Speculation on new capital ships.

So, according to the news post:

  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.

So, basicly, while we dont know everything, this sounds like there are going to be 3 new capital ships, one for each race (could, maybe there be 6 new capital ships? like... a rebel and a loyal version? )

But it seems certain there is going to be at least 3 new capital ships. This means 9 new abilites and 3 new ultimates!

I mean, what "class" of capital ships could we be looking at.  we already have colony, seige, support, carrier, and battleship... what are we missing?

There might be one hint:  the Vasari Maurader is technicly a "scout class capital", while the other support capitals are, support capitals. So, maybe tec and advent will be getting a scout class? and the vasari getting a true support class?

maybe.

Or it could be something completely different.

So, what do you all think the new capital ship class will be, and what kinda of abilites will we see on them?

30,742 views 39 replies
Reply #1 Top

I think the new caps will be akin to battlecruisers with funky abilities.

 

:fox:

Reply #2 Top

I think the advent and/or tec might get some sort of repair ability, since none of thier capital ships have a hull repair ability.   Vasari might get a shield repair, for the same reason.

Advent and vasari could prolly suffer to gain another interupt ability.

All the races could prolly suffer to get a second anti-strike craft ability.

Advent could suffer a non-ultimate bombard ability.

Vasari and TEC could get some sort of AOE fleet buff or nerf. 

Vasari could totally use some sort of antimatter manipulation ability. (Advent have disciples and antimatter charger buildings, TEC have epic culture, starbase resupply and donov flux field, Vasari have... preety much nothing).

There are no abilites that affect shield mitigation in a positve way. might see one of those. doupt advent will get this, and need to be carefull to prevent 100% shield mitigation.... Say, a tec or vasari ability that sets the minimum shield mitigation to 65/70/75% might be cool. wont be very helpful for the capital ship, but will keep the fleet alive better.

3 more ultimates...

no idea.

 

 

Reply #3 Top

Maybe corvette carriers.

Reply #4 Top

I, for one, am in favor of giving late-game pirates a custom capital ship. 

It would actually be a behemoth mining ship converted to combat duties. The weapons would then be related to its past as a mobile mining station.

It would be heavily plated and weaponized for its pirate duties (the standard weapons it will use in combat, whichever they are).

For its skills, it will mostly have repurposed mining gear:

Huge tractor beam able to freeze and pull ships. Once the beamed ship contacts the behemoth, it is boarded and permanently switches sides to the pirates. 

A close-range series of disintegrators would also be in order, since the ship is suposed to have a large set of drills for its operations.

An EMP-like weapon is very piratish, having an armistice-like effect, disabling all weapons temporarily, making time for a handy escape.

Lastly, mines would be a nice addition, which would be meteor-smashing charges repurposed to be left behind as a way to disencourage persecutors.

Reply #5 Top

Quoting Brazilian_Joe, reply 4
I, for one, am in favor of giving late-game pirates a custom capital ship.
Been said no.

 

:fox:

Reply #6 Top

Multiple times. The zombie horse has been beaten repeatedly.

Reply #7 Top

Quoting Annatar11, reply 6
Multiple times. The zombie horse has been beaten repeatedly.

Quoting Kitkun, reply 5



 Been said no.


 


 

Keep up the brave fight good sir and madem! One day they will listen!XD

Reply #8 Top

i could see the new caps giving each race some of the abilities of the other races.  it has been long enough and enough ships have been recovered to be able to do such research.

 

does anyone have a time frame for the new game.

Reply #9 Top

pirates dont mine.  they dont want to work that hard.  at least until the war started, all they would hit were trade and resource ships.  why die over a few rocks or clocks.

Reply #10 Top

Quoting travitar, reply 3
Maybe corvette carriers.

This speculative remark is the best one of the thread.

You, sir, have won the thread.

Reply #11 Top

If corvettes end up being a strike craft like vehicle...

wouldnt it make more sence if the titans were corvette carriers?  not a 1/6 capital ship thing?

i dont think corvettes are going to be that small. 

Reply #12 Top

corvettes will probable be bombers with a jump engine strapped on.  ie no carrier, but then again they could be a frigate without a jump engine then you would need a carrier.

Reply #13 Top

Quoting danielost, reply 12
corvettes will probable be bombers with a jump engine strapped on.  ie no carrier, but then again they could be a frigate without a jump engine then you would need a carrier.

Actually, I could see a corvette carrier being a viable platform. Perhaps most of a corvette's punch is in abilities rather than raw DPS, making them antimatter hogs. This would make it desirable for them to either:

1) Be built as close as possible to combat zone; OR
2) Be ferried to the front lines by a carrier vessel, allowing them to not spend forever&a day regenerating AM.

I personally think it would be cool if we had a corvette carrier, that could restock the corvette's antimatter reserves quickly. Said carrier would have to have normal regen, or a large antimatter capacity, in order to do so efficiently.

Reply #14 Top

I want an Urquan Dreadnaught.

 

...

 

Just kidding. Honestly, I think Lead Head's (which isotope bro?) idea about the other races getting 'scout cap ships' and Vasari getting a true 'support cap ship' sounds the most likely. Although I'm resistant to the idea until they get the Marauder "right". It's still got a useless ability dragging it down. Subversion needs moar epik.

Whatever they do, I hope that each race's version keeps the trend of being markedly different than the others in theme.

Reply #15 Top

hehe.   Starcontrol 2 was awesome.

I feel like there is a mod with urquan dreadnaughts.

Reply #16 Top

As I said before:

TEC: A support / defense capital ship that scales well with large fleets and late-game combat.

Advent: A true dreadnaught class with vicious firepower and an accessible planet-killing ability.

Vasari: Something unique that isn't in the game yet (Vasari capital ships already have very well-rounded roles); I vote for a mobile-factory type capital ship that brings the industrial facility to the front-lines.

Reply #17 Top

Darvin, your post is well thought out and intelligent.  But I'd like to see the new cap ships as an emphasis of each races differences, rather than filling the gaps and making them more similar.

 

For example, I think the TEC should get the factory cap ship rather than Vasari,  Give Advent the support/defense ship, and Vasari the dreadnaught.

Reply #18 Top

The TEC starbase can already manufacture, I don't think it makes a whole lot of sense to give them another capital ship that can do it too. It works once, but the second time is like "Well.. couldn't they think of something else?"

Reply #19 Top

That was just an example to illustrate my point. 

Reply #20 Top

Quoting travitar, reply 17
For example, I think the TEC should get the factory

I would like to have this for modding. But right now it would conflict with the UI (overlays fleet management buttons) which I'm not sure if they will change with this expansion.

Reply #21 Top

Quoting ZombiesRus5, reply 20

Quoting travitar, reply 17For example, I think the TEC should get the factory
I would like to have this for modding. But right now it would conflict with the UI (overlays fleet management buttons) which I'm not sure if they will change with this expansion.

The UI definitely can't handle much more in the way of buttons in its present state. We can only hope they change that.

Reply #22 Top

Give Advent the support/defense ship

They already have multiple support and defensive capital ships.  No point giving them something that already exists.  The new capital ships should bring something completely new to each faction.

Reply #23 Top

Quoting Darvin3, reply 16
As I said before:

TEC: A support / defense capital ship that scales well with large fleets and late-game combat.

Advent: A true dreadnaught class with vicious firepower and an accessible planet-killing ability.

Vasari: Something unique that isn't in the game yet (Vasari capital ships already have very well-rounded roles); I vote for a mobile-factory type capital ship that brings the industrial facility to the front-lines.

 

what the vasari need is a mother ship, one designed so all of their ships can dock with it directly or in directly so that when their ready to move on they can take it all with them.  but i guess that would be the role of the new titan class.

Reply #24 Top

Quoting Darvin3, reply 22

Give Advent the support/defense ship

They already have multiple support and defensive capital ships.  No point giving them something that already exists.  The new capital ships should bring something completely new to each faction.

 

Again, that was just an example of what I meant.  I wouldn't want that exactly, I was just rearranging the ships you provided in a way to illustrate my point.  I do not want the weaknesses resolved, I want the strengths exploited.

Reply #25 Top

Maybe the new capital ships will be the scrapped ones from pre-beta Diplomacy, which are the TEC Vera Destroyer, the Advent Salvation Destroyer, and the Vasari Marrasek Destroyer, respectively.