How do I get out of this?

Victory condition, influence victory krynn consulate.

Okay here is the skinny. I started a game with me playing the Terran alliance along with the Drengin, Korx, Krynn, Altarians, Iconians and Yor. I built up a decent economy right out of the bat, with a few industry and research worlds. Currenlty I am about 1000 in the green unless I blow it all on espionage.

 

Situation is as follows. The Drengin declared war on me when I didnt have much of a military, because I wanted better engines in an immense galaxy. I think like half the galaxy joined mein the war against the Drengin, who had only a handfull of planets at this point, not having had a good expansion at the start. So I churned out a military and in the course of the war I got 4 worlds. They surrendered their last world to the Altarians.

After that I went back to develop my worlds and set up a stronger military geared torwards the Korx and Yor. Sooner than expected war broke out, with the Korx declaring war on the Altarians and me being dragged in, along with the Yor, who were allied to the korx and declared war on me and the Altarians. My military did decent against the Korx and crushed the Yor. However after getting a handfull of worlds, first the Yor surrender to the Korx and the Korx, which still had a lot of worlds, surrendered to the Krynn.

 

The Bad: The Krynn now have half the Galaxy and half the influence.

 

The Good: My own relations are good with everyone and at this point alliances abound between the 4 remaining factions, with 3 good and one neutral civilisation remaining, so war is unlikely. However that also means if I declare war on anyone I have to fight everybody, seen as Alliances will be triggered.

 

Can I still achieve an influence victory? I would have to subvert about a quarter of the Krynn worlds, along with a quarter of the worlds of the other races. Can the Krynn be subverted through influence? What does it take? I threw them in there because they looked snappy I realized only later they are religious fanatics. Difficulty level is Tough.  

 

What penalities are there for breaking an alliance?  

5,740 views 4 replies
Reply #1 Top

Who are your allies? I would probably go for a diplomatic victory here, especially since winning an influence victory in an immense galaxy is nigh-impossible to begin with.

Reply #2 Top

All of them are my allies. I left influence victory as the only option, because I felt alliance victories are kinda too easy. Research diplomacy throw cash around and stay alive till you or stronger factions take out the warmongers.

Reply #3 Top

Do you have mega events enabled? This is one occasion where it sounds like having the Jagged Knife show up would be more blessing then curse.

Otherwise, I should note that a civilization whose allies go to war is not obligated to join in. It can happen in GalCiv 1, but I've never seen it occur in this game. If you attack the Krynn, the other guys will almost certainly stay out of it.

If you go for the peaceful tactic, the best approach is to influence-bomb worlds with a high IP value, like homeworlds and former minor race planets. It would take a long, long time, but you probably would be able to convert him barring some disastrous random event.

Reply #4 Top

Quoting Cassius969, reply 2
All of them are my allies

  ...so build influence starbases near Krynn planets,  especially where they have several planets within your influence starbases range}:) .  (I don't know if the planets are well arranged or if Krynn defects quickly in your galaxy map for this tactic).

  If they decide to declare war,  they will be unpopular with the other races for breaking your alliance.  Until then,  you will acquire more and more planets,  which you can give away to your other allies if you can't defend them yourself.