Idea for Home World Councils
Does anyone know about the council of nobles in MTW II ? The council of nobles is simply a sort of government body that offers quests to the player...I think it could be a great addition to include some kind of home-world council derived from the same idea in the next game. Similarly to the missions offered by other factions in Diplomacy, your home-world council would offer you missions to complete during the game. But what makes it different from the existing mission style is that the missions offered will be more centered on your empire's growth. examples would be; increase population on a planet, capture an adjacent neutral world, complete specific researches or increase defenses on a planet. Rewards for completing missions would be increased loyalty on a planet for x number of time, or resources as gift. Penalties could be: decreased loyalty on a planet that could even cause rebellions.
IMO, this will give more challenge and a lot, lot, lot, LOT of increased interest for skirmishes (Think of an enemy from inside; politians whose only aims are to outrun you to take over your place as commander). Though for MP it might not be interesting. It can also give more importance to broadcasting stations since allegiance can fluctuate more easily.
I also think it can easily integrate into the lore of SOASE, since, it was some kind of TEC council that exiled the Advents. It can also be integrated for the Vasari since I guess a large empire like they had should have had some kind of councils to govern the whole Vasari space. Only for the advent it can seam awkward to have a council that has opinions of its own; since the Advents are supposed to have a collective mind that follows the Unity. But still, in SOASE, we control a small part of the whole Advent army which means that they are somehow divided and even more with the upcoming Rebellion expansion.