If I could have just one little detail added in...

I don't know about you guys, but the fact that turrets and that on the ships are static and don't move really annoys me. It's just one of those little things that gets at ya I suppose. Hopefully I'm not the only one who's irked by it :P. There's other things that should be added to the game before a feature like this obviously, but this would be an awesome one if they put it in.

Just annoying to see the lasers/projectiles/whatever-the-turret-is-shooting to shoot out at a 30 degree angle while the gun points in a  completely different direction.

4,948 views 7 replies
Reply #1 Top

Has been asked about before. Is too hard on the engine to do. Especially with a lot of ships the already overloaded CPU (and there is only one) would stall harder.

Reply #2 Top

that's a pity

as is weapon graphics' lack of effect on gameplay

Reply #3 Top

ya, it would be preety awesome to have turrent arcs, and line of sight checks, but... its just far to processer intensive without multicore support... which is NOT happening for rebellion.

Reply #4 Top

It'd also be cool to have the fight bays on the Marza and Sova Carrier open and close when releasing/docking fighters.

Reply #5 Top

Same issue

Reply #6 Top

ya. clearly many things were designed to be movable, jarvis's missle pods, the hanger bays on cap ships, turrents, the kol's front beam array... and while it would be just plain irrisponsible not to animate these things for sins 2... for rebellion, which uses the same engine as sins... not going to happen.

Reply #7 Top

I can live with it, just something to look forward to in Sins 2.