How far debugging has come

One of the really nice things these days is how easy it is to take screenshots and videos and pass them around.

We use Jing made by TechSmith (a fellow Michigan software company).

Two examples from today:

Problem:

http://screencast.com/t/UZJ9cp5d11m

Monsters of the wildlands aren’t finding random tiles in their areas to walk around.

Here’s what it looks like in the debugger:

http://screencast.com/t/Zv4B1zEE

9,724 views 6 replies
Reply #1 Top

Totally off topic, but that world map looks really good. The map looks varied, interesting and nicely balanced with different terrain types.

Reply #2 Top

.. it's a square.

 

Yes, it's beta. Yes, I promise to judge nothing based on that screenshot.

It's a square.

Reply #3 Top

So I'm guessing there's no very small wildlands, or the wildland-owned monsters could end up migrating to WildlandId 0:-p

 

Also, that looks to be one gigantic hard-coded switch statement!

 

All very cool, btw (and your code is very readable, nicely done!)

Reply #4 Top

Quoting Sir_Linque, reply 1
Totally off topic, but that world map looks really good. The map looks varied, interesting and nicely balanced with different terrain types.

 

I was thinking the same thing.

Reply #5 Top

I do like how the rivers are flowing into the lake. I wonder if you can have rivers through forest...

Reply #6 Top

I don't think it is a random map guys. I think it is a tiny square map for testing purposes.