[1.20b] Simultaneous Damage for Tactical Combat - Poll
As I'm tinkering with the new 4 man squads and arcane weapon buffing my various Fanboy Flash Mob units I've noticed the pointy stickers have become uber glass cannons. The hp reduction makes them a little weaker but the combination of 4 man squads plus arcane weapon has given them incredible attack. I'm steamrolling mobs early game. Granted, I haven't even come close to mid-game yet... I recommend the following for tactical combat:
- Implement simultaneous damage - i.e. the defender always gets a counter, assuming in range, thus opening the possibility that both the attacker and defender could die
- Implement a first strike ability which grants an attack without risk of counter attack (think Magic: The Gathering here)
I think this would go a long way to deepening tactical combat.
What say all you Fanboys?