Challange for the Titan

Who's brave enough to post the video

I'm putting it out there, who amoung us is willing to launch a full fledged titan straight into a concentrated minefield and seeing the result, and i'm note talking about catching the side of the field, i'm talking about hammering it right into the centre

29,697 views 31 replies
Reply #1 Top

Well, the only one who could would be one of us and I don't know that I feel like it.  O:)

Reply #2 Top

If they're as strong as a maxed Vasari battleship, then unless you're on DS there will be no problem. In DS, it'll be fine.

Reply #3 Top

Quoting Yarlen, reply 1
Well, the only one who could would be one of us and I don't know that I feel like it. 
Comeon Yarlen, think of the PR if it survives and can go on to clear the gravity well. Mines that can sink even the highest lvl capital being nothing but bugs on a wind sheild... unless the titan isn't as storng as you claim it is. We want proof dammit, a mere snipit to calm the raviging dogs which are the players.

 

Open question, what would be worse, a conentrated field or driving it through a long one?

Reply #4 Top

Mines should be anti titan IMO, give people a reason to incorporate them into their defenses more often.

Reply #5 Top

No...  That strikes me as a really bad idea (though the AI would become unbeatable)

Reply #6 Top

Quoting Yarlen, reply 1
Well, the only one who could would be one of us and I don't know that I feel like it. 

Teaser vids are a must

Reply #7 Top

Quoting lachlanp, reply 3

Quoting Yarlen, reply 1Well, the only one who could would be one of us and I don't know that I feel like it. 
Comeon Yarlen, think of the PR if it survives and can go on to clear the gravity well. Mines that can sink even the highest lvl capital being nothing but bugs on a wind sheild... unless the titan isn't as storng as you claim it is. We want proof dammit, a mere snipit to calm the raviging dogs which are the players.

 

Open question, what would be worse, a conentrated field or driving it through a long one?

 

Let me put it this way - to answer this or even show it I would need to reveal more information than I care to right now. :P

Reply #8 Top

AKA, Yarly is mean. O:)

 

:fox:

Reply #9 Top

Craig, VOTE THEM DOWN!  Give teasers

Reply #10 Top

TEASERS NAO!!!XO

Reply #11 Top

 

There.  All titans right beside each other.  Now you have your spoilers.  Sorry about censoring it.  Yarlen wouldn't release my family until I did  ;P

Reply #12 Top

That looks oddly like a TEC trade ship with a black sheet over it ... with the word 'Censored' on it ... explain yourself! :ninja:

Reply #13 Top

Quoting boshimi336, reply 12
That looks oddly like a TEC trade ship with a black sheet over it ... with the word 'Censored' on it ... explain yourself!

Well due to the Advent's subtle sexual innuendo when it comes to certain ships and names the TEC has decided to create their titan in the form of a giant phallus and naming it "The Titan" to counter the new advent tactic and hopefully awe them as well :p

Currently in the Advent there is speculation on whether this is true or merely the male tendency to over exaggerate.

Reply #14 Top

Make no mistake, the actual class is Trouser Titan.  XD

Reply #15 Top

I stole a peek at the titan entities StarClad has in development.  One particular line really worries me.

 

armorType "Latex" 

Reply #16 Top

:rofl:

Reply #17 Top

armorType "Latex"

Those crazy Vasari.

Reply #18 Top

Hey, when you're slipping behind enemy lines, pick the brand that's got you covered. Kostura. "We get you where you need to go."

Reply #19 Top

What's with the Vasari love?

Use Novalith. End the night with a bang.

Is your partner just not feeling the love anymore? Try Deliverance! The love will last all night long!

 

:fox:

 

Reply #20 Top

Quoting Volt_Cruelerz, reply 5
No...  That strikes me as a really bad idea (though the AI would become unbeatable)

any particular reason why?  Mines cost a bit and take time to deploy.  You can clear them with titan + scout fleet and at the very least mines would give a player more time before the titan just pwns that grav well while your fleet is on the other side of the map.

its not about mines beating a titan, its about having mines effective enough vs a titan so that the titan can't advance as quickly as it could normally.

 

Reply #21 Top

And even if you strengthen the mines, DS proves that it's not an end all tactic. The scouts just become more important for mine detection and it buys the defender a moment to organize himself.

The AI still often bites it though.

Reply #22 Top

Yup, even after blowing a world to bits, colonizing it, you still have to pop mines.  Place a hangar or two, use scouts to decloak mines.

Reply #23 Top

And even if you strengthen the mines, DS proves that it's not an end all tactic. The scouts just become more important for mine detection and it buys the defender a moment to organize himself

Scouts are easily destroyed in the endgame (therefore a high risk of investment), and time is often more valuable then economy (assuming both players have relatively similar strength economies) at that point.  Also, if an enemy gets a titan much earlier then you were expecting (say they get a strong early game feed) then you will have little to no early game counter to slow down the inevitable destruction(from what little we know about rebellion). 

It might be easier to set a feed over time limit in multiplayer.  Feed is the least skill based way to help someone and it is also the second strongest way to help someone in multiplayer(the primary being full military support).  Early game feed is exceptionally beneficial and I would argue that a feeder giving everything to a military based player to rush to titan would most likely become a popular online tactic.  I think this would be very discouraging to online players who are new to the game as they would literally have no way to defend against this sort of tactic.

Limiting feed amount and highlighting the importance of micromanagement (which is already being done in rebellion via capital ship buffs) would be a way to ensure that feed won't be abused.

 

 

Reply #24 Top

Use Novalith. End the night with a bang.

Remember, enduring devotion is your best form of protection!

Reply #25 Top

Quoting sareth01, reply 23
Scouts are easily destroyed in the endgame (therefore a high risk of investment), and time is often more valuable then economy (assuming both players have relatively similar strength economies) at that point. Also, if an enemy gets a titan much earlier then you were expecting (say they get a strong early game feed) then you will have little to no early game counter to slow down the inevitable destruction(from what little we know about rebellion).

It might be easier to set a feed over time limit in multiplayer. Feed is the least skill based way to help someone and it is also the second strongest way to help someone in multiplayer(the primary being full military support). Early game feed is exceptionally beneficial and I would argue that a feeder giving everything to a military based player to rush to titan would most likely become a popular online tactic. I think this would be very discouraging to online players who are new to the game as they would literally have no way to defend against this sort of tactic.

Limiting feed amount and highlighting the importance of micromanagement (which is already being done in rebellion via capital ship buffs) would be a way to ensure that feed won't be abused.

Well, there's a few catches with all this. One is that we're just making up guess work concerning the Titan's abilities. It might not be terribly viable on its own much less mobile enough to crush an enemy with enough speed to stop them from building one.

And another thing is that the original question was about the survivability of a Titan in a mine field. That's still not really known, especially since you would have to go through a lot of minefields to defeat a competent player.

As for scouts, I was just answering the question of how to deal with mines should they pump them up in power and the AI go crazy building them. Even if scouts have no survivability, it's better to build a bunch to suicide than to let your fleet go in blind and they take the damage.

As for late game feeding, I can't say I know how that will work out. It goes back to the questionable strength of a Titan. I mean, if players in a 3v3 can put up 3 starbases at a bottleneck and that alone pulls the Titan under, then the two teams just have to see who can pump out better support fleets. Then again, feeding can backfire if one team is quick to kill off a weak feeder. I dunno.