Unit cap modding problems
Greetings, I've made a simple mod for entrenchment to increase fleet supply and max capital ships.
The goal is to be able to add it to some other mods I installed, getting rid of my biggest pet peeve in sins when playing on large maps: the small fleet supply. For now trying to get it to work with mad scientist mod for the ultimate large game.
Just to recap what I did in case I did something wrong: downloaded reference files for current version of entrenchment and changed the files for maxcapital slots and maxship slot for each level and for each race. Also edited the constant file to increase maxships to 50000
I put it in relevant mod folder and started it up, it seemed to work fine.
Made a copy of mad scientist mod, confirmed it works fine by itself and then added the relevant maxcapital and maxship slots+constant file and started it. Worked fine and didn't seem to have conflicts, at least at first.
Then went to try and do a multi game, and as soon as game was loaded, I was "killed" and immediate game over.
Starting the mod again in single player had the same effect, I was killed off (as was my ai opponents) at game start.
Deactivating the mod, activating others before going back and activating this one temporarily solves the problem for single player, but problem persists in multi.
Hope some more experienced modders here can help, i'm a neophyte just messing around with files, many cheers in advance ![]()