[1.3 > Morale]

Morale

1. Better trained units should have higher morale than lesser trained units.

  • Example: Untrained - Morale 20, Experienced - Morale 50. Veteran - Morale 80, Elite - Morale 100
  • Perhaps, units morale rating should increase after every battle
  • Example: Peasant Unit starts with a morale rating of 20, after 10 battles their morale rating is 40. (increasing by 2 after each battle).

2. Morale checks should be triggered by rear attacks

R=Rear, F=Flank, <=Front

RF<
Rx<
RF<

3. Morale checks on all friendly units should trigger if a Sovereign or Hero flees the battle field.

4. Heros should be able to use an action to rally broken units.

  • Perhaps, allow only Sovereign and warrior, adventurer hero units to rally troops (i.e. merchant heros and sages cannot rally troops).
  • Perhaps, Charisma rating affects chance to rally troops with broken morale
    • [Update 02]Each point of Charisma provides a 5% to rally shaken or broken units. A Hero with 15 charisma has a 75% to rally a unit. A Hero with 20 charisma has a 100% to rally a unit. Attempting to Rally a unit costs the hero (or Sovereign) 1 movement point.

5. Would like to see a fear spell that can trigger a morale check.

6. Would like to see a creature or two that radiate fear.

  • An untrained peasant attacking such a creature is likely to fail their morale check, while a veteran soldier has a higher chance of making its morale check and attacking the creature.

7. Two stages of broken morale

  • If a unit fails its morale check it becomes shaken and does not move, suffering penalties to attack and defense until rallied.
    • [Update 01 (Lord Xia): Shaken units cannot attack, nor move. They defend normally]
  • If a shaken unit fails its morale check it becomes broken and moves to flee the battlefield unless rallied, suffering greater penalties to attack and defense
107,557 views 3 replies
Reply #1 Top

Hmmm...hmmm...there use to be fear spells in the game, and at one time, heroes could have a trait that inspired fear.  But, it was poorly implemented and removed.  Lol, that sentence has probably been said 100 timed about features in this game.  I hope when it's introduced, it's not so easily manipulated as it was before.

 

As for the shaken state.  I would change it so they can't attack at all, but have no penalty to defend.  Maybe even go into a defense stance and be unusable until they are rallied with a defence bonus.  Otherwise, it seems that shaken is actually worse than broken.  I would rather them run away than stand and get hit with a def penalty.  I do like that idea.

Reply #2 Top

I think your ideas are AWESOME!  +1 !

Reply #3 Top

Having a fear spell trigger a morale check should reduce the chance of it being easily manipulated.

Why?

1. Though it will likely work on a peasant unit (with low morale), it has a much reduced chance of working on trained units with a higher morale rating. This increases the importance of fielding trained units that are less likely to be affected by fear.

2. I would think that fear spells would not work on summoned creatures. You could give summoned (or undead) creatures a morale of 100 to make them immune to fear.

Lord Xia, I agree with your suggestion that shaken units should not be able to attack at all and that they should be unusuable until rallied.

Question - Should a hero's chance to rally a unit be based on Charisma? (5% per charisma point)

  • A 15 charisma would give a hero a 75% to rally a unit. I like this relationship as it 1) differentiates the heros with 2) a mechanic that is easy to calculate and 3) has relevance to the real world - i.e. a captain of high charisma is more likely to successfully rally troops than a captain of low charisma.

Question - Should each rally attempt cost the hero 1 movement point?

  • A hero with 3 movement points can 1) move 3 tiles, 2) move 2 tiles and attempt to rally 1 unit, 3) move 1 tile and attempt to rally 2 units or 4) attempt to rally 3 units if it does not move.

Question - Should a hero's chance to rally a unit be reduced based on its distance from the shaken/broken unit? (-5% per tile over 1)

  • A hero with 15 charisma attempts to rally a unit 1 tile away - 75% success
  • A hero with 15 charisma attempts to rally a unit 8 tiles away - 40% success (75% less ((8-1)x5%))
  • A hero with 20 charisma attempts to rally a unit 1 tile away - 100% success
  • A hero with 20 charisma attempts to rally a unit 8 tiles away - 65% success
  • A hero with 25 charisma attempts to rally a unit 8 tiles away - 90% success

Question - Should a unit make a morale check if it loses 50% of its component units?

  • Example: A squad of 4 peasants loses 2 units. It must make a morale check.