[1.4 Quests]
In Elemental War of Magic only the Human player attempts to complete quests. What if the AI pursued quests too or the quests impacted the AI player in some way.
Quest Example 01: A Lord asks for player to rescue his daughter, captured by followers of the [Trog] Sovereign for a forced marriage to the the [Trog] sovereign.
If the human player declines this quest, or does not complete it within X turns;
The [Trog] Sovereign gains a human army and champion while the player sees this popup; The [Bard(for Kingdoms)/Spys(for empires] report that the marriage of Lord's {Alex's} Daughter to the [Trog] Sovereign has unified the two realms and increased the strength of the [Trog] armies.
Quest Example 02: A villager asks for your help in dealing with a band of brigands that is raiding merchants and local settlements.
If the brigands are not dispatched within x turns;
An AI sovereign gains a unit of accomplished archers & a brigand champion while a popup announces: Our [bards/spys] report that brigands have allied themselves with the [Trog] Sovereign.
Quest Example 03: A herald from [Altar] Sovereign Requests your help in rescuing the Princess.
- You refuse = War
- You accept and rescue the princess - You are rewarded with a trade treaty or xxx Gold Pieces
- You aceept but do nothing by turn X = War