Suggestion: limit visibility of units present in enemy cities

100 turns ago (25 years ago) one of my units approached an enemy city. Since then I have always been able to see what kind of units are inside and I thus been able to prepare a battleplan from the comfort of my castle, in another continent.

I believe that having the content of a castle be completely invisible would be realistic, but would also make very hard to prepare for the fight. In Age of Wonders units are visible inside an enemy city as long as that city is in the visual range of one of my units. In Total War the number of units present inside a castle can be visible, but their specific traits are hidden unless a spy is succesfully sent inside.

Another possibility would be that in order to see the content of an enemy city one unit should be right next to it, or that special units (scouts) should be close to it. Whatever choice is made IMO things should be changed.

It's the kind of thing that makes this game's strategy feel simplistic.

 

5,774 views 3 replies
Reply #1 Top

He wants Fog of War

 

I agree though. There was FoW in Age of Wonders and it worked great. Keep a unit close and you see things. Go away and no vision for you!

Reply #2 Top

I agree with FoW.  Or at least make units in cities or stacks non-viewable by enemies unless they have a unit/special unit (like scout) near them.

Best regards,
Steven.

Reply #3 Top

I guess the idea used in HOMM is good. Depends of some skill/technology/special units I can verify if the army is strong/weak, more detailed information and at last the exact type and number of troops and fortification/war machines. The mechanics could use hero skills, technology, faction perk, special units and even whole diplomacy section.