Some 1.39 issues.

I haven't played in a while so I don't know if some of these are older issues or not.

The AI has serious city building issues. Every enemy city I ran across had like 30+ monuments and almost nothing else.

After the AI researches more expensive equipment they revert to making the smallest unit sizes exclusively. They have very little health and no matter how great their gear they die very quickly from range against cheap archers or in a single AoE spell from a caster.

Casters on auto resolve will only cast magic arrow and do nothing else at all, period. Even if they have an awesome weapon and like 10 action points, or much better spells. The spells (or spell really) cast during auto-resolve also don't appear to cost anything. Mana or SP or whatever it's called doesn't decrease even though the unit is casting magic arrow 20 times per combat.

Auto resolve with a bow equipped on the leader causes strange issues on the map. I don't think the animation is right. The attacking unit usually starts with a bow attack animation, but the defending unit often just runs away on the map (possibly following it's route to where ever it was original going), sometimes like 5 tiles away, then there's a 3 or so second pause before the results show up.

The new higher health amounts are extremely IMBA once units start to level a few times. Once groups of standard units get to like level 5 or 6 their health becomes absurd.

3,705 views 6 replies
Reply #1 Top

I see the same thing. All the AI cities are filled with monuments, and AI unit size with expensive equipment is at minimum. Don't use auto-resolve so can't comment on this.

Reply #2 Top

Ya the AI has a bunch of weird bugs, hopefully they get fixed soon.

Quoting stevty2889, reply 1
AI unit size with expensive equipment is at minimum.

This probably has to do with a metal shortage.

Reply #3 Top

There is ALWAYS a metal shortage in the game, its by design! The AI has never handled it right. It needs to save up and build the good stuff, instead of wasting it all on mediocre units.

Reply #4 Top

Quoting Heavenfall, reply 3
There is ALWAYS a metal shortage in the game, its by design! The AI has never handled it right. It needs to save up and build the good stuff, instead of wasting it all on mediocre units.

So true. The player can just restart for a better starting position, rip off the AI in trade, or research exploration tech. The AI can't do the first, doesn't do the second, and does the last badly. Usually AI takes to long to research exploration or the mine spawns in another player's territory.

Combine this with the fact the AI goes for quantity over quality and voila we have the problem.

Reply #5 Top

Quoting DsRaider, reply 4
Combine this with the fact the AI goes for quantity over quality and voila we have the problem.

I think the problem here is the opposite. The AI doesn't realize when it's beneficial to not build the best units possible and instead builder larger groups of slightly weaker units at lower cost. I think the AI should always prioritize unit size over gear. High armor can be effective if all you are fighting is trash, but the AI should be taking into account the fact that it's main enemies will be casting spells that ignore armor or have really high strength and lots of magic equipment. Doesn't really matter how epic their armor is if they only have 14 health.

Reply #6 Top

Casters on auto resolve will only cast magic arrow and do nothing else at all, period. Even if they have an awesome weapon and like 10 action points, or much better spells. The spells (or spell really) cast during auto-resolve also don't appear to cost anything. Mana or SP or whatever it's called doesn't decrease even though the unit is casting magic arrow 20 times per combat
  Yep.