SithLordAJ SithLordAJ

I just thought of a cool idea...

I just thought of a cool idea...

The Vasari have phase gates they use to warp there ships around where to they want to go. Why wouldn't they use that same tech to re-route opposing ships? That's a pretty good defense. You go to invade a planet and the phase lane takes you somewhere else.

I know the Vasari are already strong and probably dont need something like this, but I thought it'd be a cool trick. Can maybe have TEC re-route trade ships from opposing planets to yours. Advent... could.... I dont know... reroute culture?. make all your culture go away from it's planets?

23,509 views 36 replies
Reply #26 Top

Perhaps to correct the balance sort of thing, make it so that the vasari can block one phase lane at a time for about 2 minutes, give the ability a cool-down, and there you go

Reply #27 Top

Quoting Vorialdi, reply 26
Perhaps to correct the balance sort of thing, make it so that the vasari can block one phase lane at a time for about 2 minutes, give the ability a cool-down, and there you go

That's actually an interesting idea. I don't know if it would be programmable, but it's worth thinking about and isn't broken/OP or useless.

Reply #28 Top

You could actually implement something that locks down a planet preventing all ships at that planet from jumping...not quite the same as blocking a phase lane but it actually could be implemented now with modding

Reply #29 Top

I would love some large universal tactical structure that prevents phase node creation ie blocks Kostura Cannon secondary effect.

Reply #30 Top

Quoting gamerlamb, reply 29
I would love some large universal tactical structure that prevents phase node creation ie blocks Kostura Cannon secondary effect.
Well then, I would like a global tactical structure that severely nerfs TEC's production and economical capacity system-wide, and another that globally blocks enemy culture.

Yes, they would make a perfect addition to the game >.>

Reply #31 Top

Quoting N3rull, reply 30
I would like a global tactical structure that severely nerfs TEC's production and economical capacity system-wide

Unions? :rofl:

P.S. I am a member of one just in case someone gets serious.....

Reply #32 Top

Quoting N3rull, reply 30
Well then, I would like a global tactical structure that severely nerfs TEC's production and economical capacity system-wide, and another that globally blocks enemy culture.

When I used the term "Universal" I was referring to a tactical structure build able by any race akin to the Phase Inhibitor not something that affects all of your planets vis a vis an artifact. This would take up a goodly # of tactical slots and would affect only the gravity well its in. I'm even ok with having some sort of limitation like it cycles on for a while and then has to recharge or has to recharge after absorbing the 1st Kostura shot so if you have 2 cannons you can overcome it. I just believe that the ability to move any size fleet to any enemy planet is simply game breaking. I have no problem with them being able to move all around their empire and ignore phase lanes, but to ignore the phase lanes into enemy territory is simply unstoppable at a certain point.

I understand your need to diffuse my argument with sarcasm but lets be honest here, TEC production & economy is the only thing keeping TEC competitive with the other races late game since their ships honestly do not scale well in damage dealt. And we already have something that blocks enemy culture ie each of the races respective culture centers, not that culture poses any threat whatsoever anyways...

Sadly N3rull your desire to have it unchanged shows that you are simply a Vasari fanboy who doesn't want his pet toy changed rather than an objective evaluator of the balance of the game.

 

Reply #33 Top

I think it would be a bit unfair to be able to build universal structures that are able to halter only a specific race. If you really hate the phase node effect of the Kostura cannon, maybe introducing a "turn super weapons on or off" button as mentioned in some other thread here on the forums would't be a bad idea for players like you.

Reply #34 Top

Oh oh, someone got touchy.

Seriously though, how did you expect anyone to understand the words "large universal" in "some large universal tactical structure"? Would you call a hangar a "large universal tactical structure" because it covers the whole gravwell? It obviously sounded as if you intended that thing to block phase node creation on more than one planet, most likely every planet that flies your colours, which was so retardedly absurd that the notion itself asked to be trolled.

If that thing of yours was to block just one shot with a cooldown, then I wouldn't call that op or anything. Still, you suggest  creating a structure whose only purpose of existence is to potentially, sometimes block a secondary effect of a single race's superweapon or an extremely underused support capital's ultimate ability. I find that idea completely unattractive. It's like giving TEC a ship that does nothing except preventing Rapture's domination from being cast in the gravwell... sometimes... kinda stupid isn't it?

Reply #35 Top

Quoting Teun-A-Roonius, reply 33
turn super weapons on or off" button

I've advocated for just that very thing in other threads.

 

Quoting N3rull, reply 34
Oh oh, someone got touchy.

Ok ok, you got me. I was having an EXTREMELY crappy day that day and I was totally crabby lol. Upon further reflection, I think my frustration with the Superweapons is not that Kostura is supremely OP but that Novalith & Deliverance are highly up and generally useless. I suppose having a Novalith would mean you wouldn't need to Seige Capitals or Frigates but other than that they are just impotent.

Also, as a turtle player in all RTS, there is probably something in my fundamental core that screams "BROKEN" when only 1 race in an RTS has the ability to unilaterally nullify an entire strategic paradigm. While I want improvements to the other race's supers as well, I still believe that being able to completely invalidate a strategy en masse is OP.

Reply #36 Top

Well a Novalith Cannon can instantly destroy an asteroid, which is pretty handy if you ask me. I do agree that the Deliverance Engine is pretty much worthless. Of course you can always counter a Novalith Cannon with an Enforced Loyalty upgrade (or one of it's equivelants) on a starbase.