choking the game to death?  Will give it a go.

3,416 views 3 replies
Reply #1 Top

Might require an engine modification. If so, then its a no go. I'd like to see it, though.

Reply #2 Top

A particle effect that fails to terminate generates this error: maxNumFrames exceeded 5570652.

That would tell me that time is less a determining factor then frames.  For instance, if the particle is 10 frames per second, you should be able to run it for 9284.42 minutes.

 

This is of course based on the assumption that this error is based on a per effect basis and not a cumulative one for all effects running at the same time.

 

 

Very curious to see the results of this.

Reply #3 Top

Same here, some effects can have up to a thousand particles per second and choke the living schnitzel out of the game.