New feature request - Auto Ship Replacement

I think this might have been suggested once as part of another post a long while ago (found after some searching), but I haven't seen anything on it since, unless I'm just not looking hard enough.

One feature I would like to see is auto-replacement of destroyed ships. For instance, if you have a fleet defined, you can designate a shipyard to automatically build a replacement ship when one in that fleet is destroyed. I tend build fleets with a certain "mixture" of ships that I like to keep; keeping track of which ones get destroyed in order to replenish with the same type after a battle can be a chore. So it would be great if one shipyard could just build replacement ships automatically to maintain that mixture.

Here's how it could work:

1)  Define your fleet as usual

2)  At any shipyard, link it to that fleet and turn on the "auto replacement" feature

  Options:

  - You can set minimum levels of available resources before any replacement ships are automatically built, such as 10000 credits and/or 1000 metal

  - The replacement ships can either jump to a way point as normally set, or set to join the fleet wherever it is (and follow it around until it does successfully join it)

Thoughts?

12,009 views 10 replies
Reply #1 Top

Auto-build and auto-replace have some fundamental problems, though you solve one of them by letting you set how much extra money you have to have before construction begins.  On the other hand, since your fleet will be moving around, what if the fastest path to your ships is through a heavily guarded enemy well?  What about a pirate gravity well?  You'll lose a lot of ships/resources from this.

Reply #2 Top

Quoting Volt_Cruelerz, reply 1
On the other hand, since your fleet will be moving around, what if the fastest path to your ships is through a heavily guarded enemy well? What about a pirate gravity well? You'll lose a lot of ships/resources from this.

This already happens, so having auto build wouldn't hurt anything. I would love a SupCom style continuous build option, though you'll probably need a big economy to really take advantage of it. Though even early game it should allow you to keep your fleet at your max supply level and in a precise ratio.

Reply #3 Top

Well, if this happens, it would be nice if you could link all the factories in a gravity well to it so that you can pump out ships faster.  Also, it would be even more ideal if the linked factories could be displayed with the fleet in the empire tree.

Reply #4 Top

This would be interesting, but personally there are a whole lot of other improvements I'd prefer to see in Rebellion instead.

Reply #5 Top

Likewise, but if they had extra time (which is rather unlikely), it *could* be nice.

Reply #6 Top

Before they do this, they need to improve the way ships decide which route they will take after given an order

Reply #7 Top

Agreed, there are probably more important things they should put in/improve on first. But if they're looking for ideas... 

With the ship routing, I figure it wouldn't be any worse than it is now, although I have an idea about auto routing as well (dunno if this has already been brought up before).  Perhaps it could be improved if you could specify the following parameters for routing:

1)  Get there by avoiding all enemy & neutral gravity wells (optionally: if not possible, use neutral wells followed by enemy wells in that order)

2)  Get there by avoiding all enemy gravity wells (optionally: if not possible, use enemy wells)

3)  Get there no matter what (optionally: use friendly wells first, followed by neutral and then enemy wells in that order)

Reply #8 Top

I'm assuming it should go friendly>neutral>enemy>pirate>heavily fortified enemy (full ticks in either static or ships for a planet)

Reply #9 Top

Quoting Volt_Cruelerz, reply 8
I'm assuming it should go friendly>neutral>enemy>pirate>heavily fortified enemy (full ticks in either static or ships for a planet)

 

Even better! Didn't think to differentiate different enemy types.

Reply #10 Top

Yeah, the path should be based on prior knowledge, but if a ship shows up in a hostile gravity well, it would be nice if it rerouted the other ships as well to avoid that planet.