Tactical battles.
I am creating this thread so we can talk about the tactical battles in WoM.
From Frogboy
This is a discussion of AI. If you want to talk about tactical battles feel free to use the forums to do that. I won't be discussing how tactical battles work in general here, just how I'm going about writing AI.
Sorry I was talking about tactical battles, I must have been confused by the title of this thread so I have created a new one. And I said I don't know anything about FE yet, but I did taste the WoM pie, and it was pretty bad. In fact, when I first played it, I think I can honestly say that it had the worst AI I had ever seen, and I don't think that this statement is just internet hyperbole. But, maybe I don't really understand what "AI" is. I watched entire nations fall as kings would wander into random monsters, queens wander into a corner of a map and stay there for hundreds of turns. Tactical battles void of tactics, units chase one guy. I guess I just want to hear more about FE to know that it will be different than WoM.
Some of the features that were talked about in the other thread about the AI in tactics battles mentioned spells and counter spells. Some have expressed hope that it would be like a card game. I want to express my deep desire that it would be nothing like those card games. I want a WAR game. I like the idea that the AI would recognize that I am using a ton of fire spells and so cast a fire resist spell on his troops, great. I don't want the entire battle being ruled by spell/counter spell tactics. I want WAR tactics. Flanking, terrain, range, etc. I want Final Fantasy Tactics battles.