Unarmed Suggestion

From zero to 100 - I'm so excited about the upcoming Fallen Enchantress; I've been out of the turn-based strategy gaming for a long time (after playing MoM non-stop for years). I've been looking at the many developer posts and the little bits of information that have been showcased on FE and I really am very excited.

There's something I would like to see supported in the game; even if it is a sub-optimal option: the ability to effectively field units without armor or/and weapons. It's something that has fueled my imagination for a while - to have a squad of elite warrior monks. I don't know what mechanism would best tie-in such an option into the game - but from my searching the available information the tech-trees suggest themselves, as weapons and armor are handled in those terms already. From a balance perspective I'd imagine it needs to be classed as sub-par; but with the potential to become effective through an on-going tech option that can be researched continuously.

Alternatively, maybe a set of traits could fill in the same function?

Strategically there might be some value in such unarmed units - low reliance on (metal) resources; and possibly the lack of high attack/damage could be balanced against higher combat speed or spell resistance.

19,903 views 20 replies
Reply #1 Top

I can't stand the idea of "warrior-monks" who chose to fight without weapons.  It's not real world.  Cant your warrior monks use staffs, spears or pullarms, and use no armor and have purchased advanced skills in dodging or avoidance and staff combat, or something.  Punching and kicking just doesn't seem realistic to me. 

Reply #2 Top

Oh sure I agree - no armor + weapons works for warrior monks. Its a matter of completeness; unarmed combat should not be effective - but viable. And if you consider that magic might very well be a tool that can make hands into potent weapons in their own right then the idea doesn't seem so outlandish. It's not my intention that it should be a big deal in the game; all I would like is to see two or three traits or spells or something that specifically support the notion:

Trait: Unarmed Master - grants +5 to combat speed if unit wears no armor and wields no weapon

Spell: Stone Fists (Earth I) - enchanted unit gains +2 attack (+1 per earth node) if it wields no weapon

 

Reply #3 Top

Quoting Lord, reply 1
I can't stand the idea of "warrior-monks" who chose to fight without weapons.  It's not real world.  Cant your warrior monks use staffs, spears or pullarms, and use no armor and have purchased advanced skills in dodging or avoidance and staff combat, or something.  Punching and kicking just doesn't seem realistic to me. 

 

Last time I checked people weren't capable of pulling fire from thin air and throwing it at other people in the real world either, maybe we should just ditch the whole magic concept too :P

Reply #4 Top

Quoting Archonsod, reply 3
Quoting Lord Xia, reply 1I can't stand the idea of "warrior-monks" who chose to fight without weapons.  It's not real world.  Cant your warrior monks use staffs, spears or pullarms, and use no armor and have purchased advanced skills in dodging or avoidance and staff combat, or something.  Punching and kicking just doesn't seem realistic to me. 

 

Last time I checked people weren't capable of pulling fire from thin air and throwing it at other people in the real world either, maybe we should just ditch the whole magic concept too

 

Why not have the soldiers hold their swords in their asscheecks and shoot lasers out their nipples?  Because it's silly.  Its silly for a guy without armor and weapons to attack a guy in plate and greatsword, or even leather and spear.  Plain silly.

Reply #5 Top

I wouldn't quite go that far. Fighting isn't just about two opponents standing across each other and wailing away with weapons and absorbing hits with armor. A fast mobile unit with a good ranged attack can easily stay out of the way of a plate-wearing greatsword wielding slugger that cannot keep up.

I've noted in one of Derek's posts that plate armor has particularly high defense against blunt-damage, for example, which is somewhat inaccurate. Historically speaking blunt weapons were particularly useful against heavily armored units since they could be disabled through direct physical trauma from blunt bashes against the armor - without having to actually pierce the armor. German swordmastery actually taught reverse grip sword fighting (holding the weapon by the blade to attack with the pommel) when facing heavy armor. Smaller piercing weapons like daggers were also more effective, since they could more easily be used to pierce into the joint portions of the armor.

As a rule I'd say the average guy without a weapon will lose to the average guy with a weapon; but specialized training goes a long way in this regard. In a fantastical setting I don't think it's too much to ask for to have the option for unarmed/or/and/unarmored specialists. Not everybody is a fan of eastern-inspired combat - I accept that - but it doesn't cost much to cater for those that are.

 

Reply #6 Top

Since this is a game of magic I would not be opposed to some sort of building that trained "monks" in magical martial arts like kung fu or panchak salat for empires. There should be serious drawbacks, but what if I get the shaft on metal and am stuck settling in a desert? This could be a way to balance the worst of starting positions.

 

I am wary of having dev time spent on so many extra animations though. 

Reply #7 Top

Well, in a fantasy world, it's hard to establish what is silly and what isn't. You can argue that fireball can be as silly as unarmed combat.

Fantasy genre is a hodge-podge of various mythologies - the taste usually varies greatly.

 

But when you look at those mythologies, you will find a lot of "silly" elements. In Mahabharata, the five brothers often used uprooted trees as weapons - how silly is that? Herakles often fought unarmed. Ilia Muromec from Russian "Byliny" was so strong that "each strike of his mace opened a wide street in enemy army", with soldiers flying everywhere. I have even read Mongol myth when a hero grabs his adversary by his waist, rises him above head, and smashes him against the ground so strongly that he ends up buried, with only head sticking out of the ground. A Korean hero, upon seeing enemy navy, jumped to the sea from a cliff, swam eight miles under water to approach undetected, and then emerged so forcefully that he smashed the enemy admiral's flagship to pieces, sinking it, and forcing the enemy ships to retreat. A Chinese hero Cao-cao allegedly fought bandits and killed ten thousands of them singlehandedly, armed only with a short iron pole.

 

Mythology is full of these stories - people all around the world like to exaggerate. Compared to this, warrior monks fighting barehanded do not seem so bad to me.

Of course, in real world medieval armies, bare-handed monks would be chopped to pieces - that's why no nation ever fielded bare-handed warriors. However, unarmed combat played a role in countries where the ruling class forbade weapons to control the populace (Japan).

We must decide, whether our game treads on the grounds of myths or some kind of sober parallel history. With games like WOM and FE, I think the case is clear.

Reply #8 Top

Quoting seanw3, reply 6
Since this is a game of magic I would not be opposed to some sort of building that trained "monks" in magical martial arts like kung fu or panchak salat for empires. There should be serious drawbacks, but what if I get the shaft on metal and am stuck settling in a desert? This could be a way to balance the worst of starting positions.

 

I am wary of having dev time spent on so many extra animations though. 

 

No worries about the devs spending time on animations. They don't take long and the good news is.. They already have hand to hand animations in game. Just make a new game in WoM and do not equip any weapons and you'll see. And probably die..

 

Is it likely to have such units in the game? No, most likely not. Would it be cool to have them in it? Oh yeah. Maybe it is something that can be modded into the game after release. Either way, it is an interesting idea. So long as the monks get the Bhudda's Palm attack anyway.

Reply #9 Top

I am game as long as we don't have the blandish palm of death attack. It's so overused I saw it in Fallout. Why not a dragon kick or some kind of fatality move? Let's think bigger here. 

Reply #10 Top

Well... Derek did say that attacks can have spells attached; in principle that means some very elaborate "unarmed" attacks are possible.

Reply #11 Top

I'm fine with this as a possibility as long as it is balanced compared to standard weapons, magic weapons, etc.

Reply #12 Top

I'm fine if it is say 50% as effective without special effort; and then having a few traits, technologies, magics, and/or other special things that can make it at least 80% as effective.

Reply #13 Top

It would fit in fairly well with the way Elemental handles unit training. You could save money on the weapons but still give them combat training. Training Time should mean a bit more in FE as well since now opting to train that soldier will stop you building as well.

It'd be kinda silly to see them in the frontlines but it'd be pretty neat if it was a valid option for more miscellaneous unit types, ones with Pioneer Kits and the like.

Reply #14 Top

If nothing else, I'd like to be able to have unarmed Pioneers and scout units. Either that, or give us some free "weapon" that we can equip.

Reply #15 Top

We shall call them "gloves of transparency", or alternatively a weapon called "unarmed combat training". hehe

Reply #16 Top

You can always mod in new weapons and armor and name them appropriately. Research "Unarmed combat basics" and you get weapons "Jab" and "Tackle" with armor "Unarmed dodge". "Expert unarmed" tech would give weapon "Tiger style Ninjutsu" or whatever you want..

And I really hope they change the way weapons and plate armor interact. In the old post, cutting weapons were particularly effective against plate armor while crushing weapons were ineffective. Reality goes the other way around. But it's an old topic.

Reply #17 Top

If tiger style ninjutsu is in (can't spoil anything with that), then I DEMAND Praying Mantis style. You can't basically have any cheesy movie/game without it. Don't forget the wise 160years old monks who can teach it in a week for a bowl of rice!

Reply #18 Top

you know, a bit ooc, but I sudenly find myself wishing to have a 'Love' Powered Hadoken, :grin:  

Reply #19 Top

Seriously though. Unarmed combat as it is is ridiculous. You have no attack whatsoever? That makes no sense at all.

Reply #20 Top

I think what is being suggested is to attack with a near invisible weapon so it looks like bare knuckles fighting. Assuming you can mod the weapons and the attack animation, there shouldn't be any issue doing so either.

 

Now, how to balance it, time, cost and materials, well, that is up for when we do get to code it.

 

If you mean how effective unarmed would be against somebody in platemail, well, takedowns and the like should work, but I wouldn't try it unless I really, really had no other choice, and lacked some nice ranged weapon.

 

There is also a consideration here, about units whose task isn't fighting, say the Settler, or the Scout, you give a lamed version of unarmed, and you save yourself the cost of giving them the cheapest weapon in the barrel (that, let's be honest it ain't that cheap either, at least early on)