system requirements

Will rebellion system requirements be the same as traditional sins? I ask because i make 90% of my gaming in a very modest netbook (intel atom dual core, 2gb ram, intel x3150 graphics card) and it runs sins confortably (mostly playing medium maps with low ship counts and minimum graphics).

 

Will rebellion run in a similar way or my netbook will be relegated only to play traditional sins?

14,104 views 13 replies
Reply #1 Top

They've said they are updated the graphics, so probably there will be a change in minimum requirements. Unknown how much, though.

 

:fox:

Reply #2 Top

Looks like it supports Pixel Shader 3.0, so you should be okay in theory.  We're not going to officially support Atom processors, but if you're running the game now I suspect it'll be fine.

Reply #3 Top

Sins runs very well in my netbook (it probably helps that the resolution is 1366x768), in fact, using minimum graphics and small fleet sizes i do not have any slowdowns even in late game in medium maps... bigger maps play fine at the start too but experience some slowdown late-game (still playable tough).

 

Strangely enough, some older games than sins that have lower system requirements do not run at all or are unplayable slideshows, while sins runs like a charm... better coding i guess....

 

Thanks for the answers

 

 

Reply #4 Top

i play trinity on a Netbook with the following specs :

Operating System
    MS Windows 7 Starter 32-bit SP1
CPU
    Intel Atom N280  @ 1.66GHz    42 °C
    Diamondville 45nm Technology
RAM
    1.0GB Single-Channel DDR2 @ 265MHz (4-4-4-12)
Motherboard
    SAMSUNG ELECTRONICS CO., LTD. NC10/N110 (U2E1)    59 °C
Graphics
    Generic PnP Monitor (1024x600@60Hz)
    Mobile Intel(R) 945 Express Chipset Family
    Mobile Intel(R) 945 Express Chipset Family

it runs alright on med maps i've never won a map since i cant see the whole research tree neither save, but i love sins anyway

sorry for necroposting i swear i didn't saw it

Reply #5 Top

Wondering how this game will perform with Intel HD Graphics 3000 because it could be  good mac-book pro wireless-N lan game with friends.

 

HD3000 for an integrated chip runs games really well when in an i7 chip.

Reply #6 Top

If it supports Pixel Shader 3.0 you should be fine.

Reply #7 Top

Quoting RiddleKing, reply 5
Wondering how this game will perform with Intel HD Graphics 3000 because it could be  good mac-book pro wireless-N lan game with friends.
HD3000 for an integrated chip runs games really well when in an i7 chip.

I got me a new Macbook Pro about two weeks ago with the following relevant specs:

Intel i7 Quad Core Processor @ 2.2 Ghz with 4 GB RAM

AMD Radeon HD 6750M with 1024 MB (it also has the integrated Intel 3000 Graphics)

Yes I bought this Mac just before the new series of MacBooks was released (I would have gotten one with 4 x 0.2 Ghz more processing speed and an even better video card for the same price if I would have bought it just a little later XO )...

But anyways, Sins runs smoother on this Macbook than on anything I have ever played it on (I did of course install SOASE on a Windows partition I created). I can play huge maps with well over a hundred planets without losing frame rates or having the game slow down at all in later stages of the game. The graphics are just amazing, it shows hundreds of particle effects in large scale battles seemingly without effort.

 

So if you think about buying a Mac of a Macbook and wonder if it will run Sins, just buy one with an implemented video card and you should be fine. :)

Reply #8 Top

Its the combination of i7 with hd graphics 3000, 4gb ddr3 ram and the amd card. Top notch design and airflow to regulate temperatures-- its a breeze for these laptops. Funniest thing is you could play MW2 at low settings at 41fps with just the hd 3000 :)

 

Very good machines

Reply #9 Top

Would an 8800 GT have pixel shader 3?

Reply #11 Top

I just hope to dear god with the higher system requirements-rebellion pulls off less lag than the current game.

Reply #12 Top

Just wtf is the point if the engine is essentially the same and doesn't support multi-core processors or use the GPU better?  Textures can be optimized for better performance, but just how much of a boost is the engine getting?  Why didn't IronClad start on a new engine 2 years ago so Rebellion wouldn't be using a dated one?

Reply #13 Top

Quoting SemazRalan, reply 12
Just wtf is the point if the engine is essentially the same and doesn't support multi-core processors or use the GPU better?  Textures can be optimized for better performance, but just how much of a boost is the engine getting?  Why didn't IronClad start on a new engine 2 years ago so Rebellion wouldn't be using a dated one?

Well, take first a look at http://en.wikipedia.org/wiki/Shader_Model ... Rebellion will be moving sins from shader 2.x to 3.x ...

GPU was never a problem with sins... shader 3.0 allow instruction and function... i don't know if they will use the geometry instancing, but if they use it, render can be very fast... for example, let say that you have a fleet with 50 long range frigate and 20 carrier... shader 2.0 need to render 70 mesh, shader 3.0 with geometry instancing can render the 50 frigate at once and the 20 carrier at once...

It is very possible that shader 3.0 somehow reduce the CPU lag too... when shader code cannot make something you wish, you need to fall back on the CPU... if some function done by the CPU now can be made with shader 3.0, it mean more resource for the game itself...

As for the engine, you have the general iron game engine... these general game engine is made from a AI engine, from a 3D graphic engine, from xxx ... now, Stardock is working on the graphic part of the engine... a full new engine ( by example supporting 64 bits and multicore ) will need a full rewrite of ALL the code... everything need to be remake from scratch... it is always possible to recompile the actual source code for 64 bits and multicore but speed will be only increase by only a few percent, not worth the work...