GoaFan77 GoaFan77

I'm guessing a lot of people missed the updated feature list

I'm guessing a lot of people missed the updated feature list

Just surprised I haven't seen any discussions about the updated Rebellion feature list. From the Sins facebook page yesterday.

 

If you are looking for some more features of Rebellion, Yarlen has posted a new short list:

•12 all new ships
•2 new structures
•6 new tech trees
•6 new factions (subfactions of the original 3)
•New victory conditions (including updated Diplomatic Victory condition)
•New scenario maps
•Updated capital ship balance and level 4 abilities for each
•Improved AI
Updated Galaxy Forge w/trigger system for more interesting map designs
•Updated graphics w/shadows, in-game anisotropic filtering, many new updated particle fx, skyboxes and more
•Plus a bunch of other stuff

So, seems we know 9 of the new ships (6 titans, one for each subfaction, and 3 capitalships, one per race), but that still leaves 1 new ship per race unaccounted for. Corvettes have perhaps been cut, but I really didn't care for them much anyways. Two new structures I'm assuming is per race, and besides a possible titan factory I don't think we have any info on that either.

The six new tech trees is obviously 1 per subfaction. I wish we could get a confirmed capture the flag/king of the hill mode, as I think most people would prefer that to an improved diplomatic victory.

The new Scenario maps probably will just be standard new maps, but the updated galaxy forge with trigger system suggest they could also be sort of special missions, though not an interrelated campaign. The triggers are truly a huge feature, even just a basic spawn fleet or declare victory trigger would make all sorts of interesting "player campaigns" possible.

The improved AI could also be a very big deal, but that's still so vague that no one should be excited at this point.

And lastly some more concrete graphics components. Shadows and new skyboxes sound awesome, not sure what anisotropic filtering is but I don't think they've talked about it before.

39,314 views 27 replies
Reply #26 Top

What I 'would' like to see are more varied planetary modifiers (i.e. 'This planet has heavy metal deposits ... +20% to research speed' or 'This planet has alien archives -1 modifier to required Research Labs prerequisites' or 'Contagious disease, -40% planet population') etc ...  both good and bad modifiers make the map not only more random but also make different planets more valuable or less valuable than they otherwise would normally be. The Distant Stars mod had done this to great effect.

Reply #27 Top

Quoting boshimi336, reply 26
What I 'would' like to see are more varied planetary modifiers (i.e. 'This planet has heavy metal deposits ... +20% to research speed' or 'This planet has alien archives -1 modifier to required Research Labs prerequisites' or 'Contagious disease, -40% planet population') etc ...  both good and bad modifiers make the map not only more random but also make different planets more valuable or less valuable than they otherwise would normally be. The Distant Stars mod had done this to great effect.

      I agree, but it seems this add on is being done with a shoestring budget. I don't even believe Ironclad is doing this, I think this is being done in house at Stardock. Only cause most if not all the back and for on these forums is coming from Stardock employees.