[1.2f] Economics still useless

Game still UNPLAYABLE. No point in continuing MY FIRST GAME in the new beta until a new one comes out.

 

Cities can't have 1,3,6,10,15 workshops (studies, labs, etc...), as advertised, but 1,2,3,4,5. Way to make the game a marathon idiot grind. No human being will enjoy this drek. 

 

Every beta for 1.3 has been an EPIC FAIL. Have you laid off quality control? Having a really bad hair quarter?

3,425 views 3 replies
Reply #1 Top

Sorry but I for one am really enjoying this limit to building for a number of reasons:

1. The rest of the game is proceeding at the same slower pace so you can still build armies etc and fight but at a lower scale.

2. Gold has now rightly become a major limiting factor. If you could build exponentially then very likely you would run yourself bankrupt.

3. World resources are now much more important because of these limits. The early game is now very different than what it was. If you find a clay pit those 3 materials every turn are worth a lot.

These limits make the game much more strategic than it was previously. And it makes it much more important to scout your surrounds and claim important areas.

Reply #2 Top

I assumed it was a bug. I put up a mini-mod to fix it here: http://dl.dropbox.com/u/32649007/12fbeta_popfix.zip 

One for each city level would just be a total nightmare and way too slow to play or enjoy for me. Das, how are you not ending up with too much gildar and population with those limits?

Reply #3 Top

Gildar and population are comfortable in the games I'm playing - but not rampant. But every few turns I run out of gildar (recruiting and purchasing in the shop etc). I'll have to try out your mini-mod and compare. :)