When he retaliated, their fleet ran.
Haha, I skim when I read so when I saw him start the sentence of started "ripping through their defences" I assumed he rolled their fleet as well lol.
I'm so use to playing DS that I forget the features of the original.
No worries, we all do that from time to time. I forget that dynamic ship movement is not an ingrained feature so when I go back to playing original after Star Trek mod, I am like "Why is my fleet just lining up in front of the enemy fleet?"
The capital ship cost me a command crew and a lot of credits by comparison, but then again, the cost of deploying and upgrading my starbase does add up. It was a difficult decision.
Very True, I guess I look at it from the Standpoint or Sunk & Recoverable cost. Once you buy the command crew and fleet supply, I never really factor those into the cost of a cap because I buy them once and no matter how many caps you may lose, you always get the Supply and Cap Crew back. You raise a valid point though in total cost, the SB and Cap were probably roughly equivalent by that point.
Yes and MD is Mass Disorientation. A rather nasty Advent Starbase ability that messes up the enemy ships.
Sorry, i use abbreviations for alot of things, Ryat is correct. Mass Disorient + max SC on an Advent SB is a nasty combo because the enemy Flak and abilities are disabled except at the Cap Ship level so the 20 SC on the Advent SB get to tear through enemies with virtually no opposition. Its a powerful enough combo that I will often times forego more than 1 armor upgrade on the Transcencia in order to have max SC and MD. You can also get a similar synergy maxing meteor and MD as well. MD locks them down so you can bombard with meteors. I find max SC to be slightly more reliable however but thats just a personal preference.