Summary of new stuff with the website makeover

 

 

Summary of new stuff with the website makeover:

 

Background

 

New race colors, shading, starlight and particle

 

Lore section:

 

Description of Royalist and rebels for each race

 

Faqs section:

 

New higher system requirements for rebellion

64bit executable and support for 4GB of ram

 

Features Section:


Lists Shading improvement, detail on new ship classes and says only the royalist and rebels get titans.

 Which hints this picture could be infact ingame by the looks of the websites background with new shading features.

 

Also hints titans are a late game unit.

.. . Neutral race has new capital ships ,abilities and rebalanced abilites etc reworked. 

Ai gets a major boost ..

Titans get up-gradable abilites.. :)

Single player: We get to play through 10 scenarios --awesome: Offline fun

 

If u find new things,, plz post

9,032 views 13 replies
Reply #1 Top

The background looks like nice art, but not a in-game shot. They've also stated that that render is from Maya, and from my own experience, Maya easily produces stunning images but not anything like you'd see in game.

They've also stated many times that 64-bit isn't happening.

 

:fox:

Reply #2 Top

Quoting Kitkun, reply 1
They've also stated that that render is from Maya
Quoting Kitkun, reply 1
They've also stated many times that 64-bit isn't happening.

 

Both of these statements by Kitkun are correct. Maya and no 64-bit .exe

Reply #3 Top

New corvette class ships use their enhanced speed and maneuverability to weave through the battlefield, inflicting damage to enemy ships’ systems.

Corvettes damage ships systems? Maybe a new damage system?


 

Reply #4 Top

The only thing that comes to mind Ryat would be the sub-system mechanics of Homeworld 2 though I'm not sure how well that would work in Sins. :-\

Reply #5 Top

Probably more ability bound then anything else. (aka engine shutdown, weapon shutdown, etc.)

Reply #6 Top

What Kitkun said.

Reply #7 Top

I would definitely like to see the new corvettes. However, I wonder if they will be like Homeworld's deployable corvettes or if they will behave like fighters and bombers but on their own as opposed to being owned by a ship or structure. Also, a few questions to the Devs; will the graphics be more like Trinity? And will there be an overhaul or redesign of the appearances of some of the ships as well as a change to the sound system (i.e. how the lasers and missiles sound off when they get fired)?

Reply #8 Top

Quoting Ryat, reply 5
Probably more ability bound then anything else. (aka engine shutdown, weapon shutdown, etc.)

I agree it will be this or an idea taken from DS where the EWS fighter causes different effects.

Reply #9 Top

Just as conjecture, I envision them so far acting like the below two statements:

Quoting Ryat, reply 5
Probably more ability bound then anything else. (aka engine shutdown, weapon shutdown, etc.)

Quoting saracen16, reply 7
they will behave like fighters and bombers but on their own

 

Basically miniature anti-ability / anti-anti-matter frigates that act, fly, and navigate like a stand alone strike craft. I'm curious what variants they will have of these and if they can be used to better control fighter / bomber spam?

Reply #10 Top

Of course, since they'll be small (and thus cheap), I really doubt they'll do more than inconvenience the target.  For instance, rather than shutting down the engines of the target frigate, they knock them down by say 20% or weapon accuracy goes down by 5%.  Something small like that, otherwise the other abilities on big ships go to waste.

Reply #11 Top

Yarlen, why no 32 and 64 bit exe? 

 

Reply #12 Top

Game Overhaul.

Reply #13 Top

Quoting SemazRalan, reply 11
Yarlen, why no 32 and 64 bit exe? 

 

 

...   X| Does not a single person read the forums?!