[FE - Fire Magic]
Ideas for more fire magic spells
Level 1
- Burning Blade (strategic enchantment)
- Burning Hands (tactical) - 4 fire damage (+4 per fire shard)
- NEW: Protection vs Fire (tactical) - Targeted unit receives +10 bonus to fire resistance
Level 2
- Pillar of Flame (strategic)
- Flame Dart (tactical) - Does 6 (+4 per fire shard) in fire damage to a single target
- NEW: Heat Metal (tactical) - Reduce Armor Class of targeted unit wearing metal armor unless they resist as they shed their burning hot metal amor. This spell is not effective against units equipped with leather curass or padded armor.
- New: Flaming Arrows (tactical enchantment) - Targeted missle unit (archers or catapults) does +4 (+1 per fire shard) fire damage
Level 3
- Focus (tactical) - Damage is doubled for the casters next action
- Fireball (tactical) - Does 8 (+4 per fire shard) to all units within a 1 tile radius. Damage is per member.
- NEW: Heat Wave (tactical) - Reduces initiative of all enemy units unless they resist
Level 4
- Summon Fire Elemental (universal)
- Mantle of Fire (strategic enhancement)
- NEW: Forest Fire (tactical) - All forest tiles are set afire. Units in or entering those tiles suffer damage and a thick smoke covers the battlefield reducing the maximum range for ranged attacks (melee and magic based) to 4 tiles. Special: Requires at least 8 forest tiles on the tactical map. No forests = No forest fire.
Level 5
- Firestorm (strategic)
- NEW: Flaming Land (tactical) - 20% of all unoccupied tiles are engulfed in flames. Units entering those tiles suffer 12 fire damage (+4 per fire shard)