Titan Manufacturing Yard a Sttarbase Upgrade?

Was just thinking, making the Titan Yards only buildable as a (signifigant) portion of a Star Base might be an intersting way of making them take a while to get into the game.

Obviously they're going to take plenty of resources, but having them take a large part of a Starbases options would also be cool, with only one starbase able to build that, and with fewer defenses as it's mostly a titan yard, that makes it a good target. Also makes a yard buildable in a sun's well. Both of which are interesting IMO.

17,203 views 11 replies
Reply #1 Top

An interesting concept yes.

Reply #2 Top

Perhaps a new type of starbase specifically to manufacture titans? Obviously not as strong as a normal starbase, but something that big should have some sort of defense mechanism (half power starbase lasers for TEC for example).Or maybe scrap the entire shipyard idea, have the titans be built by starbase constructors in the same way starbases are built (at an immensely higher cost of course).

And the other restrictions that force you to build it in a neutral well or a star gravity well ("Construction requires more energy and material than we can supply in this gravity well") force you to waste your fleet's time to defend the ship being built in an insecure well. In fact, if two factions are trying to build titans at the same time at the same star, this may force stars and neutrals to be more tactically important (Maybe the AI will actually build starbases around them)

Reply #3 Top

I like the idea of having the titan shipyard being buildable only in star gravity well's for the extra juice. I'm all for making stars less useless.

Reply #5 Top

I'm guessing the Dev's already thought of a nice way to build titans. However, the first idea listed here seems pretty cool (the one with the starbase). The second idea however I dislike a bit, mainly because it will be unable for a losing faction to turn the tide of battle by building a titan simply because it is unable to leave its own planets without getting completely annihilated in an enemy / neutral gravity well because it has a less powerfull fleet. Therefore, I think it would be best to be able to build titans in owned gravity wells as well.

Reply #6 Top

Quoting Ryat, reply 1
An interesting concept yes.

Thats a great way to start balancing them for the early and mid game!

Unless the devs already have a cooler idea in the works

Reply #7 Top

Quoting Teun-A-Roonius, reply 5
I'm guessing the Dev's already thought of a nice way to build titans. However, the first idea listed here seems pretty cool (the one with the starbase). The second idea however I dislike a bit, mainly because it will be unable for a losing faction to turn the tide of battle by building a titan simply because it is unable to leave its own planets without getting completely annihilated in an enemy / neutral gravity well because it has a less powerfull fleet. Therefore, I think it would be best to be able to build titans in owned gravity wells as well.

I doubt that a faction losing so badly that they can't spare a few ships and/or a starbase in a neutral or star could afford to build a titan

Reply #8 Top

Also makes a yard buildable in a sun's well.

...

I like the idea of having the titan shipyard being buildable only in star gravity well's for the extra juice. I'm all for making stars less useless.

Well, stars are far to be useless... in fact, a star is the power source from my own starbase... shipyard being a small section of the huge starbase...

Reply #9 Top

Quoting AdmiralAckbar42, reply 7
Quoting Teun-A-Roonius, reply 5I'm guessing the Dev's already thought of a nice way to build titans. However, the first idea listed here seems pretty cool (the one with the starbase). The second idea however I dislike a bit, mainly because it will be unable for a losing faction to turn the tide of battle by building a titan simply because it is unable to leave its own planets without getting completely annihilated in an enemy / neutral gravity well because it has a less powerfull fleet. Therefore, I think it would be best to be able to build titans in owned gravity wells as well.


I doubt that a faction losing so badly that they can't spare a few ships and/or a starbase in a neutral or star could afford to build a titan

Well it happens often to me that when i am losing a battle (when a few AI players team up against me), in the end I have only a few planets left. In this case, I don't have anything to spend my money on (except starbases of course) so I will have a huge amount of credits and resources left. The AI usually ammasses it's fleet in a gravity well linked to one of my own wells. So if I would be willing to build a titan, I would have to sacriface about all the ships I have left by sending them into a hostile well (based on your idea). Besides that, sending my fleet away from a planet will leave that planet open for an enemy assault, which would be more of a waste than a gain if I do end up with a finished titan in the enemy well.

Reply #10 Top

Quoting Teun-A-Roonius, reply 9
Well it happens often to me that when i am losing a battle (when a few AI players team up against me), in the end I have only a few planets left. In this case, I don't have anything to spend my money on (except starbases of course) so I will have a huge amount of credits and resources left. The AI usually ammasses it's fleet in a gravity well linked to one of my own wells. So if I would be willing to build a titan, I would have to sacriface about all the ships I have left by sending them into a hostile well (based on your idea). Besides that, sending my fleet away from a planet will leave that planet open for an enemy assault, which would be more of a waste than a gain if I do end up with a finished titan in the enemy well.

When I am in that position (note that I'm usually the TEC) I build a starbase in the gravity well the enemy is about to attack and immediately give it both levels of Last Resort. I'll have another constructor on the opposite side of the same well. When the enemy fleet attacks me, boom. A small force can mop up the unsupported caps and other survivors, and another starbase will already be on the way. I've been able to keep this up for hours against two Advent and a Vasari computer in DS while attacking on another front.

On topic though, if you have as many resources as you say, then all you would have to do would be to build three fully upgraded military starbases (2 weapons and either 2 or three hull and SC depending on the race's abilities) to form a perimeter around your titan being constructed (we can have four SBs around a star remember.) Depending on how the AI prioritizes titan yards, torpedo cruisers will either attack the starbases first, wasting their time, or attck the shipyard, bringing them withing easy range of your starbases. You would only need to put ships nearby if you wanted an extra line of defense or if (heaven forbid) the enemy brings a titan, in which case we can assume that unless you scare it away, the game is over anyway

Reply #11 Top

Quoting AdmiralAckbar42, reply 10


...if (heaven forbid) the enemy brings a titan, in which case we can assume that unless you scare it away, the game is over anyway

Hopefully the AI will be smart enough to take its titan and ravage your remaining worlds, rather than go up against several star bases and your titan...  But given the current AI's strategy against star bases, I wouldn't hold my breath.