How do you add a DEEP-space skybox?
and what programs do I need to open .dds
Title and subtitle kinda said it. Anyone got an answer or two? ^^
and what programs do I need to open .dds
Title and subtitle kinda said it. Anyone got an answer or two? ^^
For .DDS files, GIMP is a great option. It's open source (ergo, FREE), and very useful. I personally could never really figure it out........but about a bazillion other modders have.
LOL @ bazillion
gimp and PhotoShop need the .DDS plugin, separate downloads for each.
yeah I'm wondering where to get the plugins, got gimp xD it's just...gimpped atm lol
google it, but it does exist
I had it once.
I started with Gimp but it's been a long time since I've used it. Not entirely intuitive and quite complex in capability with little simple instruction for it.
I've been trying to edit the alpha channels but am really not clear when messing with the game's TGAs exactly how to create a new image and then create new alphas to go with them.
So I create my graphic--what exactly needs to happen to create the appropriate alpha channels?
For regular TGA files, just make sure all the channels are on RGB & Alfa. The alfa can be a totally different image that is in the RGB channels but that is only used in model meshes.
here is an example from http://soase.weebly.com/texturing.html for ship models.
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| You do need to allocate some portion of the -cl. texture's (Alpha) channel to the team color. I think it only has to be 1 pixels worth but it still has to be there for the game engine. |
Find the gimp dds plugin link here http://soase.weebly.com/modeling-tools.html
Karma for fist0 =D (closing in on that 150 mark lol)
geh...all their mirrors for 2.6.0 are broken I guess, hopping the plugin works with 2.6.11
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