Wants Deathmatch Mode

Wants the impossible.

Why can't games start with a set tier of research finished or have a max limit to researchable technology? 

If I can figure out a quick starting module whose ability boosts players 3500 metal/crystal every 9600 seconds (2.6 hours), why can't StarClad?  Tried to do the same with credits, but you can't "Steal Resources" from yourself.

Normal Start and Quick Start are fine if you just want a couple of structures and scouts, but give us support for Heavy and Ultra Start options for 2-3 civ/mil labs, tradeport, refinery and even more fleetwise for those small maps where we just want to kick ass instead of each person deciding to wait 30 minutes until teched up a bit and having a smallish fleet ready for battle.

3,024 views 2 replies
Reply #1 Top

You could do a mod where all things in the first three tiers are set to tier 0, free, and instant.  Sure, you'd have to click them all, but that would work.  And I don't know if the engine still supports it (I'm assuming it still does), but the old version of Worthy Cause had the following:

 

instantAction
buffInstantActionType "GiveCreditsToPlayer"
instantActionTriggerType "OnDelay"
delayTime 0.000000
credits
Level:0 60.000000
Level:1 60.000000
Level:2 60.000000
effectInfo
effectAttachInfo
attachType "Center"
smallEffectName "WorthyCause"
largeEffectName "WOrthyCause"
soundID ""

 

Reply #2 Top

Don't think "GiveCreditsToPlayer" is valid.  "GiveResearchTiers" isn't either or things would be spiffy.