Ogrov + Solanus (+ maybe Sivuskras) - Titan killers?

ot sure if it's been raised or not, but it just came to me. What if the anti structure cruisers could attack the titan. I mean how could they miss?

I’m prepared for a backdraft, but I thought it was worth mentioning

32,520 views 29 replies
Reply #1 Top

Hmm... you'd have to remove the line CanOnlyTargetStructures or something like it. Not sure if its possible to make them target an individual type of unit...

Reply #2 Top

That would be the biggest issue. And what about the Vasari?

Reply #3 Top

Uh... Vasari? Hmm...

They'd need something, obviously, besides the Orky...

Maybe a dedicated anti-structure/Titan ship that fires a powerful Pulse Beam?

Reply #4 Top

i was sorta thinking they could tweak the Sivuskras, instead of deploying it's mines arroung it, it spits them forward in a line, or sneeze them like a shotgun. of course they would have to be altered from the standard mines, less damage due to the ranged capacity

Reply #5 Top

Perhaps a fixed Mine Launcher ability? I like the creativity but it seems like a bit of a clunky way to go about countering the Titan.

 

Agree though, if Titans are supposed to be roughly Starbase level in power, I don't see how you can justify not having the Ogrov & Solanus being able to target them.

Reply #6 Top

Well there are still a lot of unknowns, listed below:

entityType "Titan"

statCountType "Titan0" [Titan0, 1, 2, 3...]

armorType "Titan"

AttackType "TITAN"

canTargetStructuresAndTitans TRUE/FALSE

DamagePercentBonus: TITAN: enemy armor %

DamagePercentBonus:TITANABILITY:

If there is new entityType "Titan", then tons of abilities/buff will be changed and maybe multiple Titans...

If new armor and attack type, then new Damage%Bonus for current AttackTypes vs Titan armor/class

There could be TitanAbilities, then new Damage%Bonus

If Anti-Structure ships are also anti-Titan, that needs to be added.

Another thing to consider is whether or not Titans can have their abilities disabled or interrupted.

Many, Many unknowns.  Vasari Siege Capital has ability that boosts damage vs structures, if all above is in, then the ability could be modified for anti-titan attacks.  Don't Vasari have an ability that reduces armor too?  Very good anti-Titan ability.

Reply #7 Top

I'm more worried about bombers.  Ogrovs and Solanus can't be built en-mass since they're useless against conventional units, and Solanus are terrible against single targets anyways.  Bombers, on the other hand, are very agile killing machines that excel against big targets, and they're already used extensively in large groups so a big swarm of them is no stretch of the imagination.

Sivuskras... no.  Titans definitely won't be disruptible, and are bristling with weapons, so it should be pretty much impossible to get mines to arm around them.

Reply #8 Top

Quoting Darvin3, reply 7
Bombers, on the other hand, are very agile killing machines that excel against big targets, and they're already used extensively in large groups so a big swarm of them is no stretch of the imagination.

There is a part of me that really wants to believe this won't be a problem because I think Titans will have either 360 Flak guns in addition to everything else or a very powerful Anti-SC ability. Nothing to confirm this, but it just seems to me silly that the titan wouldn't be able to deal with them.

Reply #9 Top

Flak has never been a big deterrent for large quantities bombers.  They simply hit so hard and can focus fire so easily that they'll kill their prey before they get whittled down.  Small quantities of bombers will get beaten by flaks, but "small quantities" of anything probably won't be much good against a titan.

Reply #10 Top

I hope the Titan can defend itself from bombers...

Reply #11 Top

Quoting Darvin3, reply 9
Flak has never been a big deterrent for large quantities bombers.  They simply hit so hard and can focus fire so easily that they'll kill their prey before they get whittled down.  Small quantities of bombers will get beaten by flaks, but "small quantities" of anything probably won't be much good against a titan.

 

well if you aren't an advent player(TEC aren't too bad with 3 decenlty levelled kols, they can kill a bomber clump very fast!).  Last night I took on a TEC fleet with 84 bombers and was able to successfully jump my caps in whittle bombers down before they sniped the caps (2 halcyon + 1 progen) and then let them recharce all the while my flak + guardians soaked up damage and whittled them down.  By the third capital jump his 84 bombers were gone and I repulsed him to death while I killed his entire fleet.

Good fun :)

 

Reply #12 Top

(TEC aren't too bad with 3 decenlty levelled kols, they can kill a bomber clump very fast!)

A Kol is not a flak frigate!  A single level 6 Kol is going to pack a powerful punch that will frighten even massive strike craft swarms, and if there are multiples then you have to be very careful with your SC.

while my flak + guardians soaked up damage and whittled them down.  By the third capital jump his 84 bombers were gone and I repulsed him to death while I killed his entire fleet.

TK push is a lifesaver here.  That many bombers can casually kill a capital ship in three clean attack runs (give or take depending on upgrade levels).  Flaks alone would not have saved you.  To be honest, I'm somewhat surprised you were able to withdraw your capital ships successfully against such a large bomber swarm and have to question the competency of your opponent.

 

Anyways, there's no question that Titans will be dependent on the Kol/Halcyon/Kortul for escourt against strike craft, and I sincerely doubt any conventional flak-type weapons assigned to them will deter bombers.

Reply #13 Top

Oh well its easy, i jumped them in, turned them immediately around for a retreat, and used telekenetic push a few times and shield restore.  This works against a LOT of bombers.  Its hard to react fast enough to kill one of the caps.

 

Reply #14 Top

Quoting Darvin3, reply 12
TK push is a lifesaver here.  That many bombers can casually kill a capital ship in three clean attack runs (give or take depending on upgrade levels).  Flaks alone would not have saved you.  To be honest, I'm somewhat surprised you were able to withdraw your capital ships successfully against such a large bomber swarm and have to question the competency of your opponent.

Given the threat, after warping in, immediately position the caps so they're facing the direction they need to warp out, turn off autoattack and all autocasts. If it would take 3 attack runs to destroy the cap, there should still be more than enough time to retreat, if the enemy doesn't have something like Gravity Bomb or Ion Bolt, I don't see why it would be all that difficult to successfully retreat the caps - if it takes like 6 seconds to charge up the phase drive, ordering the warp-out when hull starts taking damage should save it, right?

If it indeed takes 3 ~84 bomber attack runs to kill a cap, that's 3 * 14? seconds needed of continuous bomber fire.

Then again, if you're facing Vasari with PMs and that many bombers... no hope.

Reply #15 Top

Oh well its easy, i jumped them in, turned them immediately around for a retreat

Your opponent was foolish for committing himself against that.  With your capital ships lined up and ready to make an escape and no units of his own in position to pursue, he's wasting his forces.  If you're frigate-based and he's SC-based then you have to come to him, which means that if he plays his hand right you'll be forced to leave the edge of the gravity well and retreat is now much more difficult.

Reply #16 Top

Anyone have a guess as to how many squadrons a Titan will have?

Reply #17 Top

how much room is available in the info card at 1024x768?  About 10-13.

Reply #18 Top

I bet Titans have the repulsion effect that lets them throw frigates, cruisers and capital ships away like strike fighters.  Something even cooler would be to make it so Titans can ram enemy fleets and cause damage with the collisions.  Ramming speed!

Reply #19 Top

And here's something I just thought of: would the battleball's Repulsion work on a Titan?

Reply #20 Top

Quoting JA_394, reply 19
And here's something I just thought of: would the battleball's Repulsion work on a Titan?

Does it work on Orkuluses?

Reply #21 Top

Quoting Wrath89, reply 20
Does it work on Orkuluses?

Nope.

 

Quoting Sinperium, reply 18
Something even cooler would be to make it so Titans can ram enemy fleets and cause damage with the collisions.

Interesting idea, but not feasible IMHO considering the Titan will likely move about as slow as an Orky at least. The reverse could be interesting though, maybe the Vas Titan has some kind of gravity weapon whereby they draw all ships in to be smashed to bits against its massive 50,000 pt Shields. Or a large scale Magnetize on the TEC where all SC smash into it and die.

Reply #22 Top

Quoting gamerlamb, reply 21
The reverse could be interesting though, maybe the Vas Titan has some kind of gravity weapon whereby they draw all ships in to be smashed to bits against its massive 50,000 pt Shields. Or a large scale Magnetize on the TEC where all SC smash into it and die.

Something like that would seriously be awesome.

Reply #23 Top

 

a nice explosive field perhaps for TEC.

Reply #24 Top

And what about corvettes? They are said to be highly maneuverable, so they should be able to outrun the Titan's heavy weapons! They will surely lack the raw firepower to beat any titan class ship, but maybe they'll have many abilities that could prove useful against them.

Reply #25 Top

Quoting xalo89, reply 24
And what about corvettes? They are said to be highly maneuverable, so they should be able to outrun the Titan's heavy weapons! They will surely lack the raw firepower to beat any titan class ship, but maybe they'll have many abilities that could prove useful against them.

I'd think that the Titan would have some sort of decent defense against the common massed squadrons of bombers mid and mid-late game, else it would be way too vulnerable for it's cost... probably. And if the Titan has some sort of flak to deal with the bombers, it can probably also deal with corvettes easily (which presumably will have light or very light armor).

Of course this is just wild guessing on my part.