What would be wrong with doing the same thing as in master of magic ?
This game was going the right way - buut it has come to a crawl and nothing really "new" has been added.
And i started thinking - whats wrong with the old ways ? - take old old.. OLD game master of magic.
there are so many things in that game that not only makes sense - but would make EWOM truely good.
Problems.
Gameplay and things to do come to a stall quickly - researching dungones and such is to limiting and the monster spawns that are around are just to random and weird.
suggestion : take the master of magic way,. Dungeons/temples/Lairs,.... and put them on the map - and make them randomly spawn units that makes sense to their type, so untill you manage to "claim" a dungeon/temple/lairs... by clearing the stationed mobs away - it will continue to do this -
This would add alot - and would make alot more sense than curretn dungeon/research stuff that suddenly just appears when researched.
Turn dungeoneering research into something that gives bonuses vs different unit types (raiders/bears/etc etc etc) and improves loot from such instead. or just instead reveals what is inside said dungeons and lairs perhaps specific treasure/loot that is unique and where its at.
But this is just a drop in the bucket of things that is needed to be added...and well...its starting to look bad for the game in its lifetime. but heres crossing ym fingers and hoping-