Developers - Processor Support and Bottleneck

Just a quick Question. Many people are saying there will be no dual core support for this upcoming game but we may see a RAM increase. If I am correct, is Sins of a Solar empire a CPU intensive game? Because currently my bottleneck in this game is through my processor AMD Turion X2 Dual Core Modile RM-74 2.20ghz. I have 4GB of RAM and 512mb dedicated memory ATI 4650HD.

I know changing to dual core support will mean changing the game engine, but will the extra benefit of CPU and RAM allowed for the game increase its longevity? Because at this moment in time where games are now adapting to dual core and quad core processors, will sins be left behind?

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Reply #1 Top

There won't be any additional support for multicore processors.  Adding that kind of support into the engine would take years and is far outside the scope of Rebellion.  Having a multicore processor should still help, however, because the OS will offload non-game tasks to the other cores.

Reply #2 Top

Hawk, I have a quad core (Phenom II 940) and I agree with Yarlen that it helps because the computer has background programs/services running and one core can focus on the game.  Now, on that front, having a high Ghz dual core is probably ideal for this game since quad cores generally have slower clock rates, but I don't buy a new processor just to optimize one game. 

 

Now, when Bulldozer and Ivy Bridge come out, I'll probably upgrade my computer just because I can, but I'm certain at that point I could probably run 5 games of SoaSE at once.

Reply #3 Top

lol yeah, when playing online yesterday, I got into a four-way battle of combined aligned fleets.  Each player had 100-150 ships plus 40-200 squads of SC (wrath built a lot of Sovas) and my quad core was handling the thing just fine.  Wrath's processor was very unhappy with us though lol.

Quad cores are nice  :grin: