[1.3 > Morale]
Morale
1. Better trained units should have higher morale than lesser trained units.
- Example: Untrained - Morale 20, Experienced - Morale 50. Veteran - Morale 80, Elite - Morale 100
- Perhaps, units morale rating should increase after every battle
- Example: Peasant Unit starts with a morale rating of 20, after 10 battles their morale rating is 40. (increasing by 2 after each battle).
2. Morale checks should be triggered by rear attacks
R=Rear, F=Flank, <=Front
RF<
Rx<
RF<
3. Morale checks on all friendly units should trigger if a Sovereign or Hero flees the battle field.
4. Heros should be able to use an action to rally broken units.
- Perhaps, allow only Sovereign and warrior, adventurer hero units to rally troops (i.e. merchant heros and sages cannot rally troops).
- Perhaps, Charisma rating affects chance to rally troops with broken morale
- [Update 02]Each point of Charisma provides a 5% to rally shaken or broken units. A Hero with 15 charisma has a 75% to rally a unit. A Hero with 20 charisma has a 100% to rally a unit. Attempting to Rally a unit costs the hero (or Sovereign) 1 movement point.
5. Would like to see a fear spell that can trigger a morale check.
6. Would like to see a creature or two that radiate fear.
- An untrained peasant attacking such a creature is likely to fail their morale check, while a veteran soldier has a higher chance of making its morale check and attacking the creature.
7. Two stages of broken morale
- If a unit fails its morale check it becomes shaken and does not move, suffering penalties to attack and defense until rallied.
- [Update 01 (Lord Xia): Shaken units cannot attack, nor move. They defend normally]
- If a shaken unit fails its morale check it becomes broken and moves to flee the battlefield unless rallied, suffering greater penalties to attack and defense