What would be wrong with doing the same thing as in master of magic ?

This game was going the right way - buut it has come to a crawl and nothing really "new" has been added.

And i started thinking - whats wrong with the old ways ? - take old old..  OLD game master of magic.

there are so many things in that game that not only makes sense - but would make EWOM truely good.

Problems.

Gameplay and things to do come to a stall quickly - researching dungones and such is to limiting and the monster spawns that are around are just to random and weird.

suggestion : take the master of magic way,.   Dungeons/temples/Lairs,.... and put them on the map - and make them randomly spawn units that makes sense to their type, so untill you manage to "claim" a dungeon/temple/lairs...  by clearing the stationed mobs away - it will continue to do this -

This would add alot - and would make alot more sense than curretn dungeon/research stuff that suddenly just appears when researched.

Turn dungeoneering research into something that gives bonuses vs different unit types (raiders/bears/etc etc etc) and improves loot from such instead. or just instead reveals what is inside said dungeons and lairs perhaps specific treasure/loot that is unique and where its at.

But this is just a drop in the bucket of things that is needed to be added...and well...its starting to look bad for the game in its lifetime. but heres crossing ym fingers and hoping-

14,451 views 23 replies
Reply #1 Top

Master of Magic?  Hmmm....interesting.  I wonder if the Devs ever played that.  I can't recall ever hearing any one else mention that game in relation to this one...

I do agree with your points.  How monsters and quest are done isn't currently fun nor make sense.

Reply #2 Top

yes its obvious .. but .. what is the "copyright" issues ? with a game that is now so old it has gotta to be freeware without copyright or whatever.


but meh,.

Reply #3 Top

If master of magic and all its things got implanted into this game this game would become the most epic game in the world of its genre :P taking the place away from master of magic due to the one only thing different "grafics" ! -

Reply #4 Top

Quoting Lord, reply 1
Master of Magic?  Hmmm....interesting.  I wonder if the Devs ever played that.  I can't recall ever hearing any one else mention that game in relation to this one...

I do agree with your points.  How monsters and quest are done isn't currently fun nor make sense.

LOL dude.  Yeah, it's too bad the Devs were too young when it came out.  They never got a chance to play one of the great DOS games of all time.

Reply #5 Top

Yeah, it seems to me that the developers have been very reluctant to adapt successful ideas from any halfway decent game in the genre.

Don't ask me why, and don't ask them why. I don't know and they won't tell you.

Reply #6 Top

Frogboy, in his dev journals promised Elemental to take the best of MoM, AoW and some of Stardock's heavy strategy games.

Between what was written and what was done... I just hope that Fallen Enchantress is not another beta, but that game Elemental was the beta to.

Reply #7 Top

Quoting Raledon, reply 6
Frogboy, in his dev journals promised Elemental to take the best of MoM, AoW and some of Stardock's heavy strategy games.

Between what was written and what was done... I just hope that Fallen Enchantress is not another beta, but that game Elemental was the beta to.
Oh hey, someone who doesn't know what a beta is.

Don't worry, it seems like this is a fairly common point of ignorance.

If WoM was a beta to FE, then the difference between the two would be at most the difference between WoM at launch and WoM as it is now.

Reply #8 Top

I havent seen enough of the good stuff in mom at all in elemental.

coolest stuff in MOM i the heroes for me - when you get a specific hero and you go "YES" or "ARGH NO NOT HIM" . that was awesome

Reply #9 Top

Quoting Raledon, reply 6
Frogboy, in his dev journals promised Elemental to take the best of MoM, AoW and some of Stardock's heavy strategy games.

Between what was written and what was done... I just hope that Fallen Enchantress is not another beta, but that game Elemental was the beta to.

 

Are you certain that Brad said exactly that?   I remember some things he said and those are:

 

  • "There are alot of things gamedevelopers can learn from Master of Magic" - From the developerjournal where he plays Master of Magic
  • "Elemental: War of Magic will be 1/3rd Master of Magic, 1/3rd X-COM and 1/3rd Populos" - Said a loong time ago
Reply #10 Top

Quoting Campaigner, reply 9
Quoting Raledon, reply 6Frogboy, in his dev journals promised Elemental to take the best of MoM, AoW and some of Stardock's heavy strategy games.

Between what was written and what was done... I just hope that Fallen Enchantress is not another beta, but that game Elemental was the beta to.

 

Are you certain that Brad said exactly that?   I remember some things he said and those are:

 


"There are alot of things gamedevelopers can learn from Master of Magic" - From the developerjournal where he plays Master of Magic
"Elemental: War of Magic will be 1/3rd Master of Magic, 1/3rd X-COM and 1/3rd Populos" - Said a loong time ago

 

Yea, and the website says,

Key Features

  • A strategy game in an RPG world.
  • Randomly Generated Maps.
  • 10 Unique Factions.
  • In-Depth unit and character design.
  • Tactical Battles.
  • Rich, story-driven campaign developed by Random House’s Del Rey.
  • Incredible replayability.
  • Single player or Multiplayer (up to 16 players).
  • Plays on very low end hardware.
  • Takes advantage of the latest hardware.
  • Massive modding support.
  • From the people who brought you Galactic Civilizations and Sins of a Solar Empire.

 

You can't believe everything said or written by a developer...

Reply #11 Top

developers always speaketh the truth for they knoweth everythingeth. ....eth...


lets cross fingers for FE ;)

Reply #12 Top

Quoting Campaigner, reply 9
Are you certain that Brad said exactly that?   I remember some things he said and those are:

"There are alot of things gamedevelopers can learn from Master of Magic" - From the developerjournal where he plays Master of Magic
"Elemental: War of Magic will be 1/3rd Master of Magic, 1/3rd X-COM and 1/3rd Populos" - Said a loong time ago

You forgot the part where it was question of "epic battles" and "like the opening scene of Lord of the Rings". :rofl:

Reply #13 Top

Quoting Lord, reply 10


Yea, and the website says,

Key Features

A strategy game in an RPG world.

Randomly Generated Maps.

10 Unique Factions.

In-Depth unit and character design.

Tactical Battles.

Rich, story-driven campaign developed by Random House’s Del Rey.

Incredible replayability.

Single player or Multiplayer (up to 16 players).

Plays on very low end hardware.

Takes advantage of the latest hardware.

Massive modding support.

From the people who brought you Galactic Civilizations and Sins of a Solar Empire.



You can't believe everything said or written by a developer...

Key Features

A strategy game in an RPG world.

Randomly Generated Maps.

10 Unique Factions.

In-Depth unit and character design.

Tactical Battles.

Rich, story-driven campaign developed by Random House’s Del Rey.

Incredible replayability.

Single player or Multiplayer (up to 16 players).

Plays on very low end hardware.

Takes advantage of the latest hardware.

Massive modding support.

From the people who brought you Galactic Civilizations and Sins of a Solar Empire.

 

 

im not a hater really but i think this is more in line of what i found of truth.

 

Reply #14 Top

Quoting noobshot, reply 13

Quoting Lord Xia, reply 10

Yea, and the website says,

Key Features

A strategy game in an RPG world.

Randomly Generated Maps.

10 Unique Factions.

In-Depth unit and character design.

Tactical Battles.

Rich, story-driven campaign developed by Random House’s Del Rey.

Incredible replayability.

Single player or Multiplayer (up to 16 players).

Plays on very low end hardware.

Takes advantage of the latest hardware.

Massive modding support.

From the people who brought you Galactic Civilizations and Sins of a Solar Empire.



You can't believe everything said or written by a developer...
Key Features

A strategy game in an RPG world.

Randomly Generated Maps.

10 Unique Factions.

In-Depth unit and character design.

Tactical Battles.

Rich, story-driven campaign developed by Random House’s Del Rey.

Incredible replayability.

Single player or Multiplayer (up to 16 players).

Plays on very low end hardware.

Takes advantage of the latest hardware.

Massive modding support.

From the people who brought you Galactic Civilizations and Sins of a Solar Empire.

 

 

im not a hater really but i think this is more in line of what i found of truth.

 

You're too generous Noobshot... the game did not play well on very low end hardware.

Reply #15 Top

I played EWoM early, once, then gave up. It may be an RPG world but it is the blandest post apocalypse RPG world ever. Two sides and ten factions that can't be differentiated without reference to the manual. Silliest dungeon generator ever (so they just sort of happen when I research them?!?). No quests worthy of the word. etc. A game with huge potential and very little delivered. Been following the foums for 7 months and seen a few improvements but nothing that makes me want to play the game again. And that progress does seem to have slowed from a walk to a crawl.

Indeed, what would be wrong with taking a few pages from MoM? I understand that they are self-limited by the (very poor) choice of a non-fantasy world but there is much in MoM that would make this the best fantasy TBS game of all time. As it is, this game lags significantly behind MoM, a 20 year old game. A really sad statement to have to make but I have played MoM a couple of times in those 7 months and it is a much better game than EWoM - at least in the sense that it is actually fun to play. For games, fun will always beat boring.

Maybe EWoM will eventually evolve into the game it could be; maybe FE will be that game or maybe someone will actually use the engine to make a mod that makes it all worthwhile (as FFH did for Civ4). here's hoping.

Despite the overall negative tenor of this post, I do admire and respect Stardock for continuing to work on this game. I hope that amongst all the criticisms they will recognize a few examples of the positive sort and take them to heart.

 

Reply #16 Top

my fantasy/magic fix right now is coming from playing duelsofplaneswalkers 2012 on ps3. plenty of magic and fantasy there and too boot i get to play with friends coop/ffa or headtohead. alot of fun and it was only 10 bucks. i bought ewom special edition and well its the least game ive ever played that ive bought. im hoping for the best with FE and with Derek at the helm i know its pushing 100% of the resources he has at his disposal so waiting for FE for now.

Reply #17 Top

agreed i see so much potential in this game - and really hope that stardock provides a game they can be proud of and that we the players will go "Omgg yeeehh uber" over :)

Reply #18 Top

Yes, sad to say, but master of magic is still a better game than EWoM.  Funny thing is, if they ported most of MoM into EWOM, and used EWoM graphics, well, what an awesome game.

BTW, while the random house connection is ncie, i am sure it costs.  why not let the fans write the stories?

Reply #19 Top

Quoting Lord, reply 1
Hmmm....interesting.  I wonder if the Devs ever played that.

I do not know about playing, but at one point when asked about spells Brad said he has the MoM manual availible to get spell ideas from.

Reply #20 Top

Quoting Gwenio1, reply 19
I do not know about playing, but at one point when asked about spells Brad said he has the MoM manual availible to get spell ideas from.

 

Derek mentioned that he carries it everywhere.

Reply #21 Top

im not seeing enough master of magic spells :P compared to that statement of him carrying it everywhere :P

Reply #22 Top

I agree MOM is much better game!

I know it's too late to fix EWOM but I sure the SD team could make a MOM clone and start from there.

Get good MOM clone working then start to add features you want to add like dynastys ect.

I know I would pay 60 bucks for modern port of MOM!

Reply #23 Top

exactly ? ?! - if i had a souped up "exact" gameplay of master of magic - i would be like "OOH yeaH!"