Support Ships for fleets.

Do they work?

I was thinking about support ships in the game and I have a few questions:

1.) Does the attack/defense boosting module work as advertised? Because I tested some out but I can not see if the attack boost is applied?

2.) And Does the above modules work with fleet warp bubble modules? I was thinking about making super support flagships that have both for extra firepower.

3.) Does extra life-support modules on a single ship grants the benefit of enhanced range for the entire fleet or not?

10,015 views 8 replies
Reply #1 Top

I did see the weapon module applied, the weapons rating of my ships went from six to 8 when fleeted with an ship with weapon module. You can use them together with fleetwarp bubbles. Although I believe that defense and attack cannot be combined on the same ships.

Reply #2 Top

That's correct - you can have only one attack/defense module and one speed module on any given design, but you can have both an attack/defense module and a speed module on the same ship.

Reply #3 Top

Life support modules work per-ship, not per-fleet.

Reply #4 Top

to have both the attack and defence modules in a fleet I would suggest 2 support ships 1 with attack module and 1 with defence module and have warp bubbles on both ships.I would only do this with the highest logistics levels.

Reply #5 Top

If I were to do this, I'd use small or tiny hulls for the support ships; optimized, you can get more bang per logistics point.

The other, nastier option, is to put your support modules on a combat hull with one of the smallest available weapon and a pile of defenses.  Then the silly AI concentrates on that well-defended hull while the rest of your fleets turns the AI fleet to expensive wreckage.  Kind of exploit-y; but nastily effective.  

Reply #6 Top

Just remember though that the fleet defence module boosts defence for the whole fleet, so you don't want that to be on a combat hull, otherwise the enemy shoots that to pieces first.  I don't know if defences get recalculated after the loss of a ship with a fleet defence ship, but that's not something that I would leave to chance.

 

Reply #7 Top

Baiting the enemy into going after a C&C ship with lots of defenses can work very well, but there is always that risk that they will manage to kill it. Unless you completely outclass them technologically, in which case there's no real need for that kind of thing anyway.

Reply #8 Top

My support Ship is an L-Class. Unarmed, so it never draws fire. Its a Defence\Warp bubble design. The idea is send them into battle with strong fleets. They gain XP just like any other ship. Its possible to get my un-armed command ships with 600-1000hp. When that happens, Upgrade that ship to one of your standard L-Class warships and send your fleet a new support ship-repeat . I had a game recently where I had a L-Class warship that started out as a un-armed support ship with 2376 HP.