A request for naming help

 

  I'm looking for some good names.  They need to be short, descriptive (in that the name has to be easy to relate with what it does), flavorful (have a little style) and thematic (they need to sound appropriate to FE).  Let me know if you guys come up with any ideas.

  I've already accepted the following ideas.

Unit Abilities:

Adventurer- Unit starts at 2nd level

Master of Arms- Increases the crit chance all units in this units army (oera)

Faction Abilities:

Master Smiths- Halves the metal and labor cost of armor and weapons (Nathikal)

Serpents's Pact- Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons) (Nathikal)

Armor:

Fists of the Sun- A magical gauntlets that helps protect the wearer from cold (kapeman)

Shield of Summer- A magical shield that helps protect the bearer from cold (Nathikal)

Weapons:

Hailstone Staff- A staff that adds cold damage to attacks (Nathikal)

Heartseeker- A sword that increase the chance to score criticals and increases the damage done from criticals (dsraider)

Galeblade- A sword that gives a huge bonus to accuracy and combat speed (Nathikal)

Spells:

Guardian Wind- Tactical spell that gives all your allies a bonus vs missile attacks (unacomn)

Monsters:

Clambercoil Dragon- Better name for a Green Dragon (Crystlshake)

Ashwake Dragon- Better name for a Red Dragon (Crystlshake)

Ravenous Harridan- Better name for a Giant Black Widow Spider (DSRaider)

 

 

  Keep the ideas coming and I'll add things I need names for as they come up.  You guys are doing a great job, thanks!

 

Still Needed:

?- Sovereign weakness that reduces Constitution by 3 and only allows the unit to heal 1hp/turn (normally a unit heals level/turn and double that when they re in a city).  I thought about "Scarred" or "Frail" but I'm not a huge fan of either.

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Reply #1 Top

Unit Abilities:

Natural Warrior- Unit starts at 2nd level

Good Luck Charm- Increases the crit chance all units in this units army

Faction Abilities:

Efficient Armorers- Halves the metal and labor cost of armor and weapons

Snake Charmer- Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)

Armor:

Cuirass of Warding- A magical breastplate with increased defense

Fists of the Sun- A magical gauntlets that helps protect the wearer from cold

Aegis of the Sun- A magical shield that helps protect the bearer from cold

Weapons:

Frostbite- A staff that adds cold damage to attacks

Sword of Smiting (kinda lame, but it fits) - A sword that increase the chance to score criticals and increases the damage done from criticals

Water Dancer (some will get the reference) - A sword that gives a huge bonus to accuracy and combat speed

Reply #2 Top

weapons:

Staff of Zahran:  a staff that adds cold damage to attacks

Edge of Avarice: sword that increases the chance to score criticals and increases the damage done from criticals

Blade of Fervour:  a sword that gives a huge boner plus accuracy and combat speed

:P

Reply #3 Top

Unit Abilities:

Experienced - Unit starts at 2nd level (simple, but too the point, and it doesn't pigeonhole you to a specific class)

Master of Arms - Increases the crit chance all units in this units army (who else would know to teach that well?)

Faction Abilities:

Legendary Blacksmiths - Halves the metal and labor cost of armor and weapons [for variety of option]

Serpent Charmers - Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons) [weak, but hey the first guy already took snakes and i'm not that imaginative...]

Armor:

[fill in appropriate material; e.g. shirt] of the Rukbawl  - A magical breastplate with increased defense [Bulwark anagram, yay!]

Inferno Forged Gauntlets - A magical gauntlets that helps protect the wearer from cold [remember that spell, see what i did?]

Wendigo's Scapula - A magical shield that helps protect the bearer from cold [although it implies a large bone like shield....]

Weapons:

Glacier's Vein - A staff that adds cold damage to attacks [cause it's cool to think glaciers are alive]

Arm of the Marauder - A sword that increase the chance to score criticals and increases the damage done from criticals

The Titan's Needle - A sword that gives a huge bonus to accuracy and combat speed

 

hope that gets the creativity churning for you guys.

Reply #4 Top

Unit Abilities:

Recruit - Unit starts at 2nd level

Go for the eyes!- Increases the crit chance all units in this units army 

Faction Abilities:

Recycling or Waste management- Halves the metal and labor cost of armor and weapons

Herpetology - Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)

Armor:

Armuria- A magical breastplate with increased defense

Cold Heart (as in, cold hands, warm heart)- A magical gauntlets that helps protect the wearer from cold

Frost Guard- A magical shield that helps protect the bearer from cold

Weapons:

Icicle- A staff that adds cold damage to attacks

Fate- A sword that increase the chance to score criticals and increases the damage done from criticals

Blitz- A sword that gives a huge bonus to accuracy and combat speed

Reply #5 Top

Unit Abilities:

Tempered, Gifted, Veteran, or Squired - Unit starts at 2nd level

Cunning Strategist - Increases the crit chance all units in this units army

Faction Abilities:

Forgeborn - Halves the metal and labor cost of armor and weapons

Children of the Forked Tongue - Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)

Armor:

Breastplate of Protection - A magical breastplate with increased defense

Hands of Temperance - A magical gauntlets that helps protect the wearer from cold

Reply #6 Top


Unit Abilities:

Child of Battle- Unit starts at 2nd level

Killing Determination- Increases the crit chance all units in this units army 

Faction Abilities:

Warshapers - Halves the metal and labor cost of armor and weapons

Cold Blooded Bonds- Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)

Armor:

Defiant Plate- A magical breastplate with increased defense

Everwarm Guantlets- "They have never lost the spark of heat from their forging". A magical gauntlets that helps protect the wearer from cold

Summer's Ward- A magical shield that helps protect the bearer from cold

Weapons:

Frostbearer- A staff that adds cold damage to attacks

Heartseeker- A sword that increase the chance to score criticals and increases the damage done from criticals

Diving Swallow- A sword that gives a huge bonus to accuracy and combat speed

Reply #7 Top

Unit starts at 2nd level

Veteran, Skilled, Boot Camp, Survivor, Weathered, Grizzled

Increases the crit chance all units in this units army 

Keen Sight, Widowmaker, Specialist, Efficient, Training Regimen, Swordmaster, Fervour

Faction Abilities:

Halves the metal and labor cost of armor and weapons

Peerless Craftsmen, Master Smiths, Tireless/Tireless Workers, Fervent Soldiers, Militant State, and Waste Not, Want Not

Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)

Scalecaller, Serpent's Pact, Treaty of Fangs, Unity of All, Snake Worshipers, Scaled Army

Armor:

A magical breastplate with increased defense

Bladeturner, Mail of [name]/[Name]'s Mail, Ward-Scribed Plate, Rune-Marked Plate, Ancient Plate, Titan's Plate

A magical gauntlets that helps protect the wearer from cold

Fur-lined gloves, Flame-scribed Gauntlets, Frostguard Gauntlets, Icescale/Icechain, Winter's Caress, Frost King's Hands

A magical shield that helps protect the bearer from cold

Shield of Summer, Zenith's Wall, Warming Shield, Ice Shaman's Gift, Icewall, Frost King's Heart, Guardian of Ice

Weapons:

A staff that adds cold damage to attacks

Frost King's Scepter, Icicle, Frostrune Icicle, Frozen Branch, Ebonice, Ice Shaman Staff, Hailstone Staff, Frostweaver

A sword that increase the chance to score criticals and increases the damage done from criticals

Heartstrike, Steelrend, Ironreaver, Assassin's Blade, Sword of Death, Skullblade

A sword that gives a huge bonus to accuracy and combat speed

Windsword, Galeblade, Spirit's Wind, Dervish, Dragonfang Sword, Whirlwind, Mistmirror, Screaming Sword, Starhowl, Hunger,

Reply #8 Top


Unit Abilities:

?- Unit starts at 2nd level

Veteran of the Wastes


?- Increases the crit chance all units in this units army 

Ferocious Inspiration

Faction Abilities:

?- Halves the metal and labor cost of armor and weapons

Penny Pincher

?- Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)

Cold Blooded

Armor:

?- A magical breastplate with increased defense

Serrakrit's Invincible Armor.

?- A magical gauntlets that helps protect the wearer from cold

Fur-lined gloves. (Sorry, no magic sounding name this time. :) )

?- A magical shield that helps protect the bearer from cold

Azureguard.

Weapons:

?- A staff that adds cold damage to attacks

Tzalis - Rod of the Endless Frost

?- A sword that increase the chance to score criticals and increases the damage done from criticals

Bloodhowl

?- A sword that gives a huge bonus to accuracy and combat speed

Flashing Rapier

 

 

That was fun. :)

Reply #9 Top

Drill : Unit starts at 2nd level

Reply #10 Top

Unit Abilities:

Who saw the War - Unit starts at 2nd level

Keen senses - Increases the crit chance all units in this units army 

Faction Abilities:

Indusrty of War - Halves the metal and labor cost of armor and weapons

Snakespeakers - Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)

Armor:

Unbreakable Carpace - A magical breastplate with increased defense

Zero Shield - A magical shield that helps protect the bearer from cold

Weapons:

Blizzardcaller staff- A staff that adds cold damage to attacks

Venegance Seeker- A sword that increase the chance to score criticals and increases the damage done from criticals

Edge with Mind- A sword that gives a huge bonus to accuracy and combat speed

Reply #11 Top


Unit Abilities:

Precocious - Unit starts at 2nd level

Calculated or Proficient - Increases the crit chance all units in this units army 

Faction Abilities:

Metallurgist - Halves the metal and labor cost of armor and weapons

Serpentine - Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)

Armor:

Namtur's Guard - A magical breastplate with increased defense

Ovenhands -  A magical gauntlets that helps protect the wearer from cold

Buckler of Nevershiver - A magical shield that helps protect the bearer from cold

Weapons:

Frostbite Foil - A staff that adds cold damage to attacks

Adept Avenger - A sword that increase the chance to score criticals and increases the damage done from criticals

Rapid Razor - A sword that gives a huge bonus to accuracy and combat speed

 

Reply #12 Top

Duplicate

 

Reply #13 Top

Unit Abilities:

Exorcist: Unit does double the amount of damage against demons and other magic creatures. 


Faction Abilities:

Beast tamers. Allows the faction to recruit wargs, horses and other animals such as spiders, shrills and other non humanoid animals. Does not include "trolls and bandits nor strong dragons or demons.


Armor:

Cloak of the titan. This decreases the amount of damage taken from magic by 50 percent.


Weapons:

Sword of the wraith: Causes damage to affected unit for the duration of the battle, if the unit dies it turns into a lesser demon under the players control, permenantly.

Spell:

 Eye of the Storm: Tactical spell that gives all your allies a bonus vs missile attacks. And increase of damage by 50 percent. :p

Reply #14 Top

Still Needed:

Unit Abilities:

?- Unit starts at 2nd level-------------------I liked Natural Warrior

Armor:

?- A magical breastplate with increased defense----------------Cuirass of the Dragon

Spells:

?- Tactical spell that gives all your allies a bonus vs missile attacks.------------Something with wind---Wind Shield, Gust of Wind

Reply #15 Top

Guardian Wind- Tactical spell that gives all your allies a bonus vs missile attacks.

 

I know it's the exact same name as in MoM, but that's the point. 

 

Also, new ideas for the level 2 unit thing: Battle Bred, War Baptism, Be Prepared, Ready for Action. 

Reply #16 Top

Unit starts at 2nd level - Trained, Drilled, Hardened, Tempered, or Seasoned.

Tactical spell that gives all your allies a bonus vs missile attacks - Protective winds or Barrier. 

 

Reply #17 Top

Unit starts at 2nd level: Adept

Reply #18 Top

Well, I am on a ton of pain meds (for my knee), so forgive me if these sound stupid. 

 

Unit abilities

Unit starting at 2nd level – adjutant

Increases the crit chance all units in this units army – Legion’s bane accretion

 

Faction abilities

Halves the metal and labor cost of armor and weapons- Outlay reduction

Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and lesser dragons)- Reptilian impressments

Armour-

 A magical breastplate with increased defense- Plate Bastion of Augmentation

A magical gauntlets that helps protect the wearer from cold- Gauntlets of Frigid Aegis

A magical shield that helps protect the bearer from cold- Buckler of Frigid Aegis

 

Weapons

A staff that adds cold damage to attacks- Rod of glacial algor

A sword that increase the chance to score criticals and increases the damage done from criticals- Brand of Acute Suffering-

A sword that gives a huge bonus to accuracy and combat speed-Brand of Adroit Haste

Reply #19 Top


Still Needed:

Unit Abilities:

Battle Tested, Warrior Instinct, Discipline, Killer Instinct, Warrior Culture, Military Caste, Warrior Ancestry - Unit starts at 2nd level

Armor:

Uncrackable, Juggernaut Plate, Shatterblade, Bladeturner  - A magical breastplate with increased defense

Spells:

Earth Pull, Magnetic Shield, Storm Shield, Call Wind, Haze Vision, Shimmering Mirage- Tactical spell that gives all your allies a bonus vs missile attacks.[/quote]

Reply #20 Top

i thought about it for a moment, but all my ideas were obscene.

Reply #21 Top

Unit Ability

Woodsmen- No Terrain penalty through forest.

Mountaineer- +20% def when defending in mountainous terrain.

 

Faction Ability

Stubborn- Faction takes 25% less morale damage than normal (if morale is in FE).

Thrifty- Faction pays 25% less gildar cost for units.

Die Hard- Units/Champions of this faction get +20% health.

Item

Prismatic Shield- small amount of all elemental resistances (Sum of all resistances == specific resistance item resistance value). In other words if an equal level item has 10 cold resist, then 10 resistance would be spread among fire, ice etc.

 

Still Needed:

Unit Abilities:

Talented Fighter- Unit starts at 2nd level

"This fighter is more talented than the average warrior"

Armor:

Stone Hauberk- A magical breastplate with increased defense

"This stone hauberk entombs its charge rendering most attacks useless.

Spells:

Winds of Change- Tactical spell that gives all your allies a bonus vs missile attacks.

"Causes the winds to blow in an unexpected direction foiling the aim of archers"

 

 

Reply #23 Top

Unit Abilities:
?- Unit starts at 2nd level

Rich Blooded, Strong Hearted, Loyal Scholar, Good Listener

"Extra Ding!"


Armor:
?- A magical breastplate with increased defense

Obsidian Aegis, Wall of Faith, Breastplate of the Witchmasters, Lighthouse of the Tides

"Chest+1"


Spells:
?- Tactical spell that gives all your allies a bonus vs missile attacks.

Quick Feet, Chop Chop, Flickering Image, Heat Haze

"You do not see me!"

Reply #24 Top

Unit Abilities:

Enthusiast - Unit starts at 2nd level

Armor:

Wolf's Haven - A magical breastplate with increased defense

Spells:

Unfettered Advance- Tactical spell that gives all your allies a bonus vs missile attacks.

Reply #25 Top

 


Unit Abilities:

?- Unit starts at 2nd level

Armor:

?- A magical breastplate with increased defense

Spells:

?- Tactical spell that gives all your allies a bonus vs missile attacks.

 

Ideas:

Unit Ability: Gifted Fighter, Prodigy, Experienced, Battle-born, Weathered, Battle-learned

Armor: King's Breastplate, Supreme Breastplate, Aegis of Kings

Spell: Ward of the Winds, Breath of the Titans, Fletcher's Folly, Shimmering Sun