[1.3] bugs
1) You said clear as day that population buildings would not consume "open tiles" in a city. This was never implemented in the beta, and it is very possible to end up having to destroy buildings just so you can build population buildings.
2) Open tiles are limited only in kingdom non-capital cities, the limit is not implemented for empire non-capital cities (rather, they have 50 open tiles all the time just as before). No capital city is limited in any way either, but this could be intended.
3) The following buildings are spammable, and not limited by the new "repeatable buildings" limit: Empire Lore shop, Kingdom Library (upgraded study), Empire Master Archivist (upgraded archivist), Kingdom Embassy
4) The tech "city defenses" bonus that you increased in 1.3 to 25%, which I believe refers to hitpoints, is not available to empire. Only kingdom.
5) Because of nr 4, there is also a major bug that introduces itself with wounded units entering and exiting a city. I've described it before, but here it is again:
"A high-level city will significantly boost the health of a unit, causing it to lose troops. For example, I invade an enemy city with 12 unit members. 10 survive the battle, and capture the city.
Before combat: 79/79 health (12 men)
After combat: 58/70 health (10 men)
I then gain the health bonus from the city, increasing my unit's max health to 111. My unit is reduced to 5 men. Entering a city wiped out half my team? These numbers matter because the amount of men decide their attack strength!"
6) Something minor: the text for Kingdom technology "Logistics" hasn't been updated
7) The text for Empire technology "Armies" hasn't been updated, in fact this technology is completely reduntant and does nothing for the player now. So is the technology "team". Empire playersshouldn't have to waste time on these technologies.
8) I frequently end up unable to build pioneers because the game counts them as "4" people instead of one like they should. See picture: http://i.imgur.com/XDJ8p.jpg
9) The Pariden faction gains 50% more food from every foodproducing building
10) With the new simultaneous damage system in tactical combat, there is a bug where a unit can end up with 0 health. This occurs when the unit deals the killing blow on the enemy target, and is itself reduced to 0 health. But because the counter-attack is never "enacted", the unit survives at 0 health. In this picture, my unit has just killed an enemy spider and my unit has been reduced to 0 health: http://i.imgur.com/zVZt6.jpg