the games economic system
I don't get it at all
So I've been playing around with dread lords for a bit and so far I've come to the following understanding of the economic system of the game:
-the player builds improvements such as factories and pays maintenance for them, depending on their tech level.
-the player sets the budget for how much of the total industrial capacity actually gets used. (for the rest of this post I assume this stays at 100%)
-the player also sets what distribution the 3 main money-sinks this budget goes to.
if the player sets both total capacity budget and social rate to 100% all factories are used to their full extent, and the player builds or upgrades improvements as fast as he can. research rate to 100% is similar, but instead research is maximised.
because of a completely unknown reason it's impossible, even with loads of money, to have all 3 of these options working at full capacity.
instead, a player needs to be satisfied with (for example) running military at 20% of maximum and research at 80%.
the player however has the option of building 4 additional factories. even if he keeps the budget ratio at 20% his actual military output (and military spending) will rise by a lot giving him more production power (and higher costs). he could have achieved a similar result by just having his first single factory running at 100%, but then he wouldn't be spending anything on research.
so, according to the game you can have 1 factory run at 100% and not be allowed to spend money on anything else, or have 5 factories at 20% (paying 5 times the maintenance too) achieving a similar output and still have the option to spend extra money on other nice things such as research.
this makes no sense to me whatsoever and really makes me feel the game is trolling me. where am I going wrong here?
the design choice of making this setting and taxes universal instead of colony specific only adds to the insane inefficiency of it all, making it very frustrating to play. so far the game seems to be expecting me to bend over and hope it won't hurt much in order to play...