[1.3 Challenging Creature Encounters]

The paucity of create encounters in EWOM makes for a rather predictable game; darklings, wolves, spiders, bears, golems. The fights are not challenging and require no skill to win.

I would like to see a greater variety of creature encounters added to EWOM. Encounters that would require a bit of skill and tactical acumen to win.

Encounters such as;

Giant Spider (take the current spider image and englarge it 5x so that you are facing a really large spider) - that can shoot a web at enemy units. This web prevents them from moving while the spider moves to attack other unwebbed units. Each giant spider would have rougly 70 hit points and bite for 20 points of damage would make for an interesting challenge. Imagine facing  three such huge spiders in battle.

Spider Swarm - why not an encounter with several spider company sized units?

Worg Horde - you encounter a horde of worgs (giant wolves) that move 4 tiles per turn in tactical battles and are lead by an abnormally intelligent worg champion ( a worg with stength 20, dexterity 20) that controls a horde of company sized worg units. This fast moving horde; of 300 worgs, would be a challenge for many armies.

Evil Wizards and their Golem Army are on the move. You are fighting an army of golems and darklings lead by 3 champion wizards that use magic in combat.

Archer Bandits - This group of bandits uses the bow as their primary weapon.

Mounted Bandits - This group of bandits attack while mounted.

 

3,194 views 3 replies
Reply #1 Top

Heavenfall and I had a discussion on using the new event code to mod events like what you mentioned above in. Everything you mentioned above is possible to do but there are some limitations as discussed in the link.

https://forums.elementalgame.com/409494

Reply #2 Top

I'm going to put some encounters like these in the artifact mod. We've talked about improvements to the event system, and hopefully Frogboy will listen and do some needed changes.

DsRaider, there is also a mostly unexplored option of making monster-guarded goodiehuts in 1.2 and forward. They fixed a bug some time in the previous patches that makes guarded huts work flawlessly. In fact I've been using that to spawn monsters for events. My point is, if we want to populate the world with some hardcore monster encounters, we can do that. And this way there's the added bonus of them spawning for the AI as well (events don't). Goodiehuts use the encounter code found in quests, that allow the modder to spawn units with many men inside, not just singular units.

 

Edwin99, these are very good ideas. Do you mind if I implement them in a mod?

Reply #3 Top

You are welcome to use these ideas.

Thanks for the info about monster-guarded goodiehuts. I will try my hand at this.

From my perspective I would really like to see monster guarded goodie huts that offer unique combat challenges - such as opponents with archers, mounted units and terrain that limits your movement options (archers on a hilltop surrounded on 3 sides by impassible terrain, with the sole pass to their location guarded by.....)

That said, my guess is that program does not allow for creating an encounter with magic casting wizards/witches. I.e there is no switch to force a champion to use magic in battle.